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  1. #61
    Frankd0's Avatar
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    To make this SKIDROW/AnyOtherRelease compatible: replace the base pointer variable with the one from skidrow.

    I got no idea how to do this :s
    Can any1 tell me please?
    Last edited by Frankd0; 09-27-2012 at 08:31 AM.

  2. #62
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    Yay! it's working! How do the experience, Health, and Sheild cheats work?

  3. #63
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    Just a thought...why don't we put this on ****** or Pastebin? That way the community could easily add updates when the client was updated, and we wouldn't have to wait for a new attachment to be approved.

  4. #64
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    Quote Originally Posted by Slenos View Post
    Yay! it's working! How do the experience, Health, and Sheild cheats work?
    Nevermind I figured it out. Kinda feel like a dummy, haha.

  5. #65
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    Another BL2 update broke the tables today? D:

  6. #66
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    agian this heppend why they doing that?

  7. #67
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    Quote Originally Posted by Achiro View Post
    Can you expand on that more? I'm not sure I know what you mean. How can I find the value of the bonuses when they're percentages?
    The trickiest part about those badass bonuses is finding out that they aren't stored as percentages. Each time you add 0.2% to a bonus the stored value goes up 1. So instead of looking for percentages, scan for an unknown initial value, then increase it by one and keep scanning for increases of 1 until you find what address you need to use.

    ---------- Post added at 02:39 PM ---------- Previous post was at 02:38 PM ----------

    Quote Originally Posted by rang123 View Post
    agian this heppend why they doing that?
    Fixing bugs etc. Updates like these won't happen so often once the game has been out for a while.

  8. #68
    Hiz0r's Avatar
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    Quote Originally Posted by Sinuousity View Post
    The trickiest part about those badass bonuses is finding out that they aren't stored as percentages. Each time you add 0.2% to a bonus the stored value goes up 1. So instead of looking for percentages, scan for an unknown initial value, then increase it by one and keep scanning for increases of 1 until you find what address you need to use.

    ---------- Post added at 02:39 PM ---------- Previous post was at 02:38 PM ----------


    Fixing bugs etc. Updates like these won't happen so often once the game has been out for a while.
    For those who wonder why is that , the badass bonus points calculation is derived from the mathematical equations of exponential values.
    Long story short , an equation where every increment on the X axis is making a less noticeable change on the Y axis.
    the badass level (which you look for in increments of one) symbolize the X axis.

    For those that also want to know what's the highest value you can set these little critters to , I am concerned that one stat's badass rank can go up to 2,147,483,647 - the Signed Integer limit.
    -I use 2100000000 , it nets me like 9 million percents bonus on recoil reduction , it also makes 'increase accuracy while shooting' useless since its actually using recoil 0_0

  9. The Following User Says Thank You to Hiz0r For This Useful Post:

    Sinuousity (09-27-2012)

  10. #69
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    What is wrong with my CE if i keep getting an error when I try to select BL2 as a process. It says "Access denied" any way to fix this? Thanks in advance

  11. #70
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    dunno, never happened to me personally.
    try running right clicking the CE icon and run as admin. might give it the permission it needs. just a guess tho

  12. #71
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    Quote Originally Posted by wulfeous View Post
    dunno, never happened to me personally.
    try running right clicking the CE icon and run as admin. might give it the permission it needs. just a guess tho
    Yeah.. tried that too its really random was working just fine before..thank you though.. anyone else have any suggestions?

  13. #72
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    Quote Originally Posted by Frankd0 View Post
    To make this SKIDROW/AnyOtherRelease compatible: replace the base pointer variable with the one from skidrow.

    I got no idea how to do this :s
    Can any1 tell me please?

    Anyone please?

  14. #73
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    Quote Originally Posted by purple_stuff View Post
    Just a thought...why don't we put this on ****** or Pastebin? That way the community could easily add updates when the client was updated, and we wouldn't have to wait for a new attachment to be approved.
    It would also exponentially increase the risk of someone adding advertising or external links, which would get you banned and the link removed from MPGH. We're pretty strict when it comes to such things. Imho the best solution is just using the [html][/html] tags until Blitz gets an opportunity to be more active on MPGH.

    Quote Originally Posted by Sinuousity View Post
    Another BL2 update broke the tables today? D:
    Yup, you can keep track of their updates here: PC Patch/Update Information **Updated 9/27/2012** - The Gearbox Software Forums

    Quote Originally Posted by Frankd0 View Post
    Anyone please?
    Open it up in Notepad/Notepad++ or anything along those lines and just replace the the old pointer with the new one

  15. #74
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    ^
    That's the thing, i don't know what to change, sorry but i'm new in CE..

  16. #75
    Alen's Avatar
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    Xaymar's 1.02-1 updated for 1.03 (note that "************s" was replaced by "InstantSk1lls" to avoid the censoring):

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    <CheatEntry>
    <ID>197</ID>
    <Description>"Elemental Effect Damage"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>30</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>193</ID>
    <Description>"Fire Rate"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>20</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>190</ID>
    <Description>"Grenade Damage"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>14</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>191</ID>
    <Description>"Gun Accuracy"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>18</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>192</ID>
    <Description>"Gun Damage"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>1C</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>185</ID>
    <Description>"Maximum Health"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>0</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>189</ID>
    <Description>"Melee Damage"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>10</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>194</ID>
    <Description>"Recoil Reduction"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>24</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>195</ID>
    <Description>"Reload Speed"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>28</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>186</ID>
    <Description>"Shield Capacity"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>4</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>187</ID>
    <Description>"Shield Recharge Delay"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>8</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>188</ID>
    <Description>"Shield Recharge Rate"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>C</Offset>
    <Offset>1670</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>184</ID>
    <Description>"Badass Tokens"</Description>
    <Color>80000008</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>"Borderlands2.exe"+015EB138</Address>
    <Offsets>
    <Offset>1660</Offset>
    <Offset>A4</Offset>
    <Offset>2C</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>346</ID>
    <Description>"Golden Keys"</Description>
    <Options/>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>331</ID>
    <Description>"Available"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>"Borderlands2.exe"+015EB12C</Address>
    <Offsets>
    <Offset>1</Offset>
    <Offset>5F8</Offset>
    <Offset>48</Offset>
    <Offset>134</Offset>
    <Offset>0</Offset>
    </Offsets>
    </CheatEntry>
    <CheatEntry>
    <ID>227</ID>
    <Description>"Used"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>"Borderlands2.exe"+015EB12C</Address>
    <Offsets>
    <Offset>2</Offset>
    <Offset>5F8</Offset>
    <Offset>48</Offset>
    <Offset>134</Offset>
    <Offset>0</Offset>
    </Offsets>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>355</ID>
    <Description>"Scripts"</Description>
    <Options/>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>300</ID>
    <Description>"BL2 -=AmmoScripts=-"</Description>
    <Options moHideChildren="1"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    alloc(newmem,4096)
    alloc(buffer,512)
    aobscan(aobAmmoUpdate,F3 0F 58 45 08 51)
    aobscan(aobAmmoOnShot,3B C1 7C 0B 8B 55 0C 89 02 8B E5 5D C2 08 00)

    label(aobAmmoUpdate_r)
    label(lblAmmoUpdate)
    label(lblAmmoUpdateSkip)
    label(lblAmmoUpdateDisabled)
    label(lblAmmoUpdateReturn)
    label(lblAmmoUpdateFeedback)
    label(lblAmmoUpdateFeedbackSkip)
    registersymbol(aobAmmoUpdate_r)

    label(bInfiniteAmmo)
    label(fMinusOne)
    label(bNoAccuracyDecreaseOnShot)
    registersymbol(bInfiniteAmmo)
    registersymbol(fMinusOne)
    registersymbol(bNoAccuracyDecreaseOnShot)

    label(aobAmmoOnShot_r)
    label(lblAmmoOnShot)
    label(lblAmmoOnShotDisabled)
    label(lblAmmoOnShotReturn)
    registersymbol(aobAmmoOnShot_r)

    label(bNoReloadEnabled)
    registersymbol(bNoReloadEnabled)

    newmem:

    lblAmmoUpdate:
    cmp dword ptr [ecx+48],0
    jne short lblAmmoUpdateFeedback
    cmp dword ptr [ecx+4c],0
    jne short lblAmmoUpdateFeedback
    cmp dword ptr [bInfiniteAmmo],1
    jne short lblAmmoUpdateDisabled
    fxsave [buffer]
    movss xmm1,[ebp+08]
    xorps xmm3,xmm3
    comiss xmm1,xmm3
    jle short lblAmmoUpdateSkip
    movss [ebp+08],xmm3
    jmp lblAmmoUpdateSkip
    lblAmmoUpdateFeedback:
    cmp dword ptr [bNoAccuracyDecreaseOnShot],1
    jne short lblAmmoUpdateDisabled
    fxsave [buffer]
    movss xmm1,[ebp+08]
    xorps xmm3,xmm3
    comiss xmm1,xmm3
    jp short lblAmmoUpdateFeedbackSkip
    jc short lblAmmoUpdateFeedbackSkip
    movss xmm4,[fMinusOne]
    mulss xmm1,xmm4
    movss [ebp+08],xmm1
    lblAmmoUpdateFeedbackSkip:
    lblAmmoUpdateSkip:
    fxrstor [buffer]
    lblAmmoUpdateDisabled:
    addss xmm0,[ebp+08] // Original code
    jmp lblAmmoUpdateReturn

    bInfiniteAmmo:
    dd 1
    fMinusOne:
    dd (float)-1
    bNoAccuracyDecreaseOnShot:
    dd 1

    lblAmmoOnShot:
    cmp dword ptr [bNoReloadEnabled],1
    jne short lblAmmoOnShotDisabled
    mov eax,[edx]
    lblAmmoOnShotDisabled:
    mov [edx],eax // Original code
    mov esp,ebp // Original code
    pop ebp // Original code
    jmp lblAmmoOnShotReturn

    bNoReloadEnabled:
    dd 1

    //"Borderlands2.exe"+913B50:
    aobAmmoUpdate:
    aobAmmoUpdate_r:
    jmp lblAmmoUpdate
    lblAmmoUpdateReturn:

    //"Borderlands2.exe"+A5BD5A:
    aobAmmoOnShot+7:
    aobAmmoOnShot_r:
    jmp lblAmmoOnShot
    lblAmmoOnShotReturn:

    [DISABLE]
    //"Borderlands2.exe"+913B50:
    aobAmmoUpdate_r:
    //Alt: addss xmm0,[ebp+08]
    db F3 0F 58 45 08

    unregistersymbol(aobAmmoUpdate_r)
    unregistersymbol(bInfiniteAmmo)
    unregistersymbol(fMinusOne)
    unregistersymbol(bNoAccuracyDecreaseOnShot)

    //"Borderlands2.exe"+A5BD5A:
    aobAmmoOnShot_r:
    //Alt: mov [edx],eax
    //Alt: mov esp,ebp
    //Alt: pop ebp
    db 89 02 8B E5 5D

    unregistersymbol(aobAmmoOnShot_r)
    unregistersymbol(bNoReloadEnabled)

    dealloc(buffer)
    dealloc(newmem)

    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>301</ID>
    <Description>"bInfiniteAmmo"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bInfiniteAmmo</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>302</ID>
    <Description>"bNoReloadEnabled"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bNoReloadEnabled</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>303</ID>
    <Description>"BL2 -=GodmodeScript=-"</Description>
    <Options moHideChildren="1"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    alloc(newmem,4096)
    aobscan(aobHealth,8B 06 8B 4D EC 8D 04 88 85 C0)

    label(aobHealth_r)
    label(lblHealth)
    label(lblHealthSkip)
    label(lblHealthDisabled)
    label(lblHealthReturn)
    registersymbol(aobHealth_r)

    label(bGodModeEnabled)
    registersymbol(bGodModeEnabled)

    newmem:

    lblHealth:
    lea eax,[eax+ecx*4] // Original code
    test eax,eax
    jz short lblHealthSkip
    cmp ecx,b
    jne short lblHealthSkip
    mov edx,[ebp-40]
    pushad
    cmp dword ptr [bGodModeEnabled],1
    jne short lblHealthDisabled
    mov eax,[edx+1b0]
    mov ebx,[eax+58]
    mov [eax+6c],ebx
    mov eax,[edx+1b4]
    mov ebx,[eax+58]
    mov [eax+6c],ebx
    lblHealthDisabled:
    popad
    lblHealthSkip:
    test eax,eax // Original code
    jmp lblHealthReturn

    bGodModeEnabled:
    dd 1

    //"Borderlands2.exe"+3B6468:
    aobHealth+5:
    aobHealth_r:
    jmp lblHealth
    lblHealthReturn:

    [DISABLE]
    //"Borderlands2.exe"+3B6468:
    aobHealth_r:
    //Alt: lea eax,[eax+ecx*4]
    //Alt: test eax,eax
    db 8D 04 88 85 C0

    unregistersymbol(aobHealth_r)
    unregistersymbol(bGodModeEnabled)

    dealloc(newmem)

    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>304</ID>
    <Description>"bGodModeEnabled"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bGodModeEnabled</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>312</ID>
    <Description>"BL2 -=Recoil&amp;AccuracyScript=-"</Description>
    <Options moHideChildren="1"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    alloc(newmem,4096)
    aobscan(aobRecoil,F3 0F 2C 8F 0C 0E 00 00)

    label(aobRecoil_r)
    label(lblRecoil)
    label(lblRecoilSkip)
    label(lblRecoilReturn)
    registersymbol(aobRecoil_r)

    label(bRecoillessWeapons)
    registersymbol(bRecoillessWeapons)

    newmem:

    lblRecoil:
    cmp dword ptr [bRecoillessWeapons],1
    jne short lblRecoilSkip
    xor ecx,ecx
    mov [edi+00000E08],ecx
    mov [edi+00000E0C],ecx
    mov [edi+00000E10],ecx
    mov [edi+00000E14],ecx
    mov [edi+00000E18],ecx
    jmp lblRecoilReturn
    lblRecoilSkip:
    cvttss2si ecx,[edi+00000E0C] // Original code
    jmp lblRecoilReturn

    bRecoillessWeapons:
    dd 1

    //"Borderlands2.exe"+562247:
    aobRecoil:
    aobRecoil_r:
    jmp lblRecoil
    nop
    nop
    nop
    lblRecoilReturn:

    [DISABLE]
    //"Borderlands2.exe"+562247:
    aobRecoil_r:
    //Alt: cvttss2si ecx,[edi+00000E0C]
    db F3 0F 2C 8F 0C 0E 00 00

    unregistersymbol(aobRecoil_r)
    unregistersymbol(bRecoillessWeapons)

    dealloc(newmem)



    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>314</ID>
    <Description>"bNoAccuracyDecreaseOnShot"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bNoAccuracyDecreaseOnShot</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>313</ID>
    <Description>"bRecoillessWeapons"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bRecoillessWeapons</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    <CheatEntry>
    <ID>308</ID>
    <Description>"BL2 -=SkillTimerScript=-"</Description>
    <Options moHideChildren="1"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    alloc(newmem,4096)
    aobscan(aobSkillTimer,8B 84 90 88 01 00 00 89 43 08)

    label(aobSkillTimer_r)
    label(lblSkillTimer)
    label(lblSkillTimerDisabled)
    label(lblSkillTimerReturn)
    registersymbol(aobSkillTimer_r)

    label(bInstantSk1llsEnabled)
    registersymbol(bInstantSk1llsEnabled)

    newmem:

    lblSkillTimer:
    mov eax,[eax+edx*4+00000188] // Original code
    cmp dword ptr [bInstantSk1llsEnabled],1
    jne short lblSkillTimerDisabled
    test eax,eax
    jz short lblSkillTimerDisabled
    cmp edx,9
    jne short lblSkillTimerDisabled
    mov dword ptr [eax+6c],0
    lblSkillTimerDisabled:
    jmp lblSkillTimerReturn

    bInstantSk1llsEnabled:
    dd 1

    //"Borderlands2.exe"+5ED111:
    aobSkillTimer:
    aobSkillTimer_r:
    jmp lblSkillTimer
    nop
    nop
    lblSkillTimerReturn:

    [DISABLE]
    //"Borderlands2.exe"+5ED111:
    aobSkillTimer_r:
    //Alt: mov eax,[eax+edx*4+00000188]
    db 8B 84 90 88 01 00 00

    unregistersymbol(aobSkillTimer_r)
    unregistersymbol(bInstantSk1llsEnabled)

    dealloc(newmem)

    </AssemblerScript>
    <CheatEntries>
    <CheatEntry>
    <ID>309</ID>
    <Description>"bInstantSk1llsEnabled"</Description>
    <Color>008000</Color>
    <VariableType>4 Bytes</VariableType>
    <Address>bInstantSk1llsEnabled</Address>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    </CheatEntry>
    </CheatEntries>
    <UserdefinedSymbols>
    <SymbolEntry>
    <Name>aobSkillPts_r</Name>
    <Address>019CF7E7</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>bSkillPointHackEnabled</Name>
    <Address>361300C0</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>iDesiredSkillPoints</Name>
    <Address>361300C4</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>pTest</Name>
    <Address>36130000</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>aobSkillTimer_r</Name>
    <Address>01CE4741</Address>
    </SymbolEntry>
    <SymbolEntry>
    <Name>bInstantSk1llsEnabled</Name>
    <Address>30A70025</Address>
    </SymbolEntry>
    </UserdefinedSymbols>
    </CheatTable>[/html]

    Quote Originally Posted by Frankd0 View Post
    ^
    That's the thing, i don't know what to change, sorry but i'm new in CE..
    These, to whatever is correct for your version:


  17. The Following User Says Thank You to Alen For This Useful Post:

    TheRaz3or (09-28-2012)

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