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  1. #1
    OBV's Avatar
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    Explosive bullets source code!!!

    So, I've seen many doodies writing posts about eb, so i thought it would be good to release the source code.
    I dont know if this alrdy is released..But u know, YOLO


    Code:
    ExplosiveBullets()
    {
            self endon ( "death" );
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
                    end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
             }
    }
    
    vector_scal(vec, scale)
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }

    Installation:
    Go to _rank.gsc ==> OnPlayerSpawned() and below of "self waittill("spawned_player");" paste it


    Hope this helped all of the ? out there

  2. The Following User Says Thank You to OBV For This Useful Post:

    Silentnerd (03-19-2013)

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