Thread: Debugger

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    guri101's Avatar
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    Debugger

    So currently I am using the VEH debugger from CE, but for some reason, it is extremely slow for me. I don't know enough to mess with the debugger settings, so can someone advise me on which debugger is best to use for Maplestory as well as the settings? I tried x64dbg but couldn't find Maplestory windows to attach to, I didn't look further into that but if anyone with more experience can give me some tips on debuggers. Thank you in advance.

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    Quote Originally Posted by guri101 View Post
    So currently I am using the VEH debugger from CE, but for some reason, it is extremely slow for me. I don't know enough to mess with the debugger settings, so can someone advise me on which debugger is best to use for Maplestory as well as the settings? I tried x64dbg but couldn't find Maplestory windows to attach to, I didn't look further into that but if anyone with more experience can give me some tips on debuggers. Thank you in advance.
    For a debugger, you can use all the tools that are available. I personally use VEH on Cheat Engine and also look through the memory/branching with the Memory View Function Call Branching. I also pair it with Ghidra's Decompiler to jump from place to place. It's all about taking your time to looking through the opcodes/branching. Ghidra's decompiler also helps with making sense of the code sometimes, but you need to really process the information. I would say x64dbg is good, but you need to make sure you have Themidie or ScyllaHide (I think ScyllaHide) to bypass Themida on the MapleStory private servers.

    Ghidra: Static Analysis (You don't have to run MapleStory, just pop it in and it will parse the opcodes)
    Cheat Engine: Runtime Analysis (Great for when you want to find real-time data. These are things like Amount/Timing/Pet Hunger/Buff Counters/Unlimited Attack)

    Good luck on your journey

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