Go Crazy...Code:Combat Arms Address Logger Created by Gellin and Modified by USSR Waiting for game to reach proper state... Game reached proper state, logging started... Engine Entry Point : 0x460000 Engine .code Size : 0x32B000 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x602E00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x12AD0000 ClientFX .code Size : 0x53A00 ClientFX .code Offset : 0x1000 Starting to log addies... #define ADDR_GAMESTATUS 0x37824D2C #define ADDR_MTBWCRET 0x373B0327 #define ADDR_LTCLIENT 0x3780C5B0 #define ADDR_CLIENTINFOMGR 0x3780BAF4 #define ADDR_PLAYERMGR 0x3786AFC8 #define ADDR_PLAYERBYINDEX 0x372C44B0 #define ADDR_LOCALPLAYER 0x372C4EA0 #define ADDR_WEAPONMGR 0x3785AD64 #define ADDR_LOCALPTR 0x3786B37C #define ADDR_BUILDFONT 0x375E2640 #define ADDR_FILLFONT 0x375E32D0 #define ADDR_FONTECX 0x37855854 #define ADDR_GETFONTHAND 0x373B75F0 #define ADDR_GETCONSOLEINT 0x373CB500 #define ADDR_GCS 0x37854048 #define ADDR_LTCOMMON 0x3785AB88 #define ADDR_RAPIDFIRE 0x375068F5 #define ADDR_NORECOIL 0x374AE2CC #define ADDR_S_BULLETS 0x375004C6 #define ADDR_REMOTEKILL1 0x37505F21 #define ADDR_REMOTEKILL2 0x37505F22 #define ADDR_REMOTEKILL3 0x375062A1 #define ADDR_REMOTEKILL4 0x375062A2 #define ADDR_WEAPON_RANGE1 0x37505DF9 #define ADDR_WEAPON_RANGE2 0x37506179 #define ADDR_RAPIDFIRE1 0x374FCD57 #define ADDR_RAPIDFIRE2 0x375068EE #define ADDR_RAPIDFIRE3 0x37502437 #define ADDR_RAPIDFIRE4 0x375068F5 #define ADDR_NAMETAG1 0x3725589F #define ADDR_NAMETAG2 0x37255925 #define ADDR_NORELOAD 0x37505B71 #define ADDR_FORCEFPS 0x3780C3A0 #define ADDR_LTCSBASE 0x3780C598 #define OFF_FPS 0x18418 #define ADDR_W2S 0x496CB0 #define ADDR_INTERSECT 0x471000 #define ADDR_D3D 0x9269C8 #define ADDR_DRAWPRIM 0x81AA38 #define ADDR_CURSORCENTER 0x804D24 #define ADDR_CONSOLEUNWRAPPED 0x48B610 //LTClientEXE #define ADDR_CLIENTFX 0x66F34 Logging Complete...