Code:
void CMainHack::ProcessAntiKick(AavaPawn *avaPawn, AavaPlayerReplicationInfo *pTargetPRI)
{
	AavaGameReplicationInfo *GRI;

	if (this->m_bAntiKick)
	{
		GRI = avaPawn->WorldInfo ? Cast<AavaGameReplicationInfo>(avaPawn->WorldInfo->GRI) : NULL;
		if (GRI != NULL)
			GRI->RequestKickVote(avaPawn->LocalPC, pTargetPRI, 1);		
	}
}
Anti-Kick is still available, but need to sending a packet or directly calling the function from memory.