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    [TUT] How to fix the D3D errors in C++ - Gellin's Base

    Here's the errors:
    Code:
    1>------ Build started: Project: CaBase, Configuration: Release Win32 ------
    1>  Base.cpp
    1>Base.obj : error LNK2001: unresolved external symbol _D3DXCreateFontA@48
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    basically what it is saying is it doesnt recognize the D3DcreatefontA commands and symbols stuff... well its because you need to import your directX items into your c++.

    go to C/C++> Genereal settings in Project Settings / properties.

    Here's what it looks like.



    click where the red arrow is and select edit.

    then click the button with the folder (where the red arrow is on the pic below)


    now click the [...] button and browse for your DirectX SDK file in program files. go down to Include FOlder and click Okay [shown in the pic below]



    so now that should fix that error.. but the problem now is We dont have the .lib for it. So now we need to go to Directories in Project properties. [shown below]



    do the same thing as before but this time go to the Lib folder. select the 64 folder if ur on 64bit and the 86 folder if ur on 32-bit. [shown below]



    so that should fix all your errors.. just change the addies, some of the coding (for the number of items in menu) then debug and u should be good to go!


    Thanks for looking and be sure to press thanks!

    Current Works:
    ---Horror Game





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