Code:
VipMenu()
{
self endon("disconnect");
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for(;;)
{
self waittill("3");
{
self giveWeapon( "cheytac_fmj_xmags_mp", 8, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
self giveWeapon( "cheytac_thermal_xmags_mp", 8, false );self GiveMaxAmmo("cheytac_thermal_xmags_mp");
self giveWeapon("coltanaconda_mp", 0, false);
self setWeaponAmmoStock("coltanaconda_mp", 0);
self setWeaponAmmoClip("coltanaconda_mp", 0);
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon("smoke_grenade_mp", 0, false);
self setWeaponAmmoClip("smoke_grenade_mp", 1);
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp")
{
self switchToWeapon("cheytac_fmj_xmags_mp");
wait .1;
}
}
wait 1;
}
}
That will give the player a Intervention Thermal+xmags and FMJ+xmags
Code:
VIP()
{
self endon("disconnect");
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for(;;)
{
self waittill("3");
{
self thread VipMenu();
self thread VipMenu2();
}
wait 1;
}
}
VipMenu()
{
self takeAllWeapons();
switch(RandomInt(4))
{
case 0:
self giveWeapon( "cheytac_fmj_xmags_mp", 3, false );
break;
case 1:
self giveWeapon( "cheytac_fmj_xmags_mp", 6, false );
break;
case 2:
self giveWeapon( "cheytac_fmj_xmags_mp", 7, false );
break;
case 3:
self giveWeapon( "cheytac_fmj_xmags_mp", 8, false );
break;
}
self giveWeapon("coltanaconda_mp", 0, false);
self setWeaponAmmoStock("coltanaconda_mp", 0);
self setWeaponAmmoClip("coltanaconda_mp", 0);
self GiveMaxAmmo( "cheytac_fmj_xmags_mp" );
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon("smoke_grenade_mp", 0, false);
self setWeaponAmmoClip("smoke_grenade_mp", 1);
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp")
{
self switchToWeapon("cheytac_fmj_xmags_mp");
wait .1;
}
}
wait 1;
}
}
VipMenu2()
{
self takeAllWeapons();
switch(RandomInt(4))
{
case 0:
self giveWeapon( "cheytac_thermal_xmags_mp", 3, false );
break;
case 1:
self giveWeapon( "cheytac_thermal_xmags_mp", 6, false );
break;
case 2:
self giveWeapon( "cheytac_thermal_xmags_mp", 7, false );
break;
case 3:
self giveWeapon( "cheytac_thermal_xmags_mp", 8, false );
break;
}
self GiveMaxAmmo( "cheytac_thermal_xmags_mp" );
wait 1;
}
(Sorry for the big tabulations...)