OutdatedGame Offset Mega-Thread

Posts 151165 of 339 · Page 11 of 23
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004ec0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428c
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004df8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004e04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004dd8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004e35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004dfc
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004edc
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000bef4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000bef8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000bf10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000c4f8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000c4e8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000c4f4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054a0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000beb0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004ef8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049f8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004af8
DT_BasePlayer -> m_Local: _____________________ 0x00004bb8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501c
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051a0
DT_Local -> m_vecPunch: _______________________ 0x00004c28
DT_Local -> m_iCrossHairID: ___________________ 0x0000c554
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042a8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xa58c0000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwGameDirectory: _____________ 0xa58c0000
ClientState -> m_dwPlayerInfo: ________________ 0x0000523c
ClientState -> m_dwViewAngles: ________________ 0x00004d0c
EngineRender -> m_dwViewMatrix: _______________ 0x04a4d504
EngineRender -> m_dwEnginePosition: ___________ 0x006b432c
RadarBase -> m_dwRadarBase: ___________________ 0x04a905cc
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a6d444
EntityList -> m_dwEntityList: _________________ 0x04a5b8f4
WeaponTable -> m_dwWeaponTable: _______________ 0x04aa29cc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00004e70
Extra -> m_dwInput: ___________________________ 0x04aa62b0
Extra -> m_dwGlobalVars: ______________________ 0x0051f9c8
Extra -> m_dwGlowObject: ______________________ 0xea1a0000
Quote Originally Posted by Z S45 View Post
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004ec0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428c
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004df8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004e04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004dd8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004e35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004dfc
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004edc
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000bef4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000bef8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000bf10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000c4f8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000c4e8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000c4f4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054a0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000beb0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004ef8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049f8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004af8
DT_BasePlayer -> m_Local: _____________________ 0x00004bb8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501c
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051a0
DT_Local -> m_vecPunch: _______________________ 0x00004c28
DT_Local -> m_iCrossHairID: ___________________ 0x0000c554
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042a8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xa58c0000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwGameDirectory: _____________ 0xa58c0000
ClientState -> m_dwPlayerInfo: ________________ 0x0000523c
ClientState -> m_dwViewAngles: ________________ 0x00004d0c
EngineRender -> m_dwViewMatrix: _______________ 0x04a4d504
EngineRender -> m_dwEnginePosition: ___________ 0x006b432c
RadarBase -> m_dwRadarBase: ___________________ 0x04a905cc
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a6d444
EntityList -> m_dwEntityList: _________________ 0x04a5b8f4
WeaponTable -> m_dwWeaponTable: _______________ 0x04aa29cc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00004e70
Extra -> m_dwInput: ___________________________ 0x04aa62b0
Extra -> m_dwGlobalVars: ______________________ 0x0051f9c8
Extra -> m_dwGlowObject: ______________________ 0xea1a0000
wrong crosshair id
Crosshair should still be 0xC550 as it works for me.
Anyone have sensitivity? That's not 0x00A72C4C
Tool by Y3t1y3t( uc )
Build Date : 19/1/2016 - 15:37:49

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004ec0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428c
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004df8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004e04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004dd8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004e35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004dfc
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004edc
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000bef4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000bef8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000bf10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000c4f8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000c4e8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000c4f4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054a0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000beb0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004ef8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049f8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004af8
DT_BasePlayer -> m_Local: _____________________ 0x00004bb8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501c
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051a0
DT_Local -> m_vecPunch: _______________________ 0x00004c28
DT_Local -> m_iCrossHairID: ___________________ 0x0000c554
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042a8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xf3390000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwGameDirectory: _____________ 0xf3390000
ClientState -> m_dwPlayerInfo: ________________ 0x0000523c
ClientState -> m_dwViewAngles: ________________ 0x00004d0c
EngineRender -> m_dwViewMatrix: _______________ 0x04a4d504
EngineRender -> m_dwEnginePosition: ___________ 0x006b432c
RadarBase -> m_dwRadarBase: ___________________ 0x04a905cc
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a6d444
EntityList -> m_dwEntityList: _________________ 0x04a5b8f4
WeaponTable -> m_dwWeaponTable: _______________ 0x04aa29cc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00004e70
Extra -> m_dwInput: ___________________________ 0x04aa62b0
Extra -> m_dwGlobalVars: ______________________ 0x0051f9e8
Extra -> m_dwGlowObject: ______________________ 0xe50c0000
Just updated a hack for the revolver update, is the revolver weapon list set as weapon_revolver?
Offsets 1687292 - 21/1/2016
Post Update 1687292:

- - - - - - Tool by Y3t1y3t ( ## ) - - - - - -

| -> Thu Jan 21 12:44:05 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EC6A18
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B40
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: ________________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: _______________ 0x00001938
DT_CSPlayerResource -> m_szClan: _______________ 0x00004118
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A944
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A4E584
EngineRender -> m_dwEnginePosition: ____________ 0x006B532C
RadarBase -> m_dwRadarBase: ____________________ 0x04A9166C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A6E444
EntityList -> m_dwEntityList: __________________ 0x04A5C9C4
WeaponTable -> m_dwWeaponTable: ________________ 0x04AA3A7C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04AA7330
Extra -> m_dwGlobalVars: _______________________ 0x00520944
Extra -> m_dwGlowObject: _______________________ 0x04B71C6C
Extra -> m_dwForceJump: ________________________ 0x04AF150C
Extra -> m_dwForceAttack: ______________________ 0x02EC89E8
Extra -> m_dwSensitivity: ______________________ 0x00A73C4C
Extra -> m_dwMouseEnable: ______________________ 0x00000000
that offset its the good one?
i still cant use trigger and recoil..
Quote Originally Posted by iamnada View Post
that offset its the good one?
i still cant use trigger and recoil..
They are okay, mayby your code?
this is mine,
there is wrong?

DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32D4; //m_iWeaponID (m_fAccuracyPenalty + ??? [0x2C])
DWORD dwInCross = 0xA944; //m_iCrossHairID
DWORD dwSpotted = 0x935; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2A0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2E4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2E8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
Quote Originally Posted by iamnada View Post
this is mine,
there is wrong?

DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32D4; //m_iWeaponID (m_fAccuracyPenalty + ??? [0x2C])
DWORD dwInCross = 0xA944; //m_iCrossHairID
DWORD dwSpotted = 0x935; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2A0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2E4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2E8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
Nothing changed, should be okay.
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Thu Jan 21 17:36:02 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EC6A18
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B40
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: ________________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: _______________ 0x00001938
DT_CSPlayerResource -> m_szClan: _______________ 0x00004118
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A940
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A4E584
EngineRender -> m_dwEnginePosition: ____________ 0x006B532C
RadarBase -> m_dwRadarBase: ____________________ 0x04A9166C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A6E444
EntityList -> m_dwEntityList: __________________ 0x04A5C9C4
WeaponTable -> m_dwWeaponTable: ________________ 0x04AA3A7C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04AA7330
Extra -> m_dwGlobalVars: _______________________ 0x00520944
Extra -> m_dwGlowObject: _______________________ 0x04B71C6C
Extra -> m_dwForceJump: ________________________ 0x04AF150C
Extra -> m_dwForceAttack: ______________________ 0x02EC89E8
Extra -> m_dwSensitivity: ______________________ 0x00A73C4C
Extra -> m_dwMouseEnable: ______________________ 0x00A73CA8
To check if in fullscreen or not:

Code:
DLL: shaderapidx9.dll
Offset: 1B6860
Result: 0 if Fullscreen, 1 if Fullscreen Windowed / Windowed
Code:
<Offsets 18/02/2016> (07:05AM)

SpottedByMask = 0x0000097c
vecOrigin = 0x00000134
TeamNum = 0x000000f0
ShotsFired = 0x0000a2a0
Flags = 0x00000100
Health = 0x000000fc
ViewOffset = 0x00000104
vecPunch = 0x00003018
Attack = 0x000031c8
CrossHairID = 0x0000a940
FlashMaxAlpha = 0x0000a2e4
FlashDuration = 0x0000a2e8
BaseEntity = 0x00002698
Dormant = 0x000000e9
ClientState = 0x00004d0c
EngineRender = 0x00002698
EngineRender = 0x006b53bc
EnginePointer = 0x006072D4
RadarBase = 0x04ed1e8c
LocalPlayer = 0x00a824cc
LocalPlayerIndex = 0x00000178
EntityList = 0x04a9d134
GlobalVars =  0x00520b5c
GlowObject = 0x04FB28AC
GlowIndex = 0x0000a300
Spotted = 0x00000939
jump = 0x04F31DC8
Can someone post a full list of offsets from Y3t1y3t's dumper?
Posts 151165 of 339 · Page 11 of 23
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?