It is being detected and unhooked after the game, so all you need to do is refresh it - AKA RECREATE IT!
I don't think it's the font.
It is being detected and unhooked after the game, so all you need to do is refresh it - AKA RECREATE IT!
Well your lucky.
With mine, i get kicked in lobby.
I checked over and over and cant find anything wrong.
I know how to fix, but I cant say becuase I got help with it.
But I will ask my friend.
-Rest in peace leechers-
Your PM box is 100% full.
isnt endscene detected by hs
I think you code need to be:
I hear it's the: DirectX so try... thank me if helpedCode:D3DXCreateFont(pDevice, 8, 6, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Lucida Console", &Directx.pFont); //DO THE TEXT STUFF DirectX.pFont->Release();
I have heard that the D3DX hacks and chams and stuff like that has been completely been patched BUT people have been bringing them back SO...What I would try is A totally different menu thing. What I mean is try something besides the D3DX menu. See that if they keep disappearing, Then that means nexon has found the menu (I think)
Goodbye and have a pleasant tomorrow.
the frame before the loading screen, something happens there.
on some computers the game becomes windowed and unwindowed, on some computers they flicker
O.o this is a major issue, so basically set all the hacks you want to use at the start?
but it will still work without the menu showing up... could it something to do with the colouring? or maybe when the hack loads from one screen to another, when the resolution changes, if u have it set differently? thats just my theory
it flickers on my screen and dont just go black, also because of my high resolution, I can see my desktop behind the game when the frame changes
do that and see how combat arms will lag and crash. also look at your ram usage :P
didnt i explain it before?
a normal game has one device that uses it for rendering the game. but combat arms has 3 devices AND 2 copies of d3d9.dll in the memory. so when combat arms switches, the d3d functions from d3d9.dll will not be called anymore. this means => no menu, no text, etc. but as you can see, combat arms still works fine. they just switched the d3d device. the d3d9.dll that they are now using is called R A N D O M N A M E.tmp, thats where you have to set your hooks too. how to identify the tmp file as d3d9.dll? look at the filesize.. same as d3d9.dll. But beware.. all tmp files are completely scanned by hackshield. you see, a lot of problems
to bypass this all, just grab the devicepointer and check if it has changed. if yes, get the new addresses and hook (no detours.. do a vmt hook).
but vmt hooks are detected too.. but this is very easy to bypass, alot of easier like the method above.
whit (06-09-2010)
Cewllll I wish they wouldn't disapearrrr