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  1. #1
    DangeBlazer's Avatar
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    Angry Wizard setup - Blackshot SEA/Global BIGHEAD FREE

    [solved - Abnormal] Wizard setup - Blackshot SEA/Global BIGHEAD FREE




    Soon after about new update I was able to correct the problem in Abnormal Error, it was easy to solve thanks!!!


    Não vou tornar publico ---> I will not make it public
    Last edited by DangeBlazer; 02-07-2018 at 09:45 PM.

  2. #2
    ferrari7275's Avatar
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    Quote Originally Posted by DangeBlazer View Post
    [solved - Abnormal] Wizard setup - Blackshot SEA/Global BIGHEAD FREE




    Soon after about new update I was able to correct the problem in Abnormal Error, it was easy to solve thanks!!!


    Não vou tornar publico ---> I will not make it public
    i have full bypass bro never hack detected

  3. The Following User Says Thank You to ferrari7275 For This Useful Post:

    DangeBlazer (02-08-2018)

  4. #3
    icehawk981998's Avatar
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    maybe a hint ?

  5. #4
    danthm123's Avatar
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    Quote Originally Posted by DangeBlazer View Post
    [solved - Abnormal] Wizard setup - Blackshot SEA/Global BIGHEAD FREE




    Soon after about new update I was able to correct the problem in Abnormal Error, it was easy to solve thanks!!!


    Não vou tornar publico ---> I will not make it public
    Why not..Your hacks always the best
    RIP Bighead

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    DangeBlazer (02-08-2018)

  7. #5
    bengaludo's Avatar
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    Code:
    Program ProgramName;
    
    {$APPTYPE CONSOLE}
    
    uses
      Windows, SysUtils,
      Classes, Forms, IdHashMessageDigest ;
    
    Const
    FbossHashSEA     : String = 'FA856772CBADB14CAF4B17156AC81D43' ;
    FbossHashEU      : String = 'AFD618ADA214B598A950874F0DDDBD66' ;
    AllBodiesPath    : String = 'Data\Character\All\' ;
    AdamBodiesPath   : String = 'Data\Character\Adam\' ;
    CassieBodiesPath : String = 'Data\Character\Cassie\' ;
    ForceModelBase   : String = 'Data\Character\' ;
    KeiBodiesPath    : String = 'Data\Character\Kei\' ;
    ViolaBodiesPath  : String = 'Data\Character\Viola\' ;
    BIGHEAD          : String = '...Stub\BIGHEAD.nif' ;
    Bypass           : String = 'msssrs.flt' ;
    BSEU             : String = 'Data\_EU\Character' ;
    BSSEA            : String = 'data\_SG\Character' ;
    
    All_Bodies : Array [0..10] of String = (
               'A_C_K_body_vietnam_US.nif', 'A_C_K_body_vietnam_VT.nif',
               'Crimson_body.nif', 'Dragon_body_gold.nif',
               'Dragon_body_silver.nif', 'Fboss_body.nif',
               'Rudolph.nif', 'santa_body.nif',
               'santa_gm_body.nif', 'Vi_body_vietnam_US.nif',
               'Vi_body_vietnam_VT.nif' ) ;
    
    Adam_Bodies : Array [0..3] of String = (
               'Ad_body1.nif', 'Ad_body2.nif',
               'Ad_body3.nif', 'Ad_body4.nif' ) ;
    
    Cassie_Bodies : Array [0..3] of String = (
               'ca_body1.nif', 'ca_body2.nif',
               'ca_body3.nif', 'ca_body4.nif' ) ;
    
    Kei_Bodies : Array [0..3] of String = (
               'ke_body1.nif', 'ke_body2.nif',
               'ke_body3.nif', 'ke_body4.nif' ) ;
    
    Viola_Bodies : Array [0..3] of String = (
               'vi_body1.nif', 'vi_body2.nif',
               'vi_body3.nif', 'vi_body4.nif' ) ;
    
    ForceModel_Bodies : Array [0..19] of String = (
               'wehrmacht.nif', 'usa_2war.nif',
               'adam_renew.nif', 'cassie_renew.nif',
               'chinese_spy.nif', 'cowgirl.nif',
               'gangsta.nif', 'isabelle.nif',
               'kei_renew.nif', 'new_viola.nif',
               'nina.nif', 'ninja.nif',
               'paratrooper.nif', 'police.nif',
               'mantis.nif', 'sniper_rayne.nif',
               'swat.nif', 'UDT.nif',
               'Usarmy.nif', 'viola_renew.nif' ) ;
    
    ForceModel_Bodies_Path : Array [0..19] of String = (
               'forcemodel\2war_germany\', 'forcemodel\2war_usa\',
               'forcemodel\ADAM_RENEW\', 'forcemodel\CASSIE_RENEW\',
               'forcemodel\CHINESE_SPY\', 'forcemodel\Cowgirl\',
               'forcemodel\GANGSTA\', 'forcemodel\Isabelle\',
               'forcemodel\KEI_RENEW\', 'forcemodel\New_Viola\',
               'forcemodel\NINA\', 'forcemodel\NINJA\',
               'forcemodel\PARATROOPER\', 'forcemodel\POLICE\',
               'forcemodel\Sniper_Mantis\', 'forcemodel\Sniper_Rayne\',
               'forcemodel\SWAT\', 'forcemodel\UDT\',
               'forcemodel\USarmy\', 'forcemodel\VIOLA_RENEW\' ) ;
    
    function GetMD5HashFromFile (FileN : string) : string;
    var
       MD5Hash : TIdHashMessageDigest5;
       FileS : TFileStream;
     begin
     MD5Hash := TIdHashMessageDigest5.Create;
       FileS := TFileStream.Create(FileN, fmShareDenyWrite or fmOpenRead) ;
          try
            result := MD5Hash.AsHex(MD5Hash.hashValue(FileS)) ;
           finally
              FileS.Free;
                MD5Hash.Free;
          end;
    end;
    
    Function NewMD5BigHead (const BigHeadFile, CopyTo : String ;
    var NewMD5Hash : string) : Bool ;
    Const
      Max : WORD = $FFFF ;
    Var
      AddSize : integer;
      FileS : TMemoryStream;
    SL : TStringlist;
    begin
    Result := False ;
      Randomize;
        AddSize := Random(Max);
          FileS := TMemoryStream.Create;
            FileS.LoadFromFile(BigHeadFile);
            FileS.Size := FileS.Size + AddSize ;
            FileS.SaveToFile(CopyTo);
            If FileExists(CopyTo) Then
            begin
            NewMD5Hash := GetMD5HashFromFile(CopyTo) ;
            Result := True ;
            end;
    end;
    
    Procedure BypassName(Size: Cardinal ; Var Result : String) ;
    Var
    Value : String ;
    begin
     Randomize;
      Value    := '0123456789';
       repeat
       Result := Result + Value[Random(Length(Value)) + 1];
     until( Length ( Result ) = Size);
    end;
    
    Function CopyF (Source, New : String ) : LongBool ;
    begin
        Result := CopyFile (Pchar(Source), Pchar(New), False) ;
    end;
    
    Procedure Space ;
    begin
       writeln ('');
    end;
    
    Var
    i : Integer ;
    pas, fullpath, source, sourcebypass, asibypass, BGNewMD5 : string ;
    LogFile : TStringList ;
    CheckBSSEA : Bool = False ;
    begin
      BypassName(10,asibypass);
      LogFile := TStringList.Create ;
      fullpath := ExtractFilePath(Application.ExeName) ;
      source   := fullpath + 'Stub\BIGHEAD.nif' ;
      Space;
      writeln ('******************************************************************');
      writeln ('*** bengaludo Wizard setup - Blackshot SEA/Global BIGHEAD FREE ***');
      writeln ('******************************************************************');
      Space;
      writeln ('Checking folder...');
    
      If FileExists(fullpath+'System\blackshot_BE.exe') Then
      begin
      If FileExists(fullpath+'System\blackshot.exe') Then
      begin
      If FileExists(fullpath+'System\multiplay_sg.dll') Then
      begin
      CheckBSSEA := True ;
      LogFile.Add ('Client: BLACKSHOT SEA');
      writeln ('Client: BLACKSHOT SEA');
      end;
      If FileExists(fullpath+'System\multiplay_eu.dll') Then
      begin
      LogFile.Add ('Client: BLACKSHOT GLOBAL');
      writeln ('Client: BLACKSHOT GLOBAL');
      end;
      end;
      end
      else
      begin
      LogFile.Add('ERROR ::: Run this program in the game folder!') ;
      LogFile.SaveToFile(fullpath+'Result.txt');
      writeln ('ERROR ::: Run this program in the game folder!');
      readln;
      ExitProcess(0);
      end;
    
      Space;
      writeln ('Checking for BIGHEAD.nif...');
      If FileExists (fullpath+ 'Stub\BIGHEAD.nif') Then
      begin
      pas := 'Stub\BIGHEAD.nif' ;
      writeln ('The BIGHEAD.nif has been found! @' + pas + '') ;
      writeln ('BIGHEAD.nif Current MD5: @'+GetMD5HashFromFile(source));
      LogFile.Add('BIGHEAD.nif Current MD5: @'+GetMD5HashFromFile(source)) ;
    
      {Changing MD5...}
    
      NewMD5BigHead(source,fullpath+'Stub\BIGHEAD.nif', BGNewMD5) ;
      writeln ('BIGHEAD.nif new MD5    : @'+BGNewMD5) ;
      LogFile.Add('BIGHEAD.nif new MD5    : @'+BGNewMD5) ;
    
      Space;
      LogFile.Add('The BIGHEAD.nif has been found! @' + pas + '') ;
      LogFile.Add('');
      end
      else
      begin
      writeln ('Error!!!  Stub\BIGHEAD.nif was not found!') ;
      LogFile.Add('Error!!!  Stub\BIGHEAD.nif was not found!') ;
      LogFile.SaveToFile(fullpath+'Result.txt');
      readln;
      ExitProcess(0);
      end;
      Space;
      writeln ('Press ENTER to install, waiting...');
      readln;
      writeln (DateTimeToStr(Now)+' ::: Process started...');
      Space;
    
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AllBodiesPath ) ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AllBodiesPath );
      LogFile.Add('') ;
      Space;
    
      {All Bodies *****************************}
    
      For i := 0 to Length(All_Bodies) -1 do
      begin
    
      {Backup GM BOdy}
      If All_Bodies[i] = 'Fboss_body.nif' Then
      begin
      If ( ( GetMD5HashFromFile(fullpath + AllBodiesPath + 'Fboss_body.nif') =  FbossHashSEA)
      or
      ( GetMD5HashFromFile(fullpath + AllBodiesPath + 'Fboss_body.nif') =  FbossHashEU) ) Then
      begin
      If CopyF(fullpath + AllBodiesPath + 'Fboss_body.nif', fullpath + AllBodiesPath + 'Fboss.xor') Then
      begin
      LogFile.Add('...Fboss_body.nif' + '   ---> ' + '@' + 'Fboss.xor' + ' ::: OK');
      Writeln ('...Fboss_body.nif' + '   ---> ' + '@' + 'Fboss.xor' + ' ::: OK') ;
      end
      else
      begin
      LogFile.Add('...Fboss_body.nif' + '   ---> ' + '@' + 'Fboss.xor' + ' ::: ERROR') ;
      Writeln ('...Fboss_body.nif' + '   ---> ' + '@' + 'Fboss.xor' + ' ::: ERROR') ;
      end;
      end;
    
      end;
    
      If CopyF(source, fullpath + AllBodiesPath + All_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: OK')
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: ERROR')
      end;
      end;
      LogFile.Add('') ;
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AdamBodiesPath) ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AdamBodiesPath );
      LogFile.Add('') ;
      Space;
    
      Sleep(1200) ;
    
      {Adam Bodies *****************************}
    
      For i := 0 to Length(Adam_Bodies) -1 do
      begin
    
      If Not (Pchar(AnsiUpperCase(Adam_Bodies[i])) = AnsiUpperCase('Ad_body1.nif')) Then
      begin
    
    
      If CopyF(source, fullpath + AdamBodiesPath + Adam_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK') ;
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: ERROR')
      end;
      end
      else
      begin
      {Ad_body1.nif}
    
      {Installing GM Monster Body}
      If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
      begin
    
      If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+AdamBodiesPath+'Ad_body1.nif') Then
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Adam_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Adam_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Adam_Bodies[i] + ' ::: Error while trying to copy!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Adam_Bodies[i] + ' ::: Error while trying to copy!') ;
      end;
    
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      end;
    
      end;
    
      end;
    
    
    
    
      LogFile.Add('') ;
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + CassieBodiesPath) ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + CassieBodiesPath );
      LogFile.Add('') ;
      Space;
    
      Sleep(50) ;
    
      {Cassie Bodies *****************************}
    
      For i := 0 to Length(Cassie_Bodies) -1 do
      begin
    
      If Not (Pchar(AnsiUpperCase(Cassie_Bodies[i])) = AnsiUpperCase('ca_body1.nif')) Then
      begin
    
      If CopyF(source, fullpath + CassieBodiesPath + Cassie_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK') ;
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: ERROR') ;
      end;
      end
      else
      begin
      {ca_body1.nif}
    
      {Installing GM Monster Body}
      If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
      begin
    
      If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+CassieBodiesPath+'ca_body1.nif') Then
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Cassie_Bodies[i] + ' ::: Error while trying to copy!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Cassie_Bodies[i] + ' ::: Error while trying to copy!') ;
      end;
    
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      end;
    
      end;
    
      end;
      LogFile.Add('') ;
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + ForceModelBase + 'forcemodel\') ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + ForceModelBase + 'forcemodel\' );
      LogFile.Add('') ;
      Space;
    
      Sleep(50) ;
    
      {Force Model Bodies *****************************}
    
      For i := 0 to Length(ForceModel_Bodies) -1 do
      begin
      If CopyF(source, fullpath + ForceModelBase + ForceModel_Bodies_Path[i] + ForceModel_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: OK');
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: ERROR');
      end;
      end;
      LogFile.Add('') ;
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + KeiBodiesPath) ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + KeiBodiesPath );
      Space;
      LogFile.Add('') ;
    
      Sleep(50) ;
    
      {Kei Bodies *****************************}
    
      For i := 0 to Length(Kei_Bodies) -1 do
      begin
      If CopyF(source, fullpath + KeiBodiesPath + Kei_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: OK') ;
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: ERROR')
      end;
      end;
      LogFile.Add('') ;
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + ViolaBodiesPath) ;
      writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + ViolaBodiesPath );
      Space;
      LogFile.Add('') ;
    
      Sleep(50) ;
    
      {Viola Bodies *****************************}
    
      For i := 0 to Length(Viola_Bodies) -1 do
      begin
      If Not ( Pchar ( AnsiUpperCase(Viola_Bodies[i])) = AnsiUpperCase('vi_body1.nif') ) Then
      begin
      If CopyF(source, fullpath + ViolaBodiesPath + Viola_Bodies[i] ) Then
      begin
      writeln (BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK') ;
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK') ;
      end
      else
      begin
      LogFile.Add(BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: ERROR') ;
      writeln (BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: ERROR') ;
      end;
      end
      else
      begin
    
      Sleep(50) ;
    
      {Installing GM Monster Body}
      If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
      begin
    
      If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+ViolaBodiesPath+'vi_body1.nif') Then
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: Error while trying to copy!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: Error while trying to copy!') ;
      end;
    
      end
      else
      begin
      LogFile.Add('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      writeln ('...Fboss.xor' + '        ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
      end;
    
      end;
      end;
    
      Sleep(50) ;
    
      {Copying flt/asi file ****************************************}
    
      If FileExists(fullpath+'system\'+Bypass) Then
      begin
      sourcebypass := fullpath+'system\'+asibypass+'.asi' ;
      Space ;
      LogFile.Add('');
      LogFile.Add('>>> Trying to duplicate the file "'+Bypass+'"...') ;
      writeln ('>>> Trying to duplicate the file "'+Bypass+'"...') ;
      If CopyF(fullpath+'system\'+Bypass, sourcebypass) Then
      begin
      LogFile.Add('>>> The file "'+Bypass+'" has duplicate for ...System\' + asibypass + '.asi') ;
      writeln ('>>> The file "'+Bypass+'" has duplicate for ...System\' + asibypass + '.asi') ;
      end
      else
      begin
      LogFile.Add('>>> Error while trying to duplicate file "'+Bypass+'".') ;
      writeln ('>>> Error while trying to duplicate file "'+Bypass+'".') ;
      end;
      end
      else
      begin
      LogFile.Add('>>> File flt not found! ' + '...system\'+Bypass) ;
      writeln ('>>> File flt not found! ' + '...system\'+Bypass) ;
      end;
    
      {Rename another SG/EU Character folder}
      If CheckBSSEA Then
      begin
    
      If DirectoryExists(fullpath+BSSEA) Then
      begin
      Space;
      LogFile.Add('');
      LogFile.Add('>>> The folder ...data\_sg\Character has been found!') ;
      writeln ('>>> The folder ...data\_sg\Character has been found!') ;
    
      If MoveFile(Pchar(fullpath+BSSEA),Pchar(fullpath+'Data\_sg\1.Character')) Then
      begin
      LogFile.Add('>>> The folder has been renamed successfully for ...data\_sg\1.Character!') ;
      writeln ('>>> The folder has been renamed successfully for ...data\_sg\1.Character!') ;
      end
      else
      begin
      LogFile.Add('');
      LogFile.Add('>>> Error while trying to rename folder ...data\_sg\Character!') ;
      writeln ('>>> Error while trying to rename folder ...data\_sg\Character!') ;
      end;
    
      end
      else
      begin
      If Not DirectoryExists(fullpath+'data\_sg\1.Character') Then
      begin
      Space ;
      LogFile.Add('');
      LogFile.Add('>>> The folder ...data\_sg\Character not found!') ;
      writeln ('>>> The folder ...data\_sg\Character not found!') ;
      end;
      end;
    
      end
      else
      begin
    
      If DirectoryExists(fullpath+BSEU) Then
      begin
      Space;
      LogFile.Add('');
      LogFile.Add('>>> The folder ...data\_eu\Character has been found!') ;
      writeln ('>>> The folder ...data\_eu\Character has been found!') ;
    
      If MoveFile(Pchar(fullpath+BSEU),Pchar(fullpath+'Data\_eu\1.Character')) Then
      begin
      LogFile.Add('>>> The folder has been renamed successfully for ...data\_eu\1.Character!') ;
      writeln ('>>> The folder has been renamed successfully for ...data\_eu\1.Character!') ;
      end
      else
      begin
      LogFile.Add('');
      LogFile.Add('>>> Error while trying to rename folder ...data\_eu\Character!') ;
      writeln ('>>> Error while trying to rename folder ...data\_eu\Character!') ;
      end;
    
      end
      else
      begin
      If Not DirectoryExists(fullpath+'data\_eu\1.Character') Then
      begin
      Space ;
      LogFile.Add('');
      LogFile.Add('>>> The folder ...data\_eu\Character not found!') ;
      writeln ('>>> The folder ...data\_eu\Character not found!') ;
      end;
      end;
    
      end;
    
      Sleep(50) ;
    
      LogFile.Add('');
      Space;
      LogFile.Add(DateTimeToStr(Now)+' ::: Installation complete O.o');
      writeln (DateTimeToStr(Now)+' ::: Installation complete O.o');
      writeln (DateTimeToStr(Now)+' ::: Note: If you have any problem with this program let me see the log file in the forum.');
      Space;
      LogFile.SaveToFile(fullpath+'Result.txt');
      If FileExists(fullpath+'Result.txt') Then
      writeln (DateTimeToStr(Now)+' ::: The log file was been created! ...Result.txt')
      else
      writeln (DateTimeToStr(Now)+' ::: The program dont have permission for create the log file.');
      Space;
      writeln (DateTimeToStr(Now)+' ::: Close this program and run your game, Enjoy!!! ');
      Sleep(500) ;
      Space;
      writeln ('Press Enter key for exit...');
      LogFile.Free ;
      readln;
      Halt;
    end.
    I added new modifications for working with Lunar Update...
    I used Delphi 7 to make this source, but you can use another delphi IDE too, maybe need modifications to work.

  8. The Following User Says Thank You to bengaludo For This Useful Post:

    DangeBlazer (02-14-2018)

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