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  1. #1
    Legendary_Tomasz's Avatar
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    Smile Warrock Addresses - Updated Every Time - = Starting from 10/08/2013=

    Hello Guys ,

    It's me again LOL. I abandoned my old thread with addies cos I didn't have time <Adult Life>
    I decide to update this one after every update since I have more time
    So Enjoy !

    Addresses from : 08-07-2013
    #define ADR_PLAYERPOINTER 0xAED33C
    #define ADR_SERVERPOINTER 0xAE7B04
    #define ADR_HEALTHPOINTER 0x31FB8
    #define ADR_REMOTEPOINTER 0xB6F6F0
    #define ADR_VIEWANGELS 0xAE6BB0
    #define ADR_DEVICEPOINTER 0x8CA344
    #define ADR_BASEPOINTER 0xB1FCC8
    #define ADR_STATEPOINTER 0xAED364
    #define ADR_WEAPONPOINTER 0xB0BD28
    #define ADR_VEHICLEPOINTER 0xAE6D1C
    #define ADR_VEHICLEPOINTER2 0xAE6CB4
    #define ADR_GPUPOINTER 0x8CA344
    #define ADR_ZOMBIEMAPPOINTER 0xAE6FBC
    #define ADR_BOMBPOINTER 0xAED95C
    #define ADR_WARROCKHWID 0xAE6BAC
    #define ADR_GEARBASE 0xB0BD20
    #define ADR_MATRIXPOINTER 0xA75478
    #define ADR_REMOTEVEHICLE 0xAE6CB4
    #define ADR_ROOMCLASS 0xAED950
    #define ADR_USERPOINTER 0xAE7B04
    #define ADR_USERBASE 0xAED95C
    //########################[ Address ]########################//
    #define ADR_QUICKPLANTDEFUSE 0xAE6BD4
    #define ADR_STARTSTAMINA 0x897CC0
    #define ADR_STAMINAROLL 0x897CC8
    #define ADR_BONESHOT 0x8CE2E0
    #define ADR_BONESHOT2 0xB89CF0
    #define ADR_SPEED 0x8CD6B0
    #define ADR_NOSPAWNWAIT1 0xB89C24
    #define ADR_NOSPAWNWAIT2 0xB89C28
    #define ADR_NOSPAWNWAIT3 0xB89C2C
    #define ADR_NOBOUNDS1 0xB7F68C
    #define ADR_NOBOUNDS2 0xB7F690
    #define ADR_NOBOUNDS3 0xB7F69E
    #define ADR_SCOPE 0x938460
    #define ADR_SCOPESIZE 0x938468
    #define ADR_PLANTANYWHERE 0xAE6BEE
    #define ADR_DEFUSEANYWHERE 0x93847C
    #define ADR_STW 0xAE6FD4
    #define ADR_WUW 0xAF4164
    #define ADR_WTH 0x8C9E00
    #define ADR_GMWARNING 0xB1179C
    #define ADR_GMWARNINGIP 0xB1139C
    #define ADR_SUPERNOSPREAD 0x8CD318
    #define ADR_WEAPONGLOBAL1 0xB0BCE8
    #define ADR_WEAPONGLOBAL2 0xB603C0
    #define ADR_CLANTAG1 0xB0BCC8//*(PINT) 1
    #define ADR_CLANTAG2 0xB0BC84//*(PINT) 1
    #define ADR_CLANTAG3 0xB0BCD0//*(PINT) 1
    #define ADR_CLANTAG4 0xB0A74C//*(PINT) 1
    #define ADR_CLANTAG5 0xAA35A4//*(PINT) 1
    #define ADR_CLANTAG6 0xB2034C//(PCHAR)Name of Clan
    #define ADR_FASTAMMO 0xAF194C
    #define ADR_FASTHEALTH 0xAF1954
    //########################[ Offsets ]########################//
    #define OFS_X 0x10300
    #define OFS_Y 0x10310
    #define OFS_Z 0x10308
    #define OFS_GRAVITY_Y 0xC4B0
    #define OFS_GRAVITY_X 0xC4B8
    #define OFS_GRAVITY_Z 0xC4B4
    #define OFS_SLOT1 0x9F1E0
    #define OFS_SLOT2 0x9F1E1
    #define OFS_SLOT3 0x9F1E2
    #define OFS_SLOT4 0x9F1E3
    #define OFS_SLOT5 0x9F1E4
    #define OFS_SLOT6 0x9F1E5
    #define OFS_SLOT7 0x9F1E6
    #define OFS_SLOT8 0x9F1E7
    #define OFS_VIEW_X 0x101D4
    #define OFS_VIEW_Y 0x101DC
    #define OFS_VIEW_Z 0x101D8
    #define OFS_3DPLAYERVIEW 0x101A0
    #define OFS_WALKHEIGHT 0x8CD344
    #define OFS_INVISIBLE 0xB7E44
    #define OFS_FASTNADEBLAST 0x10114
    #define OFS_PITCH 0x101A8
    #define OFS_YAW 0x101C4
    #define OFS_WEAPONSTATE 0xC4D0
    #define OFS_WEAPON1 0x101EC
    #define OFS_WEAPON2 0x101EE
    #define OFS_WEAPON3 0x101F0
    #define OFS_NORECOIL1 0xC444
    #define OFS_NORECOIL2 0xC448
    #define OFS_NORECOIL3 0xC450
    #define OFS_NOSPREAD 0x10110
    #define OFS_NOFALLDAMAGE 0x102E8
    #define OFS_AUTOPLANT 0x10370
    #define OFS_AUTODEFUSE 0x10374
    #define OFS_AUTOSHOT 0x10386
    #define OFS_NODELAY 0xFAILED
    #define OFS_NORELOAD 0x1040D
    #define OFS_PLAYERSTATE 0xC4CC
    #define OFS_PLAYERSPEED 0x1010C
    #define OFS_WEAPONDAMAGE 0x14C0
    #define OFS_WEAPONDEFENCE 0x14C4
    #define OFS_WEAPONRANGE 0x14C8
    #define OFS_AMMONUMBER 0x14CC
    #define OFS_MAGAZINENUMBER 0x14D0
    #define OFS_WEAPONWHEIGHT 0x14EC
    #define OFS_GLOBALSIZE 0xB10
    #define OFS_PLAYERID 0xFAILED
    //########################[ Assembly ]########################//
    #define ASM_WARROCKCHECK1 0x51D15E
    #define ASM_WARROCKCHECK2 0x5DD412
    #define ASM_SELFCRC 0xFAILED
    #define ASM_WARROCKANTICRASH 0x51D15E
    #define ASM_QUICKPLANT 0x513058
    #define ASM_QUICKDEFUSE 0x50F158
    #define ASM_AUTOAMMO 0x507C52
    #define ASM_RADARGPS 0x59E57E
    #define ADR_AutoHeal1 0x00507D5B
    #define ADR_AutoHeal2 0x00507FC8
    #define ASM_MOVETOLOBBY 0x4E122C
    #define ASM_SNIPERAMMO 0x60D578
    #define ASM_ASSAULTAMMO 0x42B43E
    #define ASM_BACKTOLOBBY 0x4E0EB3
    #define ASM_MINEVIEW1 0x448498
    #define ASM_MINEVIEW2 0x448516
    #define ASM_UNLOXYGEN 0x509D98
    #define ASM_ESPHEALTH 0x45DB8D
    #define ASM_OPK1 0x40812B
    #define ASM_OPK2 0x408134
    #define ASM_OPK3 0x408130
    //########################[ Structs ]########################//
    struct CPlayer
    {
    BYTE _00[50244];//0x00
    FLOAT NoRecoil1;//0xC444
    FLOAT NoRecoil2;//0xC448
    FLOAT NoRecoil3;//0xC450
    BYTE _01[72];//0xC454
    BYTE Index;//0xC49C
    BYTE _02[27];//0xC49D
    FLOAT GravityX;//0xC4B8
    FLOAT GravityZ;//0xC4B4
    FLOAT GravityY;//0xC4B0
    BYTE _03[24];//0xC4B8
    INT WeaponState;//0xC4D0
    BYTE _04[15416];//0xC4D4
    FLOAT PlayerSpeed;//0x1010C
    FLOAT NoSpread;//0x10110
    FLOAT FastNadeBlast;//0x10114
    BYTE _05[20];//0x102EC
    FLOAT PosX;//0x10300
    BYTE _06[4];//0x10304
    float PosY;//0x10310
    BYTE _07[4];//0x10314
    float PosZ;//0x10300
    };
    CPlayer * GetLocalPlayer()
    {
    DWORD dwPlayerPointer = *(DWORD*)(0xAED33C);
    if ( dwPlayerPointer )
    {
    return ( CPlayer* )(dwPlayerPointer);
    }
    return ( 0 );
    }
    CPlayer * pLocalPlayer = GetLocalPlayer();
    struct CBase
    {
    CPlayer* pLocal;
    char* ExoduS[0x823B0];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0AED33C);
    Credits :

    CyberMask
    NoName
    R3D_L1n3
    Exodus
    Cyno
    King7
    Straqu az
    CyberRazzer
    Eagl3
    AeroMan
    Areys2nD
    Kazbah
    iKito
    Marekiarox
    Last edited by Legendary_Tomasz; 08-10-2013 at 11:46 AM.

  2. The Following 3 Users Say Thank You to Legendary_Tomasz For This Useful Post:

    lapada12 (08-17-2013),pusongbato (08-12-2013),RunDLLL (08-11-2013)

  3. #2
    F l a p J a c K ™'s Avatar
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    this is int nice could u add some dump too?

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  4. #3
    RunDLLL's Avatar
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    thanks a lot

  5. #4
    pusongbato's Avatar
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    THANKS FOR THIS...

  6. #5
    F l a p J a c K ™'s Avatar
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    so where's the update bro? and dump please ehehehe @Legendary_Tomasz

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  7. #6
    Legendary_Tomasz's Avatar
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    @flapjack is the Warrock was updated since 08-07-2013 ? If it was I don't have addresses yet so be patient.
    Sorry can't provide dumps

  8. #7
    AeroMan's Avatar
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    Goodjob! keep 'em coming!

  9. #8
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    Thumbs up

    I think there was Update so there we go.

    Addresses from : 08-11-2013

    //~~~~~~~~~~~~Pointers~~~~~~~~~~~~
    unsigned long ptrLocalPlayer = 0x00AED33C;
    unsigned long ptrRemotePlayer = 0x00B6F6F0;
    unsigned long ptrLocalServer = 0x00AE7B04;
    unsigned long ptrRemoteBase = 0x00B1FCC8;
    unsigned long ptrViewPort = 0x00AE6BB0;
    unsigned long ptrWeapon1 = 0x00B0BCE8;
    unsigned long ptrWeapon2 = 0x00B603C0;
    unsigned long ptrVehicle1 = 0x00AE6D1C;
    unsigned long ptrVehicle2 = 0x00AE6CB4;

    //~~~~~~~~~~~~Memory~~~~~~~~~~~~~
    unsigned long memWalkHeigth = 0x008CD390;
    unsigned long memClanTag1 = 0x00B0BCC8;
    unsigned long memClanTag2 = 0x00B0BC84;
    unsigned long memClanTag3 = 0x00B0BCD0;
    unsigned long memClanTag4 = 0x00B0BCCC;
    unsigned long memClanChat = 0x00AA35A4;
    unsigned long memClanName = 0x00B0BC88;
    unsigned long memSpeed = 0x008CD6B0;
    unsigned long memGlobalSpeed = 0x00AE6BD4;
    unsigned long memSTW = 0x00AE6FD4;
    unsigned long memBoneShot = 0x008CE2E0;
    unsigned long memNoBounds = 0x00B7F68C;
    unsigned long memNoSpawnWait = 0x00B89C24;
    unsigned long memPlantAnyWhere = 0x00AE6BEE;
    unsigned long memDefuseAnyWhere = 0x0093847C;

    //~~~~~~~~~~~~Binder~~~~~~~~~~~~~
    unsigned long adrClassBase = 0x00B20668;
    unsigned long adrSlotBase = 0x009E040;
    unsigned long adrWeaponBase = 0x00B0BD28;

    //~~~~~~~~~~~~Offsets~~~~~~~~~~~~~
    unsigned long ofsRecoil = 0x00C448;
    unsigned long ofsViewX = 0x00101D4;
    unsigned long ofsViewY = 0x00101D8;
    unsigned long ofsViewZ = 0x00101DC;
    unsigned long ofsPosX = 0x0010300;
    unsigned long ofsPosY = 0x0010308;
    unsigned long ofsPosZ = 0x0010310;
    unsigned long ofsPitch = 0x00101A8;
    unsigned long ofsYaw = 0x00101C4;
    unsigned long ofsNoFallDamage = 0x00102E8;
    unsigned long ofsGlobalSize = 0x00B10;
    unsigned long ofsLocalSize = 0x00A1DC;
    unsigned long ofsSlot1 = 0x009F1E0;
    unsigned long ofsSlot2 = 0x009F1E1;
    unsigned long ofsSlot3 = 0x009F1E2;
    unsigned long ofsSlot4 = 0x009F1E3;
    unsigned long ofsSlot5 = 0x009F1E4;
    unsigned long ofsSlot6 = 0x009F1E5;
    unsigned long ofsSlot7 = 0x009F1E6;
    unsigned long ofsSlot8 = 0x009F1E7;
    unsigned long ofsInvisible = 0x00B7E44;

    //~~~~~~~~~~~~Weapon Offsets~~~~~~~~~~~~~
    unsigned long ofsDamage = 0x0014C0;
    unsigned long ofsDefence = 0x0014C4;
    unsigned long ofsRange = 0x0014C8;
    unsigned long ofsAmmoNumber = 0x0014CC;
    unsigned long ofsMagazineNumber = 0x0014D0;
    unsigned long ofsEffectRange = 0x0014D4;
    unsigned long ofsParabola = 0x0014D8;
    unsigned long ofsSpeed = 0x0014E8;
    unsigned long ofsWeaponWheight = 0x0014EC;

    //~~~~~~~~~~~~Remote~~~~~~~~~~~~~
    unsigned long ofsRemoteName = 0x0063C;

    //~~~~~~~~~~~~Assembler~~~~~~~~~~~~~
    unsigned long asmNoHSKick = 0x004E0EBF; // PUSH 6400
    unsigned long asmStamina1 = 0x000; // 1 JMP
    unsigned long asmStamina2 = 0x000; // 1 JMP
    unsigned long asmStamina3 = 0x000; // 1 JMP
    unsigned long asmArtillery1 = 0x004F8351; // 2 NOPS
    unsigned long asmArtillery2 = 0x004F85C6; // 2 NOPS
    unsigned long asmArtillery3 = 0x00596C4B; // 1 JMP
    unsigned long asmArtillery4 = 0x005788C8; // 6 NOPS

    //~~~~~~~~~~~~Structs~~~~~~~~~~~~
    class CPlayer
    {
    public:
    CHAR _00[0x101A8];
    FLOAT fPitch;
    CHAR _01[0x18];
    FLOAT fYaw;
    CHAR _02[0xC];
    FLOAT fReadableX;
    FLOAT fReadableY;
    FLOAT fReadableZ;
    CHAR _03[0x120];
    FLOAT fWriteableX;
    CHAR _04[0x4];
    FLOAT fWriteableY;
    CHAR _05[0x4];
    FLOAT fWriteableZ;
    }; // => 0x10314

    class CWeapon
    {
    public:
    CHAR _00[0x14C0];
    DWORD dDamage;
    DWORD dDefence;
    DWORD dRange;
    DWORD dAmmoNum;
    DWORD dMagazineNum;
    DWORD dEffectRange;
    DWORD dParabola;
    CHAR _01[0xC];
    DWORD dShotSpeed;
    DWORD dWeight;
    }; // => 0x14F0

    class CBase
    {
    public:
    CPlayer* _Local;
    CHAR _00[0x823B0]
    CPlayer** _Remote;
    }; // => 0xB6F6F4

    CBase* _pBase = (CBase*)0x00AED33C;
    CPlayer* _pPlayer = (CPlayer*)0x00AED33C;
    Credits :
    xCyberAce

  10. #9
    n4n033's Avatar
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    Quote Originally Posted by Legendary_Tomasz View Post
    I think there was Update so there we go.

    Addresses from : 08-11-2013

    Credits :
    xCyberAce
    no update if you check it should be the same addresses, just some could be different because there are always wrong logs


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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    Legendary_Tomasz (08-15-2013)

  12. #10
    Legendary_Tomasz's Avatar
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    Addresses from : 06-19-2013

    (Bypass Only)

    0x87CB0 // EHSVC
    0x0A238 // EHSVC
    0xA692E // EHSVC
    0xA9450 // EHSVC
    0x51CFF2 // WarRock
    0x5DB992 // WarRock

  13. #11
    n4n033's Avatar
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    Quote Originally Posted by Legendary_Tomasz View Post
    Addresses from : 06-19-2013

    (Bypass Only)

    0x87CB0 // EHSVC
    0x0A238 // EHSVC
    0xA692E // EHSVC
    0xA9450 // EHSVC
    0x51CFF2 // WarRock
    0x5DB992 // WarRock
    the 2 lasts are outdated


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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    Legendary_Tomasz (08-15-2013)

  15. #12
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by n4n033 View Post
    the 2 lasts are outdated
    how to bypass warrock sir?

    ---------- Post added at 07:58 AM ---------- Previous post was at 07:57 AM ----------

    Quote Originally Posted by Legendary_Tomasz View Post
    Addresses from : 06-19-2013

    (Bypass Only)

    0x87CB0 // EHSVC
    0x0A238 // EHSVC
    0xA692E // EHSVC
    0xA9450 // EHSVC
    0x51CFF2 // WarRock
    0x5DB992 // WarRock
    how to bypass?

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  16. #13
    n4n033's Avatar
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    Quote Originally Posted by F l a p J a c K ™ View Post
    how to bypass warrock sir?

    ---------- Post added at 07:58 AM ---------- Previous post was at 07:57 AM ----------



    how to bypass?
    Ah ah it's a secret ;P


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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    Legendary_Tomasz (08-20-2013),TrAdEMaRc (08-17-2013)

  18. #14
    Legendary_Tomasz's Avatar
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    Thumbs up

    Quote Originally Posted by n4n033 View Post
    Ah ah it's a secret ;P
    Way to go my friend yeahh


    Quote Originally Posted by F l a p J a c K ™ View Post
    how to bypass warrock sir?

    ---------- Post added at 07:58 AM ---------- Previous post was at 07:57 AM ----------



    how to bypass?
    It's kinda private yeap and yeah it's not only copy and paste cos it's complicated.

    ================================================== ================================================== ========
    Undetected Bypass by FairyTail and BlackLegend <= Right addresses
    Bypass from : 08-18-2013

    ==========ADDYS==========
    unsigned long asmCallback2 = 0x000AC28;
    unsigned long asmNanoScan1 = 0x00AD6F5;
    unsigned long asmNanoScan2 = 0x00AABBE;
    unsigned long asmDetection1 = 0x00331FD;
    unsigned long asmDetection2 = 0x000AB90;
    ==========SOURCE==========
    pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmCallback2 ), (BYTE *)"\x74\x15",2);
    pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan1 ), (BYTE *)"\x03\xD2",2);
    pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan2 ), (BYTE *)"\xB8\x00\x00\x00\x00",5);
    pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection1 ), (BYTE *)"\xC2\x04\x00",3);
    pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection2 ), (BYTE *)"\x90\x90",2);
    Enjoy ! and remember to press Thanks not just say it

  19. #15
    TrAdEMaRc's Avatar
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    Quote Originally Posted by Legendary_Tomasz View Post


    Way to go my friend yeahh




    It's kinda private yeap and yeah it's not only copy and paste cos it's complicated.

    ================================================== ================================================== ========
    Undetected Bypass by FairyTail and BlackLegend <= Right addresses
    Bypass from : 08-18-2013





    Enjoy ! and remember to press Thanks not just say it
    Flap Jack is just gonna copy/paste it and try it on PH which won't work

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