if((*(int*)GameStatus == 1) && norec){
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
}else{
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4);
}
Now it will work.
hey guys, when i do this :
if((*(BYTE *)GameStatus == 1) && norec)
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
else
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4);
norecoil doesnt work at all ;o and i checked the bytes with this adress:
0x37383DFC
Whats the problem?
same problem with:
rapidfire
superbullets
Last edited by steven1578; 08-08-2011 at 05:06 AM.
R.I.P Grandma! 3-17-2012
if((*(int*)GameStatus == 1) && norec){
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4);
}else{
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\xD9\x44\x24\x14", 4);
}
Now it will work.
NO recoil has 4 addies try to get all 4??
Heh but urs is EU so it might be different
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MPGH God III: 8000 ✖
MPGH God IV: 8500 ✖
MPGH God V: 9000 ✖
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Dave's Slave: 10000✖
I can find the bytes and some addresses for you
Give me the engine and CShell dumpeds
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@baraozin Is that engine.exe & CShell.dll?
Last edited by Genoble; 08-08-2011 at 10:33 AM.
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Genoble (08-08-2011)
You need 4-5 recoil addies to see change in affect. Go to the CA EU section and check if theres any updated addresses there /
Or update them via Cshell (dumped)
@Fabolous
i know and i found them all but 1 problem when i search for bytes from the adresses i get bytes like this :
B 0 61
i know it should look like this
\xB?\x0?\x61\x??
but what to fill instead of ?
R.I.P Grandma! 3-17-2012
but no recoil shud be a 4 byte code so what about that if you only get 2 bytes?
@Fabolous
Last edited by steven1578; 08-08-2011 at 03:25 PM.
R.I.P Grandma! 3-17-2012
ok ill post 1 here just a sec
@Fabolous
R.I.P Grandma! 3-17-2012