Code:
Engine Entry Point : 0x460000
Engine .code Size : 0x298C00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5C5A00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x8BA0000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
#define Mtbwcret 0x3735539A
#define LTClientDLL 0x377BD8E0
#define EspName1 0x3723686D
#define EspName2 0x372368CC
#define NoRecoil 0x3745D1AC
#define NoReload 0x374B31C1
#define LocalPtr 0x3783F7A4
#define BuildFont 0x375B7C40
#define FillFont 0x375B88D0
#define CameraUpdate 0x37460C71
#define GameStatus 0x37505BB8
#define PlayerByIndex 0x372A6F02
#define FontECX 0x377FF344
#define GetFontHand 0x3735E4D0
#define GetConsoleInt 0x3736BEE0
#define GCS 0x377FDC54
#define LTCommon 0x378045A0
#define PlayerMgr 0x37815EF0
#define ClientInfoMgr 0x377BD6A0
#define Jump 0x377AF444
#define Tracers 0x377B52F4
#define FPS 0x377A9128
#define Gratity 0x377AEFE8
#define ActivationDistance 0x377B4B44
#define BaseMoveAccel 0x377AF324
#define StartAccel 0x377AF348
#define MaxAccel 0x377AF36C
#define AccelInc 0x377AF390
#define WalkVel 0x377AF3B4
#define FRunVel 0x377AF3D8
#define BRunVel 0x377AF3FC
#define SRunVel 0x377AF420
#define DuckVel 0x377AF468
#define SuperBullets 0x374ADAD6
#define PlayerManager 0x37549DD0
#define PlayerState 0x372FBC28
#define RemoteKill1 0x374B3571
#define RemoteKill2 0x374B3572
#define RemoteKill3 0x374B38F1
#define RemoteKill4 0x374B38F2
#define WeaponRanger1 0x374B3449
#define WeaponRanger2 0x374B37C9
#define RapidFire1 0x374AA367
#define RapidFire2 0x374B3F1E
#define RapidFire3 0x374AFA47
#define RapidFire4 0x374B3F25
#define ForceFPS 0x377BD970
#define LTCSBase 0x377BD8C8
#define W2S 0x49C6C7
#define Intersect 0x4762B0
#define Drawprimitive 0x77A1D0
#define CursorCenter 0x76497C
#define ConsoleUnWrapped 0x490210
Credits :
Renildo Marcio,
USSR´s,
Infinity,
Noob,
Gellin,
We11ington,
srDIEGO