Will some of the feutures work for the campaign? Or just zombies?
Will some of the feutures work for the campaign? Or just zombies?
Out of curiosity, why would it lag when using unlimited ammo?
Have you created a loop on a fast timer or something?
Can i see the source code for that. A simple AA script would take care of all ammo addresses including nades. 0% lag since the game will handle the changes and not your app.
My Releases:
GUI For External BoxESP v. 1.0
Another Single-Player-Zombie-Trainer v 3.0
<Delphi Source> Simple Pattern Scanner
If you have questions concerning coding/hacking in delphi, just pm me
does this work on the DLC map pack zombie maps ?? like with no problems
EdlmannAlt and Edlmann? same person?
But yea i made the injector but the code he's using is outdated now.
I made some nice changes. If you seen what the old injection looks like, now it would be done like
c7463c00000000 being the injecttion and 837e3c00746A being the default.Code:Mem.Inject_Jmp(&H768DEB, "c7463c00000000", "837e3c00746A")
So no boolean needed. 1 click of the button injects, another click deallocates and puts things back to normal.
Plus i added an integrity check. So if the game updates and someone tries using the hack, a message pops up telling them the hack is no longer valid. This will stop people from crashing their game when injecting the wrong location. I'll post it once i finish it in C#, iv done the vb one already.
@lolbie
You'l need to configure CE to finish this last hack. To avoid crashing when using the debugger.
Last edited by Pingo; 07-29-2011 at 05:05 AM.
Ye, my main (Edlmann) is currently banned due to having 1337 posts.
Youre an awesome coder, why don't you create your own hacks?
Do you mind sending me the code for the new injection? I could learn alot from it. I got the code for the old one, and understood most of it, but still wasn't really able to recode it in delphi...Its pretty hard tranlsating such stuff to another language, as i had to rewrite some functions that VB has and delphi hasn't (e.g. IIF, Byte.Parse, IntToByte (getting the bytes from an integer) and all that stuff...
crashes when 1 kit kill is used and the commands don't do anything in game
BATTLEFIELD3 FTW!!!!