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  1. #1
    fluorescent''s Avatar
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    Feb 2018
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    swift anticheat bypass

    getting banned and i can't figure out how to bypass this. wondering if anyone could bypass it

    Code:
    if(SwiftAC or game.SetTimeScale) then return end
    
    if(gcinfo()>650) then
    	
    	timer.Simple(1, function()
    
    		hook.Add("Think","k",function()
    			if(IsValid(LocalPlayer())) then
    				LocalPlayer():ConCommand("say dick")
    				print("DICK")
    			end
    		end)
    	
    	end)
    	
    end
    
    
    if(CAC or QAC) then ErrorNoHalt("[SAC] YOU CANT RUN TWO CL ACS!!!") hook.Add("Think", "lol", function() LocalPlayer():ConCommand("say YOU CANNOT RUN TWO DAMN CL ACS") end) end -- fucking idiot
    
    SwiftAC=true
    --kinda cl cfg
    local SwiftAC_CheckCV = {}
    SwiftAC_CheckCV["sv_cheats"] = "0"
    SwiftAC_CheckCV["sv_allowcslua"] = "0"
    SwiftAC_CheckCV["host_timescale"] = "1.0"
    
    local SwiftAC_BadCVE = { "snixzz", "razor_aim", "bonus_sv_cheats", "bonus_sv_allowcslua", "sp00f_sv_cheats", "bs_sv_cheats", "sp00f_sv_allowcslua", "ah_sv_cheats", "ah_sv_allowcslua", "ah_cheats", "ah_timescale", "dead_chams", "dead_xray", "mh_rearview", "zedhack", "boxbot", "damnbot_", "ahack_active", "ahack_aimbot_active", "mapex_showadmins", "mapex_speedhack_speed", "mapex_dancin", "mapex_xray", "damnbot_esp_info", "damnbot_esp_box", "damnbot_misc_bunnyhop", "damnbot_aim_aimspot", "fap_esp_radar", "fap_bunnyhopspeed", "fap_checkforupdates", "fap_aim_autoreload", "fap_aim_enabled", "fap_aim_bonemode", "b-hacks_misc_bhop", "hera_esp_chams", "traffichack_aimbot_active", "traffichack_aimbot_randombones", "lenny_triggerbot", "lenny_aimsnap", "lenny_wh", "dead_esp"} -- Cvars that shouldn't even exist
    local SwiftAC_BadCmds = { "snixzz", "razor_aim", "baconbot", "hera", "hh_", "bs_", "hack", "lenny_", "mapex", "_aimbot", "_esp", "norecoil", "nospread", "bunnyhop", "xray", "zedhack", "boxbot", "damnbot_" } -- bad commands
    local SwiftAC_BadG = { "hack", "cheat", "antiafk", "aimbot", "wallhack", "mapex", "bunnyhop", "xray", "norecoil", "nospread", "decode", "drawesp", "doesp", "manipulate_spread", "hl2_shotmanip", "hl2_ucmd_getprediciton", "cf_manipulateShot", "zedhack", "triggerbot", "getpred" } -- bad globals
    local SwiftAC_BadRCC = { "+reload", "disconnect" }
    
    local SwiftAC_BadSrcs = { "cheat", "hack", "wallhack", "esp", "bypass" }
    
    local SwiftAC_SplitEvery = 5000
    local SwiftAC_SplitEvery_timefactor = 10000
    --end cl cfg	
    
    
    local raws = rawset
    local rawg = rawget
    local debug_GetInfo = debug.getinfo
    local hairs = pairs
    local d_smt = debug.setmetatable
    local d_gmt = debug.getmetatable
    
    local function SwiftAC_TableCopy(t, lookup_table)
    	if (t == nil) then return nil end
    
    	local copy = {}
    	d_smt(copy, d_gmt(t))
    	for i,v in hairs(t) do
    		if ( !istable(v) ) then
    			copy[i] = v
    		else
    			lookup_table = lookup_table or {}
    			lookup_table[t] = copy
    			if lookup_table[v] then
    				copy[i] = lookup_table[v] -- we already copied this table. reuse the copy.
    			else
    				copy[i] = SwiftAC_TableCopy(v,lookup_table) -- not yet copied. copy it.
    			end
    		end
    	end
    	return copy
    end
    
    local SwiftAC_os = ""
    
    if ( system.IsWindows() ) then
    	SwiftAC_os = "windows"
    else
    	if ( system.IsLinux() ) then
    		SwiftAC_os = "linux"
    	else
    	
    		if ( system.IsOSX() ) then
    			SwiftAC_os = "mac"
    		else
    			SwiftAC_os = "bad_manip"
    
    
    		end
    		
    	end
    	
    end
    
    -- few gmodfuncs we need
    
    function IsValid( object )
    
    	if ( !object ) then return false end
    	if ( !object.IsValid ) then return false end
    
    	return object:IsValid()
    
    end
    
    local function SwiftAC_NetTableCopy(t, lookup_table)
    	if (t == nil) then return nil end
    
    	local copy = {}
    	d_smt(copy, d_gmt(t))
    	for i,v in hairs(t) do
    		if ( !istable(v) ) then
    			copy[i] = v
    			if(ispanel(v)) then
    				copy[i] = "_panel"
    			end
    			if(type(v)== "IGModAudioChannel") then
    				copy[i] = "_gmaudiochan_"
    			end
    		else
    			lookup_table = lookup_table or {}
    			lookup_table[t] = copy
    			if lookup_table[v] then
    				copy[i] = lookup_table[v] -- we already copied this table. reuse the copy.
    			else
    				copy[i] = SwiftAC_TableCopy(v,lookup_table) -- not yet copied. copy it.
    			end
    		end
    	end
    	return copy
    end
    
    local SwiftAC_hotanimelolis = {}
    local function SwiftAC_BuyLoliAnime(...)
    	
    	local tbl = {...}
    	local str = ""
    	
    	for k,v in pairs(tbl) do
    		local tx = tostring(v)
    		if(#tx>150) then
    			tx = string.sub(tostring(v), 0, 150)
    		end
    		str = str .. string.gsub(tx, "|", "?") .. "|"
    	end
    	
    	if(SwiftAC_hotanimelolis[str]) then return end
    	
    	SwiftAC_hotanimelolis[str] = SwiftAC_NetTableCopy(tbl)
    	
    end
    
    
    -- funcs we need end
    
    -- pre init checks
    
    if ( hook ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=hook")
    else
    	require("hook")
    	print("LOADED HOOK")
    end
    
    if ( concommand ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=concommand")
    else
    	require("concommand")
    end
    
    if ( usermessage ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=usermessage")
    else
    	require("usermessage")
    end
    
    if ( gamemode ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=gamemode")
    end
    
    if ( draw ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=draw")
    else
    	include( "includes/util/color.lua" )
    	
    	require("draw")
    end
    
    
    
    if ( cvars ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=cvars")
    else
    
    	function CreateClientConVar( name, default, shouldsave, userdata, helptext )
    
    		local iFlags = 0
    
    		if ( shouldsave || shouldsave == nil ) then
    			iFlags = bit.bor( iFlags, FCVAR_ARCHIVE )
    		end
    
    		if ( userdata ) then
    			iFlags = bit.bor( iFlags, FCVAR_USERINFO )
    		end
    
    		return CreateConVar( name, default, iFlags, helptext )
    
    	end
    
    	local ConVarCache = {}
    
    	function GetConVar( name )
    		local c = ConVarCache[ name ]
    		if not c then
    			c = GetConVar_Internal( name )
    			if not c then
    				return
    			end
    			
    			ConVarCache[ name ] = c
    		end
    		
    		return c
    	end
    
    	function GetConVarNumber( name )
    		if ( name == "maxplayers" ) then return game.MaxPlayers() end -- Backwards compatibility
    		local c = GetConVar( name )
    		return ( c and c:GetFloat() ) or 0
    	end
    
    	function GetConVarString( name )
    		if ( name == "maxplayers" ) then return tostring( game.MaxPlayers() ) end -- ew
    		local c = GetConVar( name )
    		return ( c and c:GetString() ) or ""
    	end
    
    	require("cvars")
    end
    
    if ( halo ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=halo")
    end
    
    if ( markup ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=markup")
    end
    
    if ( not net ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=net")
    	net={}
    	include( "includes/extensions/net.lua" )
    else
    	include( "includes/extensions/net.lua" )
    end 
    
    if ( math.Round ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "=math")
    end
    
    include( "includes/extensions/math.lua" )
    
    -- make our own _G
    
    local SwiftAC__R = SwiftAC_TableCopy(debug.getregistry())
    local SwiftAC__G = SwiftAC_TableCopy(_G)
    
    local g = SwiftAC_TableCopy(_G)
    
    local r_Glob = _G
    
    SwiftAC__G.setfenv(1, SwiftAC__G)
    
    _G = r_Glob
    
    -- end make our own _G
    
    local hash = util.CRC
    local file_Open = file.Open
    local string_gsub = string.gsub
    local string_sub = string.sub
    local string_find = string.find
    
    local rfile = SwiftAC__R["File"]
    
    local rfile_Read = rfile["Read"]
    local rfile_Size = rfile["Size"]
    local rfile_Close = rfile["Close"]
    
    local function file_Read( file, path )
    
    	local f = file_Open( file, "rb", path )
    	
    	if ( not f ) then return end
    	
    	local size = rfile_Size( f )
    	
    	if ( not size ) then rfile_Close( f ) return end
    
    	local txt = rfile_Read( f, size )
    	
    	if ( not txt or txt == "" ) then rfile_Close( f ) return end
    
    	rfile_Close( f )
    	
    	return txt
    end
    
    local function SwiftAC_hashfile( filename, path )
    
    	local txt = file_Read( filename, path )
    	local ret = ""
    
    	if ( not txt ) then
    		return
    	end
    
    	ret = hash( txt .. filename )
    
    	return ret
    end
    
    local function SwiftAC_hashtable( tbl )
    
    	local ret = ""
    	for k,v in pairs(tbl) do
    		local lolk = tostring(k)
    		local lolv = tostring(v)
    		
    		if ( isfunction(v) ) then
    			lolv = "_func_"
    		end
    		
    		if ( istable(v) ) then
    		
    			local same = false
    			
    			if ( tostring(v) != tostring(tbl) ) then
    				for k,v in pairs(v) do
    					if tbl[k] == tbl[k] then continue end
    					same=false
    				end
    			else
    				same=true
    			end
    
    			if ( not same ) then
    				lolv = SwiftAC_hashtable(v)
    			end
    
    		end
    
    		ret = ret .. hash(lolk) .. hash(lolv)
    	end
    
    	return hash(ret)
    end
    
    
    local function SwiftAC_CountTable( tbl )
    	
    	local count = 0
    
    	for k,v in pairs(tbl) do
    
    		count = count + 1
    		
    	end
    	
    	return count
    end
    
    local function SwiftAC_FullCountTable( tbl )
    
    	local count = 0
    	
    	for k,v in pairs(tbl) do
    	
    		count = count + 1
    		
    		if ( istable(v) and tostring(v) != tostring(tbl) ) then
    			count = count + SwiftAC_FullCountTable( v )
    		end
    		
    	end
    	
    	return count
    end
    
    local function SwiftAC_RandomString( l )
    
    	local retstr = ""
    
    	for i=1, l do
    		local charset = math.random(1,3)
    		
    		if ( charset == 1 ) then
    			retstr = retstr .. string.char( math.random(65,90) )
    		else
    			if ( charset == 2 ) then
    				retstr = retstr .. string.char( math.random(97,122) )
    			else
    				retstr = retstr .. string.char( math.random(49,57) )
    			end
    		end
    
    	end
    	
    	return retstr
    end
    
    
    
    
    if ( not _G ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "_G", "1")
    end
    
    if getmetatable(_G) or __index or __newindex then
    	SwiftAC_BuyLoliAnime("bad_manip", "_G", "2")
    end
    
    if debug.getmetatable(_G) then
    	SwiftAC_BuyLoliAnime("bad_manip", "_G", "3")
    end
    
    __index = function() end
    __newindex = function() end
    
    if ( not __index or not __newindex ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "_G", "4")
    end
    
    __index = nil
    __newindex = nil
    
    if ( __index or __newindex ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "_G", "5")
    end
    
    
    SwiftAC_BuyLoliAnime("count", "pkgL", tostring(SwiftAC_CountTable(package.loaded) ), SwiftAC_os )
    SwiftAC_BuyLoliAnime("count", "_modL", tostring(SwiftAC_CountTable(_MODULES) ), SwiftAC_os )
    
    if ( GAMEMODE ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "gamemode")
    else
    
    	GAMEMODE = {}
    	
    	local gmstuff = { "Think", "KeyPress", "KeyRelease", "Think", "CalcView", "PlayerBindPress", "OnGamemodeLoaded", "CalcMainActivity" }
    	
    	for k,v in pairs(gmstuff) do
    		GAMEMODE[v] = function() end
    
    		if(not GAMEMODE[v]) then
    			SwiftAC_BuyLoliAnime("bad_manip", "gamemode")
    		end
    		GAMEMODE[v] = nil
    		if(GAMEMODE[v]) then
    			SwiftAC_BuyLoliAnime("bad_manip", "gamemode")
    		end
    	end
    
    	GAMEMODE = nil
    
    end
    
    
    local goombahs = {}
    
    local function Chomp( str )
    
    	goombahs[#goombahs + 1] = str
    
    end
    
    debug.getupvalues = function(f)
    	local t, i, k, v = {}, 1, debug.getupvalue(f, 1)
    	while k do
    		t[k] = v
    		i = i+1
    		k,v = debug.getupvalue(f, i)
    	end
    
    	return t
    
    end
    
    debug.getupvalues_2 = function(f)
      local variables = {}
      local idx = 1
      while true do
        local ln, lv = debug.getlocal(2, idx)
        if ln ~= nil then
          variables[ln] = lv
        else
          break
        end
        idx = 1 + idx
      end
      return variables
    end
    
    for k,v in pairs(_G) do
    	if ( k == "_G" ) then continue end
    	
    	local bakkey = k
    	local bak = _G[bakkey]
    	
    	_G[k] = nil
    	v = nil
    	
    	if ( _G[k] or v ) then
    		
    		_G[k] = bak
    		v = bak
    
    		local src
    		if ( isfunction(bak) ) then
    			local dbg = debug.getinfo(bak)
    			if ( dbg.short_src ) then
    				src = dbg.short_src
    			end
    		end
    
    		SwiftAC_BuyLoliAnime("bad_manip", "ow", k, src)
    		
    		continue
    	end
    	
    	_G[k] = bak
    	v = bak
    
    end
    
    local function CheckPreFunc( name, func )
    
    	local inf
    	
    	inf = debug_GetInfo( func )
    
    	if ( not inf ) then
    		inf = {}
    	end
    	
    	inf.linedefined = inf.linedefined or -1
    	inf.currentline = inf.currentline or -1
    	inf.lastlinedefined = inf.lastlinedefined or -1
    	inf.what = inf.what or -1
    	inf.short_src = inf.short_src or -1
    
    	if ( inf.isvararg == nil ) then
    		inf.isvararg = -1
    	end
    
    	inf.nparams = inf.nparams or -1
    	
    	local goombah
    	
    	local stat, dmp = pcall( function() return string.dump(func) end )
    	if ( stat ) then
    		goombah = hash( #dmp )
    	else
    		goombah = "_nan"
    	end
    
    
    	local a = function() end
    	func = a
    	if ( func != a ) then
    		goombah = "_an"
    	end
    
    	if ( func != inf.func ) then
    		goombah = "_an_"
    	end
    	
    	local niac = 0
    	local nice = function() niac=niac+1 end																																																																																																								local nicer=nice
    	
    	nice=0
    	nice = nicer
    	func = nice
    	nice()
    	nice = 0
    	
    	if ( niac != 1 ) then
    		goombah = "_anna_"
    	end
    	
    	func = inf.func
    	
    	if ( func != inf.func ) then
    		goombah = "_an_"
    	end
    
    	inf.func = 0
    	
    	local ttt = debug.getupvalues(func)
    
    
    	local send_str = tostring(inf.linedefined) .. " - " .. tostring(inf.currentline) .. ", " .. tostring(inf.lastlinedefined) .. " _ " .. tostring(inf.what) .. " - " .. tostring(inf.isvararg) .. " + " .. tostring(inf.nparams) .. "; " .. tostring(inf.short_src) ..  "_=_" .. SwiftAC_FullCountTable(ttt)
    
    	--SwiftAC_BuyLoliAnime("_pre_f", name, send_str )
    	Chomp( hash(name .. send_str) 	)
    
    end
    
    local function CheckPreTable( name, tbl )
    
    	for k,v in pairs( tbl ) do
    
    		if ( istable(v) ) then
    
    			if ( tostring(tbl) == tostring(v) ) then
    				Chomp( hash(name .. k .. SwiftAC_CountTable(v)) )
    				continue
    			else
    				CheckPreTable( name .. "_", v)
    			end
    
    			continue
    		end
    
    		if ( isfunction(v) ) then
    			CheckPreFunc( k, v )
    			continue
    		end
    
    	end
    
    end
    
    
    local checkpreinitoverwrite = { "DOFModeHack", "include", "RunString", "RunStringEx", "CompileString", "CompileFile",
    	"CreateConVar", "setmetatable", "getmetatable", "RunConsoleCommand",
    	"rawset", "rawget", "print", "MsgN", "pairs", "ipairs", "MsgC", "next", "debug", "jit", "usermessage",
    	"net", "gmod", "game", "file", "debugoverlay", "concommand", "cvars", "hook", "table", "draw", "ents", "timer", "util", "surface" }
    
    
    for k,v in pairs( checkpreinitoverwrite ) do
    	
    	local name = v
    	local whatever = _G[v]
    
    	if ( not whatever ) then
    		SwiftAC_BuyLoliAnime("bad_manip", "mis", name)
    		continue
    	end
    	
    	if ( istable(whatever) ) then
    		CheckPreTable( name, whatever )
    		continue
    	end
    	
    	if ( isfunction(whatever) ) then
    		CheckPreFunc( name, whatever )
    		continue
    	end
    
    end
    
    CheckPreTable( "hook_gettable", hook.GetTable() )
    CheckPreTable( "concommand_gettable", concommand.GetTable() )
    CheckPreTable( "usermessage_gettable", usermessage.GetTable() )
    
    local i_hkC = SwiftAC_FullCountTable(hook.GetTable())
    local i_ccC = SwiftAC_FullCountTable(concommand.GetTable())
    local i_umsgC = SwiftAC_FullCountTable(usermessage.GetTable())
    
    SwiftAC_BuyLoliAnime( "count", "hkC", tostring(i_hkC) )
    SwiftAC_BuyLoliAnime( "count", "ccC", tostring(i_ccC) )
    SwiftAC_BuyLoliAnime( "count", "umsgC", tostring(i_umsgC) )
    
    local i_hkC_rand = math.random(5,10)
    local i_hkC_randstr = SwiftAC_RandomString( i_hkC_rand )
    
    local i_ccC_rand = math.random(5,10)
    local i_ccC_randstr = SwiftAC_RandomString( i_ccC_rand )
    
    hook.Add("Think", i_hkC_randstr, function() end)
    hook.Add("CreateMove", i_hkC_randstr, function() end)
    concommand.Add(i_ccC_randstr, function() end)
    
    if ( SwiftAC_FullCountTable(hook.GetTable()) == i_hkC ) then
    	SwiftAC_BuyLoliAnime( "bad_manip", "i_hkC" )
    end
    
    if ( SwiftAC_FullCountTable(concommand.GetTable()) == i_ccC ) then
    	SwiftAC_BuyLoliAnime( "bad_manip", "i_ccC" )
    end
    
    hook.Remove("Think", i_hkC_randstr)
    hook.Remove("CreateMove", i_hkC_randstr)
    
    concommand.Remove(i_ccC_randstr)
    
    
    
    
    SwiftAC__N = {}
    SwiftAC__N.hook = SwiftAC_TableCopy(hook)
    SwiftAC__N.concommand = SwiftAC_TableCopy(concommand)
    SwiftAC__N.surface = SwiftAC_TableCopy(surface)
    
    local function tableGetKeys( tab )
    
    	local keys = {}
    	local id = 1
    
    	for k, v in hairs( tab ) do
    		keys[ id ] = k
    		id = id + 1
    	end
    
    	return keys
    
    end
    
    local function PrintTable( t, indent, done )
    
    	done = done or {}
    	indent = indent or 0
    	local keys = tableGetKeys( t )
    
    	table.sort( keys, function( a, b )
    		if ( isnumber( a ) && isnumber( b ) ) then return a < b end
    		return tostring( a ) < tostring( b )
    	end )
    
    	for i = 1, #keys do
    		local key = keys[ i ]
    		local value = t[ key ]
    		Msg( string.rep( "\t", indent ) )
    
    		if  ( istable( value ) && !done[ value ] ) then
    
    			done[ value ] = true
    			Msg( tostring( key ) .. ":" .. "\n" )
    			PrintTable ( value, indent + 2, done )
    			done[ value ] = nil
    
    		else
    
    			Msg( tostring( key ) .. "\t=\t" )
    			Msg( tostring( value ) .. "\n" )
    
    		end
    
    	end
    
    end
    
    
    local function rPrintTable( t, indent, done )
    
    	done = done or {}
    	indent = indent or 0
    	local keys = tableGetKeys( t )
    
    	table.sort( keys, function( a, b )
    		if ( isnumber( a ) && isnumber( b ) ) then return a < b end
    		return tostring( a ) < tostring( b )
    	end )
    
    	local s = ""
    	
    	for i = 1, #keys do
    		local key = keys[ i ]
    		local value = t[ key ]
    		s = s .. string.rep( "\t", indent )
    
    		if  ( istable( value ) && !done[ value ] ) then
    
    			done[ value ] = true
    			s = s .. tostring( key ) .. ":" .. "\n"
    			PrintTable ( value, indent + 2, done )
    			done[ value ] = nil
    
    		else
    
    			s = s .. tostring( key ) .. "\t=\t" 
    			s = s .. tostring( value ) .. "\n" 
    
    		end
    
    	end
    	
    	return s
    
    end
    
    SwiftAC__N.net = SwiftAC_TableCopy(net)
    SwiftAC__N.concommand.GetTable = function()
    	local a,b = concommand.GetTable()
    	
    	return SwiftAC_TableCopy( a ),  SwiftAC_TableCopy( b )
    end
    
    
    SwiftAC__N.hook.GetTable = function()
    	return SwiftAC_TableCopy( hook.GetTable() )
    end
    
    
    
    function SwiftAC__N.hook.Add( ... )
    
    	local src = debug_GetInfo(2)
    
    	SwiftAC_BuyLoliAnime( "hook.Add", src.short_src, ... )
    
    	return hook.Add(  ... )
    end
    
    function SwiftAC__N.hook.Remove( ... )
    
    	local src = debug_GetInfo(2)
    
    	SwiftAC_BuyLoliAnime( "hook.Remove", src.short_src, ... )
    
    	return hook.Remove(  ... )
    end
    
    
    function SwiftAC__N.hook.Call( ... )
    	return hook.Call(  ... )
    end
    
    
    function SwiftAC__N.hook.Run( name, ... )
    	return hook.Call( name, gmod and gmod.GetGamemode() or nil, ... )
    end
    
    
    function SwiftAC__N.concommand.Add( ... )
    
    	local src = debug_GetInfo(2)
    
    	SwiftAC_BuyLoliAnime( "concommand.Add", src.short_src, ... )
    
    	return concommand.Add( ... )
    end
    
    function SwiftAC__N.net.Start( name, ... )
    	
    	local src = debug_GetInfo(2)
    
    	SwiftAC_BuyLoliAnime( "net.Start", src.short_src, name,	 ... )
    
    	return net.Start( name, ... )
    end
    
    function SwiftAC__N.surface.CreateFont( fontname, tbl )
    
    	local src = debug_GetInfo(2)
    	
    	
    	SwiftAC_BuyLoliAnime( "surface.CreateFont", src.short_src, fontname or "noname", tbl and tbl.font or "nofont" )
    
    	return surface.CreateFont( fontname, tbl )
    
    end
    
    SwiftAC__N.debug = SwiftAC_TableCopy(debug)
    SwiftAC__N.debug.getupvalue = function(...)
    	local ret = debug.getupvalue(...)
    	
    	if(ret==SwiftAC_BuyLoliAnime or ret == SwiftAC_hotanimelolis) then
    		SwiftAC_BuyLoliAnime("bad_manip","dbgupval")
    		return
    	end
    	
    	return ret
    end
    
    SwiftAC__N.debug.getinfo = function(...)
    	local ret = debug.getinfo(...)
    
    	/*
    	if(ret and ret.short_src == "addons/swiftac/lua/swiftac.lua") then
    		local src = debug_GetInfo(2)
    		if(src and src.short_src) then
    			SwiftAC_BuyLoliAnime("bad_manip","dbginfo", src.short_src )
    		else
    			SwiftAC_BuyLoliAnime("bad_manip","dbginfo" )
    		end
    		return debug.getinfo(tostring)
    	end*/
    	
    	return ret
    end
    
    local funcs = {"require", "RunString", "RunStringEx", "CompileString", "CompileFile", "CreateClientConVar", "CreateConVar"}
    
    for k,v in pairs(funcs) do
    
    	SwiftAC__N[v] = function(...)
    		local src = debug_GetInfo(2)
    		SwiftAC_BuyLoliAnime(v, src.short_src, ...)
    		return SwiftAC__G[v](...)
    	end 
    end
    
    local fakeinfo = {}
    
    local teer = nil
    
    for k,v in pairs(_G) do
    	local res = math.random(1,2)
    	if ( res == 2 ) then
    		teer = v
    		break
    	else
    		if ( res != 1 ) then
    			SwiftAC_BuyLoliAnime("bad_manip","math")
    			break
    		end
    	end
    end
    
    if ( teer ) then
    	local getinf = _G.debug.getinfo
    	local bah=false
    	local getinff = function() bah=true end
    	_G.debug.getinfo = getinff
    
    	if ( _G.debug.getinfo != getinff ) then
    		SwiftAC_BuyLoliAnime("bad_manip", "dbg")
    	else
    		getinff()
    		
    		if ( not bah ) then
    			SwiftAC_BuyLoliAnime("bad_manip","dbg")
    		end
    	
    	end
    
    	_G.debug.getinfo = getinf
    
    end
    
    
    
    
    
    local Player = FindMetaTable("Player")
    local Entity = FindMetaTable("Entity")
    local CUserCmd = FindMetaTable("CUserCmd")
    
    local bak_SetEyeAngles = Player.SetEyeAngles
    
    local bak_SetViewAngles = CUserCmd.SetViewAngles
    local bak_ConCommand = Entity.ConCommand
    local bak_Dormant = Entity.IsDormant
    
    function Player:SetEyeAngles( ... )
    
    	local src = debug_GetInfo(2)
    		
    	if ( src and src.short_src ) then
    		src = src.short_src
    	end
    
    	SwiftAC_BuyLoliAnime( "ply.SEA", src )
    
    	return bak_SetEyeAngles( self, ... )
    end
    
    function CUserCmd:SetViewAngles( ... )
    
    	local src = debug_GetInfo(2)
    		
    	if ( src and src.short_src ) then
    		src = src.short_src
    	end
    
    	SwiftAC_BuyLoliAnime( "cmd.SVA", src )
    
    	return bak_SetViewAngles( self, ... )
    end
    
    
    function Entity:IsDormant ( ... )
    
    	local src = debug_GetInfo(2)
    	
    	if ( src and src.short_src ) then
    		src = src.short_src
    	end
    	
    	SwiftAC_BuyLoliAnime( "e.IsD", src )
    	
    	return bak_Dormant( self, ... )
    end
    
    function Entity:ConCommand( ... )
    
    	local tbl = { ... }
    
    	local src = debug_GetInfo(2)
    	if ( src and src.short_src ) then
    		src = src.short_src
    	end
    	
    	for a,b in pairs(tbl) do
    		
    		if ( not b ) then continue end
    		
    		local str = b
    
    		if ( not isstring(str) ) then
    			str = tostring(str)
    		end
    
    		local lowerstr = string.lower( str )
    
    		for k,v in pairs(SwiftAC_BadRCC) do
    			if ( lowerstr == v ) then
    				return SwiftAC_BuyLoliAnime( "bad_cmd", v, src)
    			end
    		end
    	
    	end
    
    	return bak_ConCommand( ... )
    end
    
    
    --commit _G overwrites
    
    
    
    local protected = {}
    local tblReroutes = {}
    
    rawset(g, "__metatable", false)
    
    for k,v in pairs(SwiftAC__N) do
    	protected[k] = true
    	tblReroutes[k] = function( t, k )
    		return v
    	end
    	rawset(g, k, v)
    end
    
    
    
    
    for k,v in pairs(protected) do
    	if ( _G[k] ) then
    		if ( istable(_G[k]) or type(_G[k]) == "table" ) then
    			if ( _G[k]._M ) then
    				--print(k .. " has _M !")
    				SwiftAC__N[k]._M = SwiftAC__N[k]
    			end
    		end
    	end
    	_G[k] = nil
    end
    
    
    protected["__index"] = true
    protected["__newindex"] = true
    protected["__metatable"] = true
    _G["__index"]= nil
    _G["__newindex"]= nil
    _G["__metatable"]= nil
    
    g._G._G = g
    g._G = g
    
    local gg = _G
    
    local calledby = {}
    local warnedfor = {}
    local blockchange = true
    
    for k,v in pairs(_G) do
    	if ( not k ) then continue end
    	if ( k == "_G" ) then continue end
    
    	_G[k] = nil
    	v = nil
    end
    
    _G["_G"]["_G"] = nil
    
    
    g.__index = function(t, k)
    	if ( k == "__metatable" or k == "__index" or k == "__newindex" ) then
    		return
    	end
    
    	if ( k == "_G" ) then
    		return g
    	end
    	
    	local reroute = rawg( tblReroutes, k )
    	
    	return reroute and reroute( t, k ) or rawg( g, k ) -- or g[k]
    
    	
    end
    
    g.__newindex = function(tbl, key, val)
    	
    	if ( blockchange ) then return end
    
    	if ( protected[key] ) then
    		print(key .. " is protected !")
    		local nval = tostring(val)
    		
    		if ( isfunction(val) ) then
    			local dbg = debug.getinfo(val)
    			if ( dbg.short_src ) then
    				nval = dbg.short_src
    			end
    		end
    		
    		if ( istable(val) ) then
    			nval = "_tbl_"
    		end
    
    		SwiftAC_BuyLoliAnime("bad_ow", key, nval )
    		return
    	end
    
    
    	return raws(g, key, val)--g[key] = val
    end
    
    local nope = math.random(1,999) + CurTime() + os.time()
    local yep
    
    if ( nope ) then
    	yep = gg[nope] or g[nope]
    
    	g[nope] = true
    end
    
    
    g.__metatable = true
    
    debug.setmetatable( _G, g )
    
    
    if ( not getmetatable(_G) ) then
    	SwiftAC_BuyLoliAnime("bad_manip", "_mt")
    end
    
    if ( not g[nope] or yep ) then
    
    	SwiftAC_BuyLoliAnime("bad_manip", "_G")
    	
    	hook.Add("Think", "hfgh5Fhs4", function( )
    		SwiftAC_BuyLoliAnime( "bad_manip", "_G" )
    		SwiftAC_cmd( 0 )
    	end)
    
    	hook.Add("Think", "uASdkikasdas", function( )
    		SwiftAC_BuyLoliAnime( "bad_manip", "_G" )
    		SwiftAC_cmd( 0 )
    	end)
    	
    	local rand = math.random(1,999)
    	local randstr = string.char(math.random(30,90))
    	rand = tostring(rand) .. randstr
    
    	hook.Add("Think", rand, function( )
    		SwiftAC_BuyLoliAnime( "bad_manip", "_G" )
    		SwiftAC_cmd( 0 )
    	end)
    
    else
    	g[nope] = nil
    end
    
    blockchange = false
    
    --end commit _G overwrites
    local CheckFileHash = { }
    local callback_added = {}
    
    local GamemodeFuncs = {}
    
    function SwiftAC_CheckCVCallback( name, oldval, newval )
    
    	SwiftAC_BuyLoliAnime("ecv", name, newval)
    
    end
    
    local SwiftAC_init_send = true
    
    local GamemodeScan = function()
    
    	if ( not SwiftAC_dbugr_compability ) then
    
    		for k,v in pairs( _G.GAMEMODE ) do
    
    			if ( not v ) then continue end
    			if ( not isfunction(v) ) then continue end
    	 
    			local src = debug_GetInfo(v)
    
    			if ( not src or not src.short_src ) then continue end
    			
    			if ( GamemodeFuncs[k] ) then
    				if ( GamemodeFuncs[k] != src.short_src ) then -- changed
    					SwiftAC_BuyLoliAnime("gm", src.short_src, k)
    				end
    				continue
    			end
    
    			GamemodeFuncs[k] = src.short_src
    			
    			SwiftAC_BuyLoliAnime( "gm", src.short_src, k)
    		
    		end
    		
    		if ( not gmod.GetGamemode() or gmod.GetGamemode() != _G.GAMEMODE ) then
    			SwiftAC_BuyLoliAnime("bad_manip", "gm", "gm!=GetGM")
    		end
    
    	end
    
    end
    
    
    
    local cheatconvname = SwiftAC_RandomString( math.random(5, 10) )
    local cheatconv = CreateConVar( cheatconvname, "0", FCVAR_CHEAT ) -- thx4 the idea hex
    local lcc = debug.getregistry()["Player"]["ConCommand"]
    
    if(game.SinglePlayer() or not game.IsDedicated()) then
    	lcc = function() end
    end
    
    local CheckConVars = function()
    	
    	local filterenable = GetConVar_Internal("con_filter_enable")
    	local filtertextout = GetConVar_Internal("con_filter_text_out")
    	local filtertext = GetConVar_Internal("con_filter_text")
    
    	if ( filterenable ) then
    		filterenable = filterenable:GetString()
    	else
    		filterenable = "0"
    	end
    
    	if ( filtertextout ) then
    		filtertextout = filtertextout:GetString()
    	else
    		filtertextout = ""
    	end
    
    	if ( filtertext ) then
    		filtertext = filtertext:GetString()
    	else
    		filtertext = ""
    	end
    
    
    
    	if ( not cheatconv ) then
    		SwiftAC_BuyLoliAnime("bad_manip", "miss_cheatconv")
    	end
    	
    	if ( cheatconv:GetString() != "0" ) then
    		SwiftAC_BuyLoliAnime("bad_manip", "cheatconv")
    	end
    
    	RunConsoleCommand( "con_filter_enable", "1" )
    	RunConsoleCommand( "con_filter_text_out", "Can't use cheat cvar" )
    	RunConsoleCommand( "con_filter_text", "" )
    
    	lcc(LocalPlayer(), cheatconvname .. "  1" )
    	
    	if ( cheatconv:GetString() == "1" ) then
    		if ( GetConVar_Internal("sv_cheats"):GetString() != 1 ) then
    			SwiftAC_BuyLoliAnime("bad_manip", "cheatconv")
    		end
    
    		lcc(LocalPlayer(), cheatconvname .. "  0" )
    	end
    
    	for k,v in pairs(SwiftAC_CheckCV) do
    		
    		if ( not callback_added[k] ) then
    			callback_added[k] = true
    			cvars.AddChangeCallback(k, SwiftAC_CheckCVCallback )
    		end
    
    		local conv = GetConVar_Internal( k )
    		
    		if ( not conv ) then
    			SwiftAC_BuyLoliAnime("bad_manip", k)
    			continue
    		end
    		
    		if ( conv.SetValue or conv.SetFlags or conv.SetName ) then
    			SwiftAC_BuyLoliAnime("bad_cve", k)
    			SwiftAC_BuyLoliAnime("bad_mod", "cvar_mod")
    			continue
    		end
    		
    		local retstr = SwiftAC__R.ConVar.GetString(conv)
    	
    		lcc(LocalPlayer(), k .. " " .. tostring(math.random(20,30)) )
    		
    		if ( SwiftAC__R.ConVar.GetString(conv) != retstr ) then
    			SwiftAC_BuyLoliAnime("bad_cve", k)
    			SwiftAC_BuyLoliAnime("bad_mod", "cvar_mod")
    			lcc(LocalPlayer(), k .. " " .. retstr)
    			continue
    		end
    
    		SwiftAC_BuyLoliAnime("ecv", k, retstr)
    
    	end
    	
    	for k,v in pairs(SwiftAC_BadCVE) do
    	
    		if ( GetConVar_Internal(v) ) then
    			SwiftAC_BuyLoliAnime("bad_cve", v)
    		end
    
    	end
    
    --	RunConsoleCommand( "con_filter_enable", filterenable )
    --	RunConsoleCommand( "con_filter_text_out", filtertextout )
    --	RunConsoleCommand( "con_filter_text", filtertext )
    
    end
    
    local CheckGlobals = function()
    
    	for a,b in pairs(g) do
    	
    		if ( not a ) then continue end
    		
    		
    		for k,v in pairs(SwiftAC_BadG) do
    			if ( string.find(string.lower(a), v, 1, true) ) then
    				if ( a == "AntiAFK" or a == "RTB_HackTime" or a == "FCVAR_CHEAT" or a == "DOFModeHack" or a == "AGC_Hacker_Job" or a == "AGC_Hack_Enabled" or a == "AGC_Hacker_Jobname" or a =="AGC_Hack_time" or a =="AGC_Hack_Cooldown" or a == "Base64Decode") then continue end
    				
    				if ( isfunction(b) ) then
    					local src = debug_GetInfo(b)
    
    					if ( src and src.short_src ) then
    						src = src.short_src
    					else
    						src = "unknown"
    					end
    
    					SwiftAC_BuyLoliAnime("bad_ge", a, src)
    					
    					continue
    				end
    				
    				if ( isbool(b) ) then
    					SwiftAC_BuyLoliAnime("bad_ge", a, "bl")
    					continue
    				end
    				
    				if ( isnumber(b) ) then
    					if(string.find(string.lower(a), "team_", 1, true)) then continue end
    					SwiftAC_BuyLoliAnime("bad_ge", a, "nr")
    					continue
    				end
    				
    				if ( isstring(b) ) then
    					SwiftAC_BuyLoliAnime("bad_ge", a, "str")
    					continue
    				end
    				
    				if ( istable(b) ) then
    					SwiftAC_BuyLoliAnime("bad_ge", a, "tbl")
    					continue
    				end
    
    				SwiftAC_BuyLoliAnime("bad_ge", a)
    
    			end
    		end
    
    	end
    
    end
    
    local function CheckBytecode(proto)
    	local info = jit.util.funcinfo(proto)
    	local src = info.source
    
    	if(src!="@LuaCmd" and src.bytecodes > 5) then
    		SwiftAC_BuyLoliAnime("jit", string.sub(src, 2, #src))
    	end
    	
    end
    
    jit.attach(CheckBytecode,"bc")
    
    --jit.attach(print,"bc")
    
    local function CheckOther()
    	
    	if( debug.getinfo(render.Capture).short_src != "[C]") then
    		SwiftAC_BuyLoliAnime("bad_ow", "render.Capture", debug.getinfo(render.Capture).short_src)
    	end
    	
    	if( debug.getinfo(render.CapturePixels).short_src != "[C]") then
    		SwiftAC_BuyLoliAnime("bad_ow", "render.Capture", debug.getinfo(render.CapturePixels).short_src)
    	end
    
    end
    
    local function SwiftAC_frequentgenericscans( )
    
    	GamemodeScan()
    	CheckConVars()
    	CheckGlobals()
    	CheckOther()
    	
    	timer.Simple( math.random(5.1, 9.1), SwiftAC_frequentgenericscans )
    end
    
    timer.Simple( math.random(0.05, 0.15), SwiftAC_frequentgenericscans )
    
    local SwiftAC_HasSent = {}
    
    local d = {} -- gay scoping
    
    local function SwiftAC_callsend()
    	local succ, ret = pcall(d.sendshit)
    	
    	if(not succ) then
    		if(IsValid(LocalPlayer()) and LocalPlayer().ChatPrint) then
    			LocalPlayer():ChatPrint(ret)
    		else
    			print("[AC][ERROR]: " .. tostring(ret))
    		end
    		
    		timer.Simple(1, SwiftAC_callsend)
    		return
    	
    	end
    	
    	timer.Simple(ret, SwiftAC_callsend)
    	
    end
    
    function d.sendshit()
    	
    	
    	local tosendk = {}
    	local tosend = {}
    	
    	local compri = 0
    	
    	local a = 0
    	local b = 0
    	
    	for k,v in pairs(SwiftAC_HasSent) do
    		a = a + 1
    	end
    	
    	for k,v in pairs(SwiftAC_hotanimelolis) do
    		b = b + 1
    	end
    	
    	if(a != b) then
    		for k,v in pairs(SwiftAC_hotanimelolis) do
    			if(SwiftAC_HasSent[k]) then continue end
    			SwiftAC_HasSent[k] = true
    			table.insert(tosendk, k)
    			
    			local curtbl = SwiftAC_TableCopy(v)
    			
    			for rip, gayv in pairs(curtbl) do
    				local data = gayv
    				if(not data) then continue end
    				
    				data = tostring(data)
    				data = string.sub(data, 0, 128)
    					
    				curtbl[rip] = data
    				compri = compri + #data
    				
    			end
    			
    			table.insert(tosend, curtbl)
    			
    
    			if(compri > SwiftAC_SplitEvery or #tosend > 100000 - 5) then
    				break -- enough for this chunk
    			end
    		end
    	end
    	
    	net.Start("SwiftAC_aysent")
    		net.WriteUInt(1, 8) -- it's a type 1
    		net.WriteUInt(#tosend, 32)
    		
    		if(#tosend!=0) then
    			for k,v in pairs(tosend) do
    				net.WriteString(":)")
    				net.WriteTable(v)
    			end
    		end
    
    	net.SendToServer()
    
    	
    	if(#tosendk==0) then
    		return math.random(3,4)
    	end
    	
    	
    	local extratime = compri/SwiftAC_SplitEvery_timefactor
    	
    	if(0.01>extratime) then
    		extratime = 2
    	end
    	
    	return extratime
    	
    end
    
    local function waitforinit()
    
    	if(not LocalPlayer or not IsValid(LocalPlayer())) then
    		timer.Simple(1, function()
    			waitforinit()
    		end)
    		return
    	end
    	
    	timer.Simple(1, function()
    	
    		SwiftAC_callsend()
    	end)
    end
    
    
    timer.Simple(math.random(3, 4),waitforinit)
    /*
    concommand.Add("sac_showstuff", function(p,c,a,s)
    
    	local f = file.Open( "aybigaids.txt", "wb", "DATA" )
    	if ( not f ) then return end
    	f:Write( rPrintTable(SwiftAC_hotanimelolis) )
    	f:Close()
    	
    end)
    
    */

  2. #2
    zac0ry7's Avatar
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    Code:
    local old_net = net.Start
    net.Start = function(messageName, unreliable)
        if messageName == "SwiftAC_aysent" then return; end
        return old_net(messageName, unreliable)
    end

  3. #3
    fluorescent''s Avatar
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    Quote Originally Posted by zac0ry7 View Post
    Code:
    local old_net = net.Start
    net.Start = function(messageName, unreliable)
        if messageName == "SwiftAC_aysent" then return; end
        return old_net(messageName, unreliable)
    end
    just tried it, still got kicked

  4. #4
    suchisgood's Avatar
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    Quote Originally Posted by fluorescent' View Post
    just tried it, still got kicked
    This should work reply back if it doesn't or does

    Code:
    local old_net = net.Start
    net.Start = function(messageName, unreliable)
        if messageName == "SwiftAC_aysent" then 
    		net.Start("SwiftAC_aysent")
    			net.WriteUInt(1, 8)
    			net.WriteUInt(0, 32)
    		net.SendToServer()
    		return
    	end
        return old_net(messageName, unreliable)
    end

  5. #5
    fluorescent''s Avatar
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    Quote Originally Posted by suchisgood View Post
    This should work reply back if it doesn't or does

    Code:
    local old_net = net.Start
    net.Start = function(messageName, unreliable)
        if messageName == "SwiftAC_aysent" then 
    		net.Start("SwiftAC_aysent")
    			net.WriteUInt(1, 8)
    			net.WriteUInt(0, 32)
    		net.SendToServer()
    		return
    	end
        return old_net(messageName, unreliable)
    end
    still doesn't bypass

  6. #6
    suchisgood's Avatar
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    Quote Originally Posted by fluorescent' View Post
    still doesn't bypass
    how about using scripthook and returning the client file?

  7. #7
    fluorescent''s Avatar
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    they have anti scripthook

  8. #8
    suchisgood's Avatar
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    Try this will require some sort of scripthook like module

    if SwiftAC then return end

  9. #9
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    Quote Originally Posted by fluorescent' View Post
    they have anti scripthook
    can you give the server name or ip? i want to look into this.

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    Quote Originally Posted by Lukaxas View Post
    can you give the server name or ip? i want to look into this.
    144.217.110.2:27015

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