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  1. #46
    .Zer0's Avatar
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    Quote Originally Posted by Kyron View Post
    First and easiest fix i'd try is to see if uLink is referenced. Is it?
    It is referenced but somehow it cannot find the assembly which I really don't understand my studio is setup the same like on my other workstation where it is working.

  2. #47
    Takeon's Avatar
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    Does anyone have a good injector for this

  3. #48
    fisheyed's Avatar
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    Quote Originally Posted by .Zer0 View Post
    It is referenced but somehow it cannot find the assembly which I really don't understand my studio is setup the same like on my other workstation where it is working.
    Using Monodevelop - i had the same thing yesterday on UnityEngine Import - suddenly didn't work - re-referencing helped.

  4. #49
    .Zer0's Avatar
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    Quote Originally Posted by fisheyed View Post
    Using Monodevelop - i had the same thing yesterday on UnityEngine Import - suddenly didn't work - re-referencing helped.
    Okay I fixed it thanks

  5. #50
    fisheyed's Avatar
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    Quote Originally Posted by .Zer0 View Post
    Okay I fixed it thanks
    Don't wanna derail - but i could use some help of more experienced guys :P :

    -->

    https://www.mpgh.net/forum/showthread...1#post10346772

    While i could use existing bootstrap loaders and injectors with my admin tool (tested working) - i did my own injector (works) and c++ bootstrap (works to initialize my dll but only up to the point where a monobehaviour object is initialized. Same goes for other injectors - it only initializes up to using a monobehaviour.

    1. Why could that be?

    2. I only found CLRhosting as a way to initialize c# dlls at all - but working source code available in this section doesn't seem to be using it since the initialized c# dlls don't use a static int return method to initialize. What other way is there?

    I'd simply like to understand what's going on and not just be using the bootsrap of somone else - allthough i just wanna continue working on my features.. any help greatly appreciated.

    Not spoiling any source here so it don't becomes a takeaway for ROK.

  6. #51
    .Zer0's Avatar
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    I answered your question about the return on the other thread.
    I don't quite get why you want to do this do you want to find out something specific ?
    If you can provide more info a pm would may be better if you don't want show too much info.

  7. #52
    fisheyed's Avatar
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    Quote Originally Posted by .Zer0 View Post
    I answered your question about the return on the other thread.
    I don't quite get why you want to do this do you want to find out something specific ?
    If you can provide more info a pm would may be better if you don't want show too much info.
    Thanks, i'll message you.

  8. #53
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    Quote Originally Posted by Nutlover View Post
    Great.. We know this for the 40th time because this thread like the other 39 are indicating the exact same details.. yes. You can inject the hack, and yes, you will get banned... after a period of time. Goodluck. No tutorial eneded, in fact this entire thread can be deleted.
    Why are you repeating yourself in Evers damn thread if you don't post something useful just become a reader

  9. #54
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    What hack do i have to get? there are 2 coca cola hacks.

    - - - Updated - - -

    I have tried them and nothing happens
    Last edited by konvictgod; 05-17-2015 at 08:22 AM.

  10. #55
    neetrad's Avatar
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    Have you got a hack For Alpha 13 ?

  11. #56
    NotAGirlGamer's Avatar
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    Sorry but injecting the way the original poster said to will get you banned EVENTUALLY. Maybe not right away but seriously if you dont want to buy another copy of the game, simply dont do it. Just a heads up to all you desperate people.
    Last edited by NotAGirlGamer; 05-18-2015 at 01:33 PM.

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