I didn't filtered everything, i just copied my hack's console output:
(contains Pointers, and Offsets)
Code:
Byte value created "SniperNoZoom" = [1]
Pointer created "ByPass" = [0x3959A5]
Pointer created "PushToConsole" = [0x5C98B4]
Pointer created "BasicPlayerInfo" = [0xF73790]
Pointer created "CShellPointer" = [0x5C98C0]
Pointer created "WeaponMgr" = [0xFDAA5C]
Start Searching For Pointers
Float value created "DefuseDistance" = [1]
Float value created "DefuseTime" = [1]
Float value created "MovementWalkRate" = [0,5]
Float value created "MovementDuckWalkRate" = [0,235]
Float value created "Level2Scope" = [2]
>>>>Dynamic Variables<<<<
Offset created "PTCOffset" = [0x204]
>>>>PushToConsole<<<<
Offset created "MaxCanDefuseDistance" = [0x84]
Offset created "MovementWalkRate" = [0x8]
Offset created "MovementDuckWalkRate" = [0xC]
Offset created "CharacterRunAlpha" = [0x90]
Offset created "CharacterHiddenWalkAlpha" = [0x8C]
Offset created "CharacterHiddenAlpha" = [0x88]
Offset created "C4DefuseTime" = [0x80]
>>>>Basic Player Info<<<<
Offset created "DamageVariantionFactor" = [0x838]
Offset created "AiModeAmmoDamage" = [0x820]
Offset created "AmmoDamage" = [0x81C]
Offset created "AiModeRange" = [0x810]
Offset created "Range" = [0x80C]
Offset created "ZoomAction" = [0x3920]
Offset created "ZoomAttributes" = [0xAF4]
Offset created "RightClickAttributes" = [0xAF0]
Offset created "LeftClickAttributes" = [0xAEC]
Offset created "ChangeWeaponAnimRatio" = [0xC40]
Offset created "ReloadAnimRatio" = [0xC3C]
>>>>WeaponMgr<<<<
Start Searching For Offsets