Page 1 of 2 12 LastLast
Results 1 to 15 of 20
  1. #1
    yodaliketaco's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    winsock.dll
    Posts
    645
    Reputation
    45
    Thanks
    515
    My Mood
    Tired

    UPDATE: Color Changing Chams

    I just finished making chams that are red behind walls and yellow when there is no obstacle. Here is a screenshot.




    As you can see, the issue is that the guns turn yellow.

    Should I release this? Do you guys want different colors? I figured out how to do any two colors in any combination, so I want your feedback before I make any update to my current chams release.



    EDIT: Released
    Last edited by yodaliketaco; 11-02-2010 at 10:30 AM.

  2. #2
    supercarz1991's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    6,288
    Reputation
    435
    Thanks
    3,721
    My Mood
    Doh
    nice job. lol red and green would be the old school version

    commando: You're probably the best non-coder coder I know LOL


  3. #3
    yodaliketaco's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    winsock.dll
    Posts
    645
    Reputation
    45
    Thanks
    515
    My Mood
    Tired
    Quote Originally Posted by supercarz1991 View Post
    nice job. lol red and green would be the old school version
    Either red and green or red and blue... I will try making those later.

  4. #4
    okiba93's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Location
    Italy
    Posts
    1,194
    Reputation
    20
    Thanks
    712
    My Mood
    Relaxed
    nice one
    yeah release it..
    however if you need i made an improved version for unextractable rezs...
    Insurgency Modder



    If you like my mods or you would like me to mod Day Of Infamy (FULL GAME) please help me using the previous button. Thanks in advance!

  5. #5
    yodaliketaco's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    winsock.dll
    Posts
    645
    Reputation
    45
    Thanks
    515
    My Mood
    Tired
    Well, it turns out that making red/green is going to be much, much harder than red/yellow was. For that reason, I will be leaving it at red/yellow for the time being. It is still pretty cool.

  6. #6
    Drigien's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    291
    Reputation
    64
    Thanks
    412
    My Mood
    Tired
    Quote Originally Posted by yodaliketaco View Post
    Well, it turns out that making red/green is going to be much, much harder than red/yellow was. For that reason, I will be leaving it at red/yellow for the time being. It is still pretty cool.
    Why can't you use any color? I have mine working fine, it doesn't use any textures as it is all done in the RS file.

  7. #7
    yodaliketaco's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    winsock.dll
    Posts
    645
    Reputation
    45
    Thanks
    515
    My Mood
    Tired
    Quote Originally Posted by Drigien View Post
    Why can't you use any color? I have mine working fine, it doesn't use any textures as it is all done in the RS file.
    What color op/ alpha op are you using? The only one that I got to affect color is add where C + Tfactor = new render color.

  8. #8
    Drigien's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    291
    Reputation
    64
    Thanks
    412
    My Mood
    Tired
    Quote Originally Posted by yodaliketaco View Post
    What color op/ alpha op are you using? The only one that I got to affect color is add where C + Tfactor = new render color.
    Select Arg1/2, where Color Arg1/2 = TFactor. Thus no need for textures, but you can't use this way to have different colors for head / etc.

    Also you don't need to override every thing in RS. The characters / weapons (for the most part) use Default. This leaves other things like ammo boxes without the effect and still visible.

  9. The Following 2 Users Say Thank You to Drigien For This Useful Post:

    pokeman1 (11-06-2010),yodaliketaco (11-02-2010)

  10. #9
    yodaliketaco's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    winsock.dll
    Posts
    645
    Reputation
    45
    Thanks
    515
    My Mood
    Tired
    Quote Originally Posted by Drigien View Post
    Select Arg1/2, where Color Arg1/2 = TFactor. Thus no need for textures, but you can't use this way to have different colors for head / etc.

    Also you don't need to override every thing in RS. The characters / weapons (for the most part) use Default. This leaves other things like ammo boxes without the effect and still visible.
    Thanks .

    I got it working correctly with the right colors. I will not release this though, you told me too much.
    Last edited by yodaliketaco; 11-02-2010 at 12:36 PM.

  11. #10
    supercarz1991's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    6,288
    Reputation
    435
    Thanks
    3,721
    My Mood
    Doh
    one of you (drigien or yoda) help me out here, i don't want you to give me the answers so to speak. i just wanna learn to understand this stuff.

    i understand models almost completely thanks to gtboy (and noob555..hate to admit it) and now i've hit the RS file, and don't understand it, i'd like to about as much as i do models (i really understand models too lol)

    either of you help me out it'd be awesome and you would be given credit with every RS mod i ever make/release

    commando: You're probably the best non-coder coder I know LOL


  12. #11
    Drigien's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    291
    Reputation
    64
    Thanks
    412
    My Mood
    Tired
    Quote Originally Posted by supercarz1991 View Post
    one of you (drigien or yoda) help me out here, i don't want you to give me the answers so to speak. i just wanna learn to understand this stuff.

    i understand models almost completely thanks to gtboy (and noob555..hate to admit it) and now i've hit the RS file, and don't understand it, i'd like to about as much as i do models (i really understand models too lol)

    either of you help me out it'd be awesome and you would be given credit with every RS mod i ever make/release
    There isn't that much to know. But I can try and help, just send me a PM about what you don't understand so we don't hijack this thread.

    Quote Originally Posted by yodaliketaco View Post

    Thanks.
    I got it working correctly with the right colors. I will not release this though, you told me too much.
    GJ. The nice thing about doing it this way is because there are no textures to override, you can still use them when they are in the open. (and also enhance them to make them easier to see or what not )

    Last edited by Drigien; 11-02-2010 at 03:27 PM. Reason: Image was too large

  13. #12
    noob555's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    o.O
    Posts
    8,235
    Reputation
    511
    Thanks
    1,231
    Quote Originally Posted by Drigien View Post
    There isn't that much to know. But I can try and help, just send me a PM about what you don't understand so we don't hijack this thread.



    GJ. The nice thing about doing it this way is because there are no textures to override, you can still use them when they are in the open. (and also enhance them to make them easier to see or what not )

    Those chams look nice Drigien
    Good job

  14. #13
    supercarz1991's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    6,288
    Reputation
    435
    Thanks
    3,721
    My Mood
    Doh
    Quote Originally Posted by noob555 View Post
    Those chams look nice Drigien
    Good job
    Drigien didn't make em...yoda did. Drigien helped though

    lol feels weird saying yoda in that way on this subject

    commando: You're probably the best non-coder coder I know LOL


  15. #14
    Drigien's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    291
    Reputation
    64
    Thanks
    412
    My Mood
    Tired
    Quote Originally Posted by supercarz1991 View Post
    Drigien didn't make em...yoda did. Drigien helped though

    lol feels weird saying yoda in that way on this subject
    No. I made them myself. If you look at my posts for the past day or so you will see I'be been posting how to do the 'wallhack' and the various variations.

    Blah. Typing this from my phone, never again.
    Last edited by Drigien; 11-02-2010 at 06:46 PM.

  16. #15
    Vortex's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    1,752
    Reputation
    93
    Thanks
    364
    My Mood
    Happy
    Quote Originally Posted by Drigien View Post
    No. I madw
    Nice work. .
    [IMG]https://i907.photobucke*****m/albums/ac273/Lil_Shorty_B/SPMMT-resized.gif[/IMG]

Page 1 of 2 12 LastLast

Similar Threads

  1. [Release] Color Changing (REAL) Chams V2 (OLD SCHOOL)
    By yodaliketaco in forum Combat Arms Mods & Rez Modding
    Replies: 114
    Last Post: 11-21-2010, 10:14 PM
  2. [Release] Color Changing (REAL) Chams
    By yodaliketaco in forum Combat Arms Mods & Rez Modding
    Replies: 63
    Last Post: 11-06-2010, 10:34 PM
  3. How to change cham colors for CF
    By l2ush in forum CrossFire Hacks & Cheats
    Replies: 1
    Last Post: 04-25-2009, 12:33 AM
  4. 50 Posts or 100=Vip/Stay tune for change chams colors
    By n3rd in forum Combat Arms Hacks & Cheats
    Replies: 5
    Last Post: 01-01-2009, 12:46 PM
  5. How do i change color in chams?
    By rahmat2442 in forum Combat Arms Hacks & Cheats
    Replies: 11
    Last Post: 11-09-2008, 01:03 PM