nop_((PVOID)0x51D429, 5);
Anyone know how to bypass "Kicked for Inactivity" as the host?
I'd like to host a game, but the host stays at the spectate screen the entire game.
I've tried hooking ClientInactivityTimer, and setting g_inactivity to 0, but I still get kicked, as the host.
I will paypal you $10 if you can give me a correct, working, answer.
This was my first intuition too... Players can't move though. Any other ideas?
Bounty increased to $30
have you tried this?
oSV_GameDropClient = (SV_GameDropClient_t)DetourFunction((PBYTE)0x00588 4D0, (PBYTE)SV_GameDropClient);
typedef int(__cdecl* SV_GameDropClient_t)(int clientNum, const char* reason);
SV_GameDropClient_t oSV_GameDropClient;
void SV_GameDropClient(int clientNum, const char* reason)
{
if (reason == "GAME_DROPPEDFORINACTIVITY")
return;
oSV_GameDropClient(clientNum, reason);
}
Add Me On D.i.s.c.o.r.d: AssumingAgate#7122
idek what to put here