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  1. #196
    itzFlashboi's Avatar
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    Offsets for today. 23/1/2017 Monday.
     
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C75A4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6818
    EntityList -> m_dwEntityList: __________________ 0x04AC90F4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13BC0
    Extra -> m_dwGlobalVars: _______________________ 0x004DE890
    Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
    Extra -> m_dwForceJump: ________________________ 0x04F5FC20
    Extra -> m_dwForceAttack: ______________________ 0x02F09228
    Extra -> m_dwForceAttack2: _____________________ 0x02F09204
    Extra -> m_dwForceForward: _____________________ 0x02F09234
    Extra -> m_dwForceBackward: ____________________ 0x02F09240
    Extra -> m_dwForceLeft: ________________________ 0x02F0927C
    Extra -> m_dwForceRight: _______________________ 0x02F09288
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  2. #197
    itzFlashboi's Avatar
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    Offsets for today *UPDATED* 25/1/2017 9.18 PM
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C75A4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6818
    EntityList -> m_dwEntityList: __________________ 0x04AC90F4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13BC0
    Extra -> m_dwGlobalVars: _______________________ 0x004DE890
    Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
    Extra -> m_dwForceJump: ________________________ 0x04F5FC20
    Extra -> m_dwForceAttack: ______________________ 0x02F09228
    Extra -> m_dwForceAttack2: _____________________ 0x02F09204
    Extra -> m_dwForceForward: _____________________ 0x02F09234
    Extra -> m_dwForceBackward: ____________________ 0x02F09240
    Extra -> m_dwForceLeft: ________________________ 0x02F0927C
    Extra -> m_dwForceRight: _______________________ 0x02F09288
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  3. #198
    Eren07's Avatar
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    Do offsets daily change ?

  4. #199
    DarknzNet's Avatar
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    Quote Originally Posted by Eren07 View Post
    Do offsets daily change ?
    No, offsets normally only change when csgo updates.
     
    Member since : 08-24-2015

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    Contributor : 02-27-2016 - 11.09.2017

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    Resigned : 04-20-2017

  5. #200
    gauthier08's Avatar
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    Quote Originally Posted by Eren07 View Post
    Do offsets daily change ?
    Only the pointers change each update, like m_dwLocalPlayer, m_dwEntityList and more.
    The offsets rarely change.

  6. #201
    Hacker Fail's Avatar
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    Code:
    #define LocalPlayer          0xAA6834
    
    // Bots
    
    #define LocalBOT             0x9440AC
    #define EntityBot            0x9440C4
    
    #define EntityDistance       0x18
    #define m_BotPos             0x2C8
    #define m_BotSpotted         0x364
    #define m_BotLife            0x21C
    #define m_BotTeam            0x300
    m_dwLocalPlayer + 0x1C
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  7. #202
    Krouzu's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    Code:
    #define LocalPlayer          0xAA6834
    
    // Bots
    
    #define LocalBOT             0x9440AC
    #define EntityBot            0x9440C4
    
    #define EntityDistance       0x18
    #define m_BotPos             0x2C8
    #define m_BotSpotted         0x364
    #define m_BotLife            0x21C
    #define m_BotTeam            0x300
    m_dwLocalPlayer + 0x1C
    What do you mean by + 0x1C?

  8. #203
    iamnada's Avatar
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    looks like have been 4 weeks, nothing changed in offsets right?

  9. #204
    K00ky's Avatar
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    Quote Originally Posted by iamnada View Post
    looks like have been 4 weeks, nothing changed in offsets right?
    0ffsets same.

  10. #205
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    please i want offsets like this [Offsets]
    m_dwClientState = 0x5C75A4
    m_dwLocalPlayer = 0xAA6834
    m_dwEntityList = 0x4AC90F4
    m_dwGlowObject = 0x4FE38C4
    m_dwForceJump = 0x4F5FC20
    m_dwForceAttack = 0x2F09228
    m_dwIndex = 0x64
    m_hActiveWeapon = 0x2EE8
    m_iCrossHairID = 0xAA70
    m_iHealth = 0xFC
    m_iTeamNum = 0xF0
    m_iShotsFired = 0xA2C0
    m_bDormant = 0xE9
    m_fFlags = 0x100
    m_lifeState = 0x25B
    m_bSpottedByMask = 0x97C
    m_vecOrigin = 0x134
    m_vecViewOffset = 0x104
    m_angEyeAngles = 0xAA08
    m_dwViewAngles = 0x4D0C
    m_vecVelocity = 0x110
    m_aimPunchAngle = 0x301C
    m_dwBoneMatrix = 0x2698
    m_flNextPrimaryAttack = 0x31D8
    m_nTickBase = 0x3424
    m_dwGlobalVars = 0xA9A3A0
    m_dwPlayerResource = 0x2F07464
    m_iPlayerC4 = 0x161C
    m_bIsDefusing = 0x38A4
    m_dwInGame = 0x100
    m_iItemDefinitionIndex = 0x2F88
    m_iClip1 = 0x3204
    m_nDeltaTick = 0x16C
    m_iWorldModelIndex = 0x31E4
    m_nModelIndex = 0x254
    m_hViewModel = 0x32FC
    m_iAccountID = 0x2FA8
    m_nFallbackPaintKit = 0x3170
    m_OriginalOwnerXuidLow = 0x3168
    m_iItemIDLow = 0x2FA4
    m_hMyWeapons = 0x2DE8


    but the last ones

  11. #206
    ThePureSkiller's Avatar
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    What is false?
    int aJump = 0x04F5FC20;
    int fJump = bClient + aJump;
    bClient is the client based address and correct!
    vam.WriteInt32((IntPtr)fJump, 5);
    Thread.Sleep(50);
    vam.WriteInt32((IntPtr)fJump, 4);

    that dont work...


    that also dont work
    int aAttack = 0x2F09228;
    int fAttack = bClient + aAttack;
    bClient is the client based address and correct
    vam.WriteInt32((IntPtr)fAttack, 1);
    Thread.Sleep(1);
    vam.WriteInt32((IntPtr)fAttack, 4);

  12. #207
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    anyone know the music kit offset?

  13. #208
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    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07364
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005CA514
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABACF4
    EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE5C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
    EntityList -> m_dwEntityList: __________________ 0x04AC9154
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F102BC
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13C50
    Extra -> m_dwGlobalVars: _______________________ 0x004E0754
    Extra -> m_dwGlowObject: _______________________ 0x04FE39FC
    Extra -> m_dwForceJump: ________________________ 0x04F5FCFC
    Extra -> m_dwForceAttack: ______________________ 0x02F0911C
    Extra -> m_dwForceAttack2: _____________________ 0x02F09140
    Extra -> m_dwForceForward: _____________________ 0x02F0917C
    Extra -> m_dwForceBackward: ____________________ 0x02F09170
    Extra -> m_dwForceLeft: ________________________ 0x02F09194
    Extra -> m_dwForceRight: _______________________ 0x02F09188
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  14. #209
    iamnada's Avatar
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    i just checked all of my offset...
    and aim still not working,

    DWORD dwActiveWeapon = 0x2EE8;
    DWORD dwWeaponId = 0x32EC;
    DWORD dwInCross = 0xAA70;
    DWORD dwSpotted = 0x939;
    DWORD dwId = 0x64;
    DWORD dwHealth = 0xFC;
    DWORD dwTeam = 0xF0;
    DWORD dwAmmo = 0x3204;
    DWORD dwVecPunch = 0x301C;
    DWORD dwIShotsFired = 0xA2C0;
    DWORD dwDormant = 0xE9;
    DWORD dwFlags = 0x100;
    DWORD dwFlashMaxAlpha = 0xA304;
    DWORD dwMatrixBone = 0x2698;
    DWORD dwVecOrigin = 0x134;
    DWORD dwSpottedByMask = 0x97C;
    DWORD dwVecViewOffset = 0x104;

    any correction anyone?

  15. #210
    SdwStorm's Avatar
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    Which dumper did u use? Mu dumper showed me some wrong offsets=\

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