DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004ec0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428c
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004df8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004e04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004dd8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004e35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004dfc
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004edc
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000bef4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000bef8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000bf10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000c4f8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000c4e8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000c4f4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054a0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000beb0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004ef8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049f8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004af8
DT_BasePlayer -> m_Local: _____________________ 0x00004bb8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501c
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051a0
DT_Local -> m_vecPunch: _______________________ 0x00004c28
DT_Local -> m_iCrossHairID: ___________________ 0x0000c554
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042a8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xa58c0000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwGameDirectory: _____________ 0xa58c0000
ClientState -> m_dwPlayerInfo: ________________ 0x0000523c
ClientState -> m_dwViewAngles: ________________ 0x00004d0c
EngineRender -> m_dwViewMatrix: _______________ 0x04a4d504
EngineRender -> m_dwEnginePosition: ___________ 0x006b432c
RadarBase -> m_dwRadarBase: ___________________ 0x04a905cc
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a6d444
EntityList -> m_dwEntityList: _________________ 0x04a5b8f4
WeaponTable -> m_dwWeaponTable: _______________ 0x04aa29cc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00004e70
Extra -> m_dwInput: ___________________________ 0x04aa62b0
Extra -> m_dwGlobalVars: ______________________ 0x0051f9c8
Extra -> m_dwGlowObject: ______________________ 0xea1a0000
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428c
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004df8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004e04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004dd8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004e35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004dfc
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004edc
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000bef4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000bef8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000bf10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000c4f8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000c4e8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000c4f4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054a0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000beb0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004ef8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049f8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004af8
DT_BasePlayer -> m_Local: _____________________ 0x00004bb8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501c
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051a0
DT_Local -> m_vecPunch: _______________________ 0x00004c28
DT_Local -> m_iCrossHairID: ___________________ 0x0000c554
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042a8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xa58c0000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwGameDirectory: _____________ 0xa58c0000
ClientState -> m_dwPlayerInfo: ________________ 0x0000523c
ClientState -> m_dwViewAngles: ________________ 0x00004d0c
EngineRender -> m_dwViewMatrix: _______________ 0x04a4d504
EngineRender -> m_dwEnginePosition: ___________ 0x006b432c
RadarBase -> m_dwRadarBase: ___________________ 0x04a905cc
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a6d444
EntityList -> m_dwEntityList: _________________ 0x04a5b8f4
WeaponTable -> m_dwWeaponTable: _______________ 0x04aa29cc
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00004e70
Extra -> m_dwInput: ___________________________ 0x04aa62b0
Extra -> m_dwGlobalVars: ______________________ 0x0051f9c8
Extra -> m_dwGlowObject: ______________________ 0xea1a0000
