Code:
CreateElevator((-66, -75, -142), (-1244, -120, -173), (0, 180, 0));
CreateElevator((-1722, -991, -96), (13030, -13414, -241), (0, 270, 0));
CreateGrids((11290, -14291, -182), (11415, -14353, -182), (0, 0, 0));
CreateWalls((11415, -14291, -182), (11415, -14353, -140));
CreateRamps((11106, -14317, -219), (11261, -14317, -187));
CreateWalls((9795, -14442, -240), (9450, -14442, -85));
CreateWalls((9450, -14442, -240), (9450, -14700, -85));
CreateWalls((9450, -14700, -240), (9795, -14700, -85));
CreateGrids((9795, -14442, -129), (9553, -14700, -129), (0, 0, 0));
CreateRamps((9485, -14513, -240), (9485, -14693, -132));
CreateDoors((9795, -14571, -90), (9795, -14571, -222), (90, 0, 0), 8, 2, 5, 50);
CreateRamps((9450, -14450, -93), (9195, -14450, -40));
CreateRamps((9450, -14696, -93), (9195, -14696, -40));
CreateGrids((9195, -14442, -35), (9140, -14705, -35), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (11394, -14318, -120), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 0, 0);