Private Server
Realm of the Mad God private servers are pretty generic, to put it bluntly. They all follow the concept of the original game with a cluster of highly customized and often imbalanced content. I've always thought that servers should focus on originality and a desire to add new elements to the game that don't currently exist in production; but as far as I am concerned, servers tend to focus on regurgitating the same content, lacking any imagination and desire. Throughout the past couple of weeks, I've been working on a new type of server, a server that would change a lot of the core aspect of the game entirely.
GOAL
I plan to replicate a classic MMORPG feel into the game. A game that is a lot slower-paced with exploration and advancement as its main selling points. I plan to remove the core concepts such as PermaDeath, Varieties in the individual classes, Stats, Worlds, Realms, and more.I plan to introduce a lot of new features such as immersive quests, sub-classes, skills, more combat variety, and more.
STAGE 1
Removing and Remaking
In this stage, I'll be focusing on removing and remaking a lot of the core features of the game such as death, currency, pets, realm, stats, classes, etc.
STAGE 2
Implementing Core Concepts
I don't wanna fking type anymore.
STAGE 3
Reworking UI and Sprites
I don't wanna fking type anymore.
STAGE 4
Adding Content
I don't wanna fking type anymore.
I'll be updating everything on this thread in a weekly/bi-weekly manner.
This is a solo project as of now, so progress might be on the slow side.