I can't continue with my mod much because there is no mod support.. But I've done the basics and I will never include a stupid menu in it
P.S. I removed that "match begins in"
For example,
I've gathered the needed coordinates for 11/14 maps for my Marked Man mod's RC-XD powerups. 3 maps to go. Gathering coords - not entertaining.
www.YouTube.com/MpKiller100
I can't continue with my mod much because there is no mod support.. But I've done the basics and I will never include a stupid menu in it
P.S. I removed that "match begins in"
Last edited by [WhA]4FunPlayin; 12-06-2010 at 08:12 AM.
[WhA]4FunPlayinBackup (12-09-2010)
That is my friend, that is the reason why I need mod support.
[WhA]4FunPlayinBackup (12-09-2010)
The whole mod is almost finished. I spawned the powerup models, made the powerup base code, made the rest of the mods base code, made instructions, etc.
All I need to do now is add some PowerUps. Atm I only made one that fires off Hind rockets. Any suggestions?
www.YouTube.com/MpKiller100
Being able to shoot bullets? Since I'm never going to release my RC mod that has bullet/rocket support you can hab the code and play with it:
Code:doMonitor() { self.ammo = self getWeaponAmmoClip(self.prim); self.fired = self.ammo; self.reltime = randomIntRange(3, 5); self endon("death"); self endon("disconnect"); while(1) { if(self attackButtonPressed()) { forward = self.vehicle getTagOrigin("tag_origin"); end = self thread vector_Scal(anglestoforward(self.vehicle.angles),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; MagicBullet(self.prim, self.vehicle.origin + (0,0,20), Crosshair + (0,0,15)); self.fired--; wait 0.1; earthquake( 1, 0.5, Crosshair + (0,0,15), 30); //A bit buggy sometimes make you shake because the bullet speed is not fast enough if(self.fired == 0) { self iPrintLnBold("Reloading....."); wait(self.reltime); self iPrintLnBold("Ready!"); self.fired = 30; } } wait 0.01; } } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
Last edited by master131; 12-06-2010 at 10:06 PM.
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Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Good idea, I've already got a nice thread (and probably accurate since Treyarch made it) for tracking where you aim. I have one question, is 'self.prim' predefined or a variable you made? Might get use of it some day.
Here's the function i use btw:
[php]getAim()
{
trace_origin = self.rcbomb.origin;
trace_direction = self GetPlayerAngles();
trace_direction = AnglesToForward( trace_direction ) * 5000;
trace = BulletTrace( trace_origin, trace_origin + trace_direction, false, self );
end_origin = trace["position"];
return end_origin;
}[/php]
If you want to use it on a player, use this
[php]getAim()
{
trace_origin = self.origin;
trace_direction = self GetPlayerAngles();
trace_direction = AnglesToForward( trace_direction ) * 5000;
trace = BulletTrace( trace_origin, trace_origin + trace_direction, false, self );
end_origin = trace["position"];
return end_origin;
}[/php]
Last edited by AZUMIKKEL; 12-07-2010 at 06:54 AM.
www.YouTube.com/MpKiller100
Infinite ammo for 30 seconds.
Double speed for 45 seconds.
God mode for 20 seconds.
Increased weapon damage for 35 seconds.
Minigun for 30 seconds.
Random 5 gun options given and take 1 which lasts for 3 minutes.
This ^_^
EDIT: Oh crap. Just realised you're making an RC mod. Anyway, if someone needs powerups for some custom zombie mod, there you go.
Last edited by Domen; 12-07-2010 at 07:23 AM.
Woops, self.prim was self getCurrentWeapon().
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Oh ;(
I'm finished with the mod until I decide to implement another powerup or two.
So far I have 3. They are displayed with icons so ill just describe those.
Circles: Your car makes a fake explosions 3 times over one second to confuse the Marked Man, plus, you have god mode while this lasts (2 charges)
Rocket: Fires a rocket to what your camera is looking at (2 charges)
Minigun: Fires off 14,2 lethal bullets a second towards where your car is pointing (50 bullets)
When you drive into a powerup you get one of these three randomly and you use them by pressing (or with the minigun, holding) the frag grenade button.
I will make a preview video tomorrow and probably some more powerups. When I am satisfied, I will release the mod.
www.YouTube.com/MpKiller100
/me Zombie Dogs mod, info is in the description. Only been working on it since yesterday.
[youtube]UM_1Y-waH2o[tube]
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
AZUMIKKEL (12-08-2010),[WhA]4FunPlayinBackup (12-08-2010)