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  1. #31
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    OHHHH NOW I GET IT, Thankyou!
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  2. #32
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    To fix the damage, we need to set it again after loading the .SWF

    Also move Frame 15 to Frame 60, 15 wasn't giving it enough time.

    Here's Skullcrusher Ultimate fixed up and working perfectly:
    Frame 1
    Frame 60

    - - - Updated - - -

    Missed the HP, EP and Energy Regen in Frame 60. Fixed now.


  3. #33
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    By setting it again, do you mean to load the swf file twice? Also would this code for skullcrusher also work with all other mechs in terms of scaling to 100?
    Last edited by GameDemon; 10-03-2021 at 04:59 AM.
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  4. #34
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    Nah. Just setting the players HP, EP and Energy Regen along with each weapons Energy Cost, Min Damage and Max Damage (all of these variables are changed by a function called scaleMe in the mech's .SWF

    This is the best method at the moment, until I can figure out how to change functions in loaded movies (like the mech's .SWF)

    And yes, you can use the same code so that it will scale to 100.


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    GameDemon (10-03-2021)

  6. #35
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    Oh yeah I've been meaning to ask, what the point of the if statement for the level 1 player? Since by the time we get off the dropship, we would be level 2 or 3 by then. Was wondering if it has any importance since I'm currently creating a spreadsheet which allows me to change the code fast & easy by just replacing the necessary lines & copying it directly to frame 1 & exporting immediately without having to touch frame 15/60 since it would be consistent for all mechs
    Last edited by GameDemon; 10-03-2021 at 08:11 AM.
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  7. #36
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    Literally just in case some tries to load the mechs at level 1.

    Unfortunately frame 60 needs to be different per mech now. To fix hp, ep, energy and damages (after scalesMe messes it up)


  8. #37
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    So can't we just remove the level 1 codes then? Cuz it's gonna be an added hassle changing the level 1 values for each mech since leveling up to level 2 takes like a minute after someone start's the game xD.
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  9. #38
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    Yeah, just remove them. Level 1 will just be a little stronger.
    Last edited by Flash3113; 10-04-2021 at 02:40 AM.


  10. #39
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    Oh yeah just found something, apparently you can just search the Mech name in google then add charpage & google will search the character pages of people who have that mech. Already found some special offer mechs through this method & got their swf files from the assault mech arcade

    Also just realized, you didn't use the math.ceil anymore?

    And another thing I found out, you can simulate the level 1 damage values using the Assault mech arcade game, just make sure to equip a Newbatron V1 & set it to extreme mode (For some reason, setting it only to normal difficulty makes the enemy mech scale up to level 6 & setting it to extreme scales them back to level 1)
    Last edited by GameDemon; 10-04-2021 at 02:14 AM.
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  11. #40
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    Can you check my prototype accelerator if I did it correctly? (I removed the level 1 parameters). I already checked it in game but I also want your confirmation

    Prototype Accelerator Level 1 & Level 50
    https://codeshare.io/vwxMqk

    Frame 1
    https://codeshare.io/WdWZME

    Frame 60
    https://codeshare.io/YLbxMQ

    If all the codes work then boy, do I have a surprise for you. This took me hours to figure out & make but it all works out in the end
    I FINALLY FINISHED something that makes creating these custom mechs a LOT easier, have a look here
    https://codeshare.io/j08gRD

    - - - Updated - - -

    Just tried it out on another mech which is the spectacular light show, work quite great

    Spectacular Light Show (I combined Frame 1 & Frame 60 here btw, to avoid making another codeshare)
    https://codeshare.io/RbzDxL

    Honestly quite a weak rare mech, I'm considering buffing its damages honestly lol.
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  12. #41
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    Quote Originally Posted by GameDemon View Post
    Also just realized, you didn't use the math.ceil anymore?
    Just used what I needed to get the values I wanted. Math.ceil rounds up, whereas Math.floor rounds down.

    Quote Originally Posted by GameDemon View Post
    And another thing I found out, you can simulate the level 1 damage values using the Assault mech arcade game, just make sure to equip a Newbatron V1 & set it to extreme mode (For some reason, setting it only to normal difficulty makes the enemy mech scale up to level 6 & setting it to extreme scales them back to level 1)
    I've added the ability to change your level in the Stats Editor now (not released yet).

    Well done on that Mech Loader Maker, works great.
    Most of the code was correct. I just fixed up a few things, mostly Frame 60 and I added the level 1 if statements back in (may as well, as it's all automatic now).

    I've uploaded the edited copy here: https://codeshare.io/bvwlrV
    Last edited by Flash3113; 10-04-2021 at 06:27 PM.


  13. #42
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    Oh right, I forgot since its all automated, inputting the level 1 values should be no problem, thanks for fixing it up. I requested access now
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  14. #43
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    PM me your gmail, so I can add you. I'm not seeing a request

    - - - Updated - - -

    All good, I got the request in my email lol. I've approved you now.

    - - - Updated - - -

    I've added all of the mechs you've done to the Mech Loader, they'll be in the next release.


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  16. #44
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    Oh yeah, what mechs are you working on right now? So we can avoid creating the same mech together haha. Though I guess I'll just input it in the sheets so we can be updated. Btw do you have plans to update the old ones in the mechloader like the sepulchure & dragonguard?
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  17. #45
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    I just completed Dark Lord Mechula. That'll be all I do today, so feel free to do the others.
    Is it just Xingshi, War Bear, SDF Elite Star General and Delta Star Leader that you wanted now?


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