#define ADDR_GAMESTATUS 0x37A2B5B8
#define ADDR_LTCLIENT 0x37A12B5C
#define ADDR_CLIENTINFOMGR 0x37A0E2BC
#define ADDR_PLAYERMGR 0x37A50C94
#define ADDR_PLAYERBYINDEX 0x371AAA30
#define ADDR_LOCALPTR 0x37A80D1C
#define ADDR_BUILDFONT 0x37611570
#define ADDR_FILLFONT 0x37612220
#define ADDR_FONTECX 0x37A7A524
#define ADDR_GETCONSOLEINT 0x373EB4E0
#define ADDR_GCS 0x37A50BB0
#define ADDR_LTCOMMON 0x37A82C48
#define ADDR_S_BULLETS 0x37496D96
#define ADDR_REMOTEKILL1 0x3749D131
#define ADDR_REMOTEKILL2 0x3749D132
#define ADDR_REMOTEKILL3 0x3749D4D1
#define ADDR_REMOTEKILL4 0x3749D4D2
#define ADDR_WEAPON_RANGE1 0x3749D009
#define ADDR_WEAPON_RANGE2 0x3749D3A9
#define ADDR_RAPIDFIRE1 0x37492E07
#define ADDR_RAPIDFIRE2 0x3749C89E
#define ADDR_RAPIDFIRE3 0x37498BAF
#define ADDR_RAPIDFIRE4 0x3749C8A5
#define ADDR_NAMETAG1 0x6
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x3749BDB2
#define ADDR_FORCEFPS 0x37A12BF8
#define DeviceGame 0x86EC10
#define LTClientEXE 0x495E30
#define S2S 0x480100
#define ADDR_CURSORCENTER 0x7CBFB4
#define ADDR_CONSOLEUNWRAPPED 0x495E30 //LTClientEXE