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  1. #16
    HitByParkedCar's Avatar
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    Quote Originally Posted by gun4a2 View Post
    so the PolyMeme v6a not yet detected? ))

    heh i need just RADAR , rest options make me nervous of fast detection
    Dude, if you load the hack, or any hack, you might as well use the rest of the features.
    If you just use radar -> 0% of getting detected
    If you use all features at once -> 0% of getting detected rn

    - - - Updated - - -

    Quote Originally Posted by we5164 View Post
    can use like streaming?
    I have no idea what you are trying to ask.

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    gun4a2 (11-18-2015)

  3. #17
    Radu97's Avatar
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    i haven't checked your v7 source but looked into the v6 one
    Code:
    	if (EnemyESP && HealthBasedESP <= 100 && HealthBasedESP > 75) /* LESS OR EQUAL 100 OR MORE THAN 75 */
    						{
    							if (!spotted)
    								DrawGlow(currentplayerglowindex, CGreen);
    							if (spotted)
    								DrawGlow(currentplayerglowindex, CGreenn);
    						}
    						else if (EnemyESP && HealthBasedESP <= 75 && HealthBasedESP > 50) /* LESS OR EQUAL 75 OR MORE THAN 50 */
    						{
    							if (!spotted)
    								DrawGlow(currentplayerglowindex, CYellow);
    							if (spotted)
    								DrawGlow(currentplayerglowindex, CYelloww);
    						}
    thats the way you draw health based esp
    a simpler way to do this would be this

    Code:
    if (currentplayerteam != MyTeam)
    {
    float r = 1 - (HealthBasedESP / 100);
    float g = HealthBasedESP / 100;
    GlowStruct HealthBased = { r, g, 0, 1.f, true, false };
    }
    and if you want to keep that bspotted check you can change the blue value to idk 50 .

    and you have this .
    Code:
    			FlashMaxAlpha = Meme.Read<float>(LocalBase + flashMaxAlpha);
    			if (FlashMaxAlpha > 0.1f) /* CHECK IF FLASHED */
    				Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f); /* WRITE TO REMOVE FLASH ALPHA */
    thats not the way you need to do this
    its enough to write flashmaxalpha 0.f only 1 time so you should do this
    Code:
    void flashtoggle()
    {
    if(fOn == true)
    Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
    if(fOn == false)
    Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
    }
    so you put this outside of an infinite loop because its a useless spam
    like this :
    Code:
    if (GetAsyncKeyState(VK_INSERT) & Pressed) /* GET IF KEY: INS IS PRESSED */
    {
    	fON = !fON;
    	flashtoggle();
    	Sleep(100);
    }
    void flashtoggle()
    {
           if(fOn == true)
                    Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
           else
                    Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
    }
    i saw that you added slow aim in this version
    you should add in your main this , right after you read client.dll
    Code:
    slowaim= Meme.Read<float>(Client + SensitivityOffset);
    there are more things you should do but good job anyway:*
    Last edited by Radu97; 11-18-2015 at 06:32 AM.

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    TheBrightLeader (11-18-2015)

  5. #18
    Jef Fael's Avatar
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    Thanks for new release..great job man. Keep it up..

  6. #19
    Dasy's Avatar
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    Great hack! Most importantly do not throw this hack! You have the best hack. And to do it many functions not a good idea. Better simple and safe.
    Last edited by Dasy; 11-18-2015 at 08:30 AM.

  7. #20
    Lord Helios's Avatar
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    Thanks for all the work you do @HitByParkedCar

    Keep it up, and just know as your hacks get more popular more trolls will be saying it is detected.

  8. #21
    Itachi's Avatar
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    //Approved.

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    HitByParkedCar (11-18-2015)

  10. #22
    sickn3st's Avatar
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    Can i use it on "FACEIT"

  11. #23
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    Compile hack everytime before u open it? or nah

  12. #24
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    Why did u delete auto pistol it was too good for shit

    Also pls add triggerbot no spray or someth'ng l'ke that I take deagle and it fucking sprays
    Last edited by dorukyurdusen; 11-18-2015 at 02:26 PM.

  13. #25
    HitByParkedCar's Avatar
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    Quote Originally Posted by Radu97 View Post
    i haven't checked your v7 source but looked into the v6 one
    Code:
    	if (EnemyESP && HealthBasedESP <= 100 && HealthBasedESP > 75) /* LESS OR EQUAL 100 OR MORE THAN 75 */
    						{
    							if (!spotted)
    								DrawGlow(currentplayerglowindex, CGreen);
    							if (spotted)
    								DrawGlow(currentplayerglowindex, CGreenn);
    						}
    						else if (EnemyESP && HealthBasedESP <= 75 && HealthBasedESP > 50) /* LESS OR EQUAL 75 OR MORE THAN 50 */
    						{
    							if (!spotted)
    								DrawGlow(currentplayerglowindex, CYellow);
    							if (spotted)
    								DrawGlow(currentplayerglowindex, CYelloww);
    						}
    thats the way you draw health based esp
    a simpler way to do this would be this

    Code:
    if (currentplayerteam != MyTeam)
    {
    float r = 1 - (HealthBasedESP / 100);
    float g = HealthBasedESP / 100;
    GlowStruct HealthBased = { r, g, 0, 1.f, true, false };
    }
    and if you want to keep that bspotted check you can change the blue value to idk 50 .

    and you have this .
    Code:
    			FlashMaxAlpha = Meme.Read<float>(LocalBase + flashMaxAlpha);
    			if (FlashMaxAlpha > 0.1f) /* CHECK IF FLASHED */
    				Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f); /* WRITE TO REMOVE FLASH ALPHA */
    thats not the way you need to do this
    its enough to write flashmaxalpha 0.f only 1 time so you should do this
    Code:
    void flashtoggle()
    {
    if(fOn == true)
    Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
    if(fOn == false)
    Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
    }
    so you put this outside of an infinite loop because its a useless spam
    like this :
    Code:
    if (GetAsyncKeyState(VK_INSERT) & Pressed) /* GET IF KEY: INS IS PRESSED */
    {
    	fON = !fON;
    	flashtoggle();
    	Sleep(100);
    }
    void flashtoggle()
    {
           if(fOn == true)
                    Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
           else
                    Meme.Write<float>(LocalBase + flashMaxAlpha, 255.f);
    }
    i saw that you added slow aim in this version
    you should add in your main this , right after you read client.dll
    Code:
    slowaim= Meme.Read<float>(Client + SensitivityOffset);
    there are more things you should do but good job anyway:*
    Thanks for your advice Radu!

    1. I am going to keep the GlowEsp like that because I like knowing exactly what health the enemy is on, but thanks anyway
    2. I fixed the toggle with the noflash, however I never realised you could take it out of the loop! Thanks!
    3. I have already added the slow aim read

    Thanks so much for your help!

  14. #26
    styl123123's Avatar
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    About to test it out :P
    Last edited by styl123123; 11-18-2015 at 03:51 PM.

  15. #27
    Lord Helios's Avatar
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    Quote Originally Posted by styl123123 View Post
    About to test it out :P
    It is just as amazing as all of his other releases!

  16. #28
    Kalaxia's Avatar
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    Is it still Undetected? And should I also use enigma protector for this hack? Thanks!

  17. #29
    styl123123's Avatar
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    Quote Originally Posted by Lord Helios View Post
    It is just as amazing as all of his other releases!
    Can't seem to get slow aim to work, i changed the sens thing but it just won't work.
    Mind helping me?

    ---

    Others work perfect, but slowaim just doens't work on me. (Not just this hack but also other hacks with slow aim)

  18. #30
    Lord Helios's Avatar
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    Quote Originally Posted by styl123123 View Post
    Can't seem to get slow aim to work, i changed the sens thing but it just won't work.
    Mind helping me?

    ---

    Others work perfect, but slowaim just doens't work on me. (Not just this hack but also other hacks with slow aim)
    It works for me, add me on steam and show me what you are doing.

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