D3D:
D3D Device Pointer = 0x9096F8
Memory:
No Recoil #1 = 0x3740CEE9
No Recoil #2 = 0x3740CEF8
No Recoil #3 = 0x3740CEFD
No Recoil #4 = 0x3740CF09
Instant Reload = 0x37451DC4
Player Pointer = ClientFX.fxd+0x66F34 (X = 0xC8, Y = 0xCC, Z = 0xD0)
PushToConsole:
L.T.Client = 0x37775D68