Here is just all the perks collected with each other, in case you ever need them.
You could simply disable them with //
They are ordered in the menu order, like the blue perks first, then the red ones, then the green ones.
You DONT have to enable the normal perk for the pro perk!
Just releasing this in case someone needs it, please do not start flaming or crying with ''I already knew this" or "useless" or stuff like that.
Code:
Full code: *if needed*
self maps\mp\perks\_perks::givePerk("specialty_BLABLABLA");
specialty_fastreload // sleight of hand
specialty_scavenger // scavenger
specialty_bling // bling
specialty_onemanarmy // one man army
specialty_bulletdamage // stopping power
specialty_lightweight // leightweight
specialty_hardline // hardline
specialty_coldblooded // coldblooded
specialty_explosivedamage // danger close
specialty_extendedmelee // commando
specialty_bulletaccuracy // steady aim
specialty_heartbreaker // ninja
specialty_detectexplosive // sitrep
specialty_pistoldeath // last stand
specialty_fastmantle // marathon PRO
specialty_quickdraw // sleight of hand PRO
specialty_extraammo // scavenger PRO
specialty_secondarybling // bling PRO
specialty_omaquickchange // one man army PRO
specialty_armorpiercing // stopping power PRO
specialty_fastsprintrecovery // leightweight PRO
specialty_extraspecialduration // hardline PRO
specialty_gpsjammer // coldblooded PRO
specialty_blackbox // danger close PRO // NOT 100% SURE ABOUT THIS ONE! ive never found it
specialty_falldamage // commando PRO
specialty_steelnerves // steady aim PRO
specialty_delaymine // scrambler PRO
specialty_quieter // ninja PRO
specialty_selectivehearing // sitrep PRO
specialty_laststandoffhand // last stand PRO
specialty_copycat // copycat
specialty_combathigh // painkiller
specialty_grenadepulldeath // martydom
specialty_finalstand // final stand