Thread: latest classid

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  1. #1
    iamnada's Avatar
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    latest classid

    enum classID
    {
    CC4 = 34,
    CCSPlayer = 40,
    CPlantedC4 = 128
    };

    please help latest classid

    i cant find it..

  2. #2
    Azuki's Avatar
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    use these in console:
    Code:
    sv_cheats 1
    sv_dump_class_info

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  4. #3
    DIA4A's Avatar
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    It's best to grab them yourself like Azuki showed but if you can't do that these should be fine as of 4/7/20

     
    Code:
    enum class CSGOClassID
    {
    	CAI_BaseNPC,
    	CAK47,
    	CBaseAnimating,
    	CBaseAnimatingOverlay,
    	CBaseAttributableItem,
    	CBaseButton,
    	CBaseCombatCharacter,
    	CBaseCombatWeapon,
    	CBaseCSGrenade,
    	CBaseCSGrenadeProjectile,
    	CBaseDoor,
    	CBaseEntity,
    	CBaseFlex,
    	CBaseGrenade,
    	CBaseParticleEntity,
    	CBasePlayer,
    	CBasePropDoor,
    	CBaseTeamObjectiveResource,
    	CBaseTempEntity,
    	CBaseToggle,
    	CBaseTrigger,
    	CBaseViewModel,
    	CBaseVPhysicsTrigger,
    	CBaseWeaponWorldModel,
    	CBeam,
    	CBeamSpotlight,
    	CBoneFollower,
    	CBRC4Target,
    	CBreachCharge,
    	CBreachChargeProjectile,
    	CBreakableProp,
    	CBreakableSurface,
    	CBumpMine,
    	CBumpMineProjectile,
    	CC4,
    	CCascadeLight,
    	CChicken,
    	CColorCorrection,
    	CColorCorrectionVolume,
    	CCSGameRulesProxy,
    	CCSPlayer,
    	CCSPlayerResource,
    	CCSRagdoll,
    	CCSTeam,
    	CDangerZone,
    	CDangerZoneController,
    	CDEagle,
    	CDecoyGrenade,
    	CDecoyProjectile,
    	CDrone,
    	CDronegun,
    	CDynamicLight,
    	CDynamicProp,
    	CEconEntity,
    	CEconWearable,
    	CEmbers,
    	CEntityDissolve,
    	CEntityFlame,
    	CEntityFreezing,
    	CEntityParticleTrail,
    	CEnvAmbientLight,
    	CEnvDetailController,
    	CEnvDOFController,
    	CEnvGasCanister,
    	CEnvParticleScript,
    	CEnvProjectedTexture,
    	CEnvQuadraticBeam,
    	CEnvScreenEffect,
    	CEnvScreenOverlay,
    	CEnvTonemapController,
    	CEnvWind,
    	CFEPlayerDecal,
    	CFireCrackerBlast,
    	CFireSmoke,
    	CFireTrail,
    	CFish,
    	CFists,
    	CFlashbang,
    	CFogController,
    	CFootstepControl,
    	CFunc_Dust,
    	CFunc_LOD,
    	CFuncAreaPortalWindow,
    	CFuncBrush,
    	CFuncConveyor,
    	CFuncLadder,
    	CFuncMonitor,
    	CFuncMoveLinear,
    	CFuncOccluder,
    	CFuncReflectiveGlass,
    	CFuncRotating,
    	CFuncSmokeVolume,
    	CFuncTrackTrain,
    	CGameRulesProxy,
    	CGrassBurn,
    	CHandleTest,
    	CHEGrenade,
    	CHostage,
    	CHostageCarriableProp,
    	CIncendiaryGrenade,
    	CInferno,
    	CInfoLadderDismount,
    	CInfoMapRegion,
    	CInfoOverlayAccessor,
    	CItem_Healthshot,
    	CItemCash,
    	CItemDogtags,
    	CKnife,
    	CKnifeGG,
    	CLightGlow,
    	CMaterialModifyControl,
    	CMelee,
    	CMolotovGrenade,
    	CMolotovProjectile,
    	CMovieDisplay,
    	CParadropChopper,
    	CParticleFire,
    	CParticlePerformanceMonitor,
    	CParticleSystem,
    	CPhysBox,
    	CPhysBoxMultiplayer,
    	CPhysicsProp,
    	CPhysicsPropMultiplayer,
    	CPhysMagnet,
    	CPhysPropAmmoBox,
    	CPhysPropLootCrate,
    	CPhysPropRadarJammer,
    	CPhysPropWeaponUpgrade,
    	CPlantedC4,
    	CPlasma,
    	CPlayerPing,
    	CPlayerResource,
    	CPointCamera,
    	CPointCommentaryNode,
    	CPointWorldText,
    	CPoseController,
    	CPostProcessController,
    	CPrecipitation,
    	CPrecipitationBlocker,
    	CPredictedViewModel,
    	CProp_Hallucination,
    	CPropCounter,
    	CPropDoorRotating,
    	CPropJeep,
    	CPropVehicleDriveable,
    	CRagdollManager,
    	CRagdollProp,
    	CRagdollPropAttached,
    	CRopeKeyframe,
    	CSCAR17,
    	CSceneEntity,
    	CSensorGrenade,
    	CSensorGrenadeProjectile,
    	CShadowControl,
    	CSlideshowDisplay,
    	CSmokeGrenade,
    	CSmokeGrenadeProjectile,
    	CSmokeStack,
    	CSnowball,
    	CSnowballPile,
    	CSnowballProjectile,
    	CSpatialEntity,
    	CSpotlightEnd,
    	CSprite,
    	CSpriteOriented,
    	CSpriteTrail,
    	CStatueProp,
    	CSteamJet,
    	CSun,
    	CSunlightShadowControl,
    	CSurvivalSpawnChopper,
    	CTablet,
    	CTeam,
    	CTeamplayRoundBasedRulesProxy,
    	CTEArmorRicochet,
    	CTEBaseBeam,
    	CTEBeamEntPoint,
    	CTEBeamEnts,
    	CTEBeamFollow,
    	CTEBeamLaser,
    	CTEBeamPoints,
    	CTEBeamRing,
    	CTEBeamRingPoint,
    	CTEBeamSpline,
    	CTEBloodSprite,
    	CTEBloodStream,
    	CTEBreakModel,
    	CTEBSPDecal,
    	CTEBubbles,
    	CTEBubbleTrail,
    	CTEClientProjectile,
    	CTEDecal,
    	CTEDust,
    	CTEDynamicLight,
    	CTEEffectDispatch,
    	CTEEnergySplash,
    	CTEExplosion,
    	CTEFireBullets,
    	CTEFizz,
    	CTEFootprintDecal,
    	CTEFoundryHelpers,
    	CTEGaussExplosion,
    	CTEGlowSprite,
    	CTEImpact,
    	CTEKillPlayerAttachments,
    	CTELargeFunnel,
    	CTEMetalSparks,
    	CTEMuzzleFlash,
    	CTEParticleSystem,
    	CTEPhysicsProp,
    	CTEPlantBomb,
    	CTEPlayerAnimEvent,
    	CTEPlayerDecal,
    	CTEProjectedDecal,
    	CTERadioIcon,
    	CTEShatterSurface,
    	CTEShowLine,
    	CTesla,
    	CTESmoke,
    	CTESparks,
    	CTESprite,
    	CTESpriteSpray,
    	CTest_ProxyToggle_Networkable,
    	CTestTraceline,
    	CTEWorldDecal,
    	CTriggerPlayerMovement,
    	CTriggerSoundOperator,
    	CVGuiScreen,
    	CVoteController,
    	CWaterBullet,
    	CWaterLODControl,
    	CWeaponAug,
    	CWeaponAWP,
    	CWeaponBaseItem,
    	CWeaponBizon,
    	CWeaponCSBase,
    	CWeaponCSBaseGun,
    	CWeaponCycler,
    	CWeaponElite,
    	CWeaponFamas,
    	CWeaponFiveSeven,
    	CWeaponG3SG1,
    	CWeaponGalil,
    	CWeaponGalilAR,
    	CWeaponGlock,
    	CWeaponHKP2000,
    	CWeaponM249,
    	CWeaponM3,
    	CWeaponM4A1,
    	CWeaponMAC10,
    	CWeaponMag7,
    	CWeaponMP5Navy,
    	CWeaponMP7,
    	CWeaponMP9,
    	CWeaponNegev,
    	CWeaponNOVA,
    	CWeaponP228,
    	CWeaponP250,
    	CWeaponP90,
    	CWeaponSawedoff,
    	CWeaponSCAR20,
    	CWeaponScout,
    	CWeaponSG550,
    	CWeaponSG552,
    	CWeaponSG556,
    	CWeaponShield,
    	CWeaponSSG08,
    	CWeaponTaser,
    	CWeaponTec9,
    	CWeaponTMP,
    	CWeaponUMP45,
    	CWeaponUSP,
    	CWeaponXM1014,
    	CWeaponZoneRepulsor,
    	CWorld,
    	CWorldVguiText,
    	DustTrail,
    	MovieExplosion,
    	ParticleSmokeGrenade,
    	RocketTrail,
    	SmokeTrail,
    	SporeExplosion,
    	SporeTrail
    };

  5. #4
    iamnada's Avatar
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    Quote Originally Posted by Azuki View Post
    use these in console:
    Code:
    sv_cheats 1
    sv_dump_class_info
    for example,

    CCSPlayer(DT_CSPlayer):125 1737


    what should i take? 125 or 1737

  6. #5
    Azuki's Avatar
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    Quote Originally Posted by iamnada View Post
    for example,

    CCSPlayer(DT_CSPlayer):125 1737


    what should i take? 125 or 1737
    you take the list and enumerate through it on your own. starting index should be 0.
    so its neither 125 or 1737

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