Code:
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* | Buscar Endereços Combat Arms | *
* | Logger Coder.Dias | *
* Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK *
* KssioBR , Gellin, Fenix *
********************************************************
[19:15:51] => Entry Points(Esperando Os Módulos)
CShell .EntryPoint 0x37101000
CShell .CodeSize 0x611C00
CShell .CodeOffset 0x1000
Engine .EntryPoint 0x461000
Engine .CodeSize 0x2C2400
Engine .CodeOffset 0x1000
ClientFX .EntryPoint 0x7820000
ClientFX .CodeSize 0x58000
ClientFX .CodeOffset 0x1000
[19:16:03] => Engine.exe
#define DeviceGame 0x8D1390
#define LTClientEXE 0x48FE40
#define WorldToScreen 0x49BEB0
#define CursorCenter 0x7A917C
#define SendToServer 0x47A7E0
#define Start3DEngine 0x53DCEF
#define BeginSceneEngine 0x599EE2
#define Endscene 0x59B073
#define PresetEngine 0x648936
#define DipEngine 0x64B8ED
#define DrawPrimitive 0x7C518C
#define IntersectSegment 0x477627
[19:16:03] => CShell.dll
#define GameStatus 0x3799C204 // We11
#define LTClientDLL 0x37983824
#define MTBWCRET
#define EspName1 0x371223CC
#define EspName2 0x371223FA
#define WeaponMgr 0x379EC834
#define GCS 0x379C2DF0
#define PlayerByIndex 0x371A3230
#define PlayerMgr 0x379C2E54
#define PlayerStatus 0x379A28E8
#define ClientInfoMgr 0x379835D0
#define LocalPlayer 0x371A3C50
#define SuperBullets 0x3745BD76
#define NoReload 0x37461837
#define NoRecoil 0x37364BB8
#define RemoteKill1 0x37461BE1
#define RemoteKill2 0x37461BE2
#define RemoteKill3 0x37461F71
#define RemoteKill4 0x37461F72
#define WeaponRange1 0x37461AB9
#define WeaponRange2 0x37461E49
#define RapidFire 0x374625AF
#define UnlAmmo 0x374583D7
#define CameraUpdate 0x37367EBF
#define LTCommon 0x379F4D50
#define GetFontHandle 0x3737E190
#define GetConsoleInt 0x373BA880
#define BuildFont 0x375B9DE0
#define FillFont 0x375BAAA1
#define FontECX 0x379EC710
#define LTCSBase 0x37983808
#define LocalPtr 0x379F2E0C
#define CVar 0x373BAA50 // J
#define ForceFPS 0x379838C0
[19:16:04] => PushToConsole Adress
#define PickUp 0x379778FC
#define SuperJump 0x3796FD04
#define BaseMoveAccel 0x3796FBE4
#define StartAccel 0x3796FC08
#define MaxAccel 0x3796FC2C
#define AccelInc 0x3796FC50
#define WalkVel 0x3796FC74
#define FRunVel 0x3796FC98
#define BRunVel 0x3796FCBC
#define SRunVel 0x3796FCE0
#define DuckVel 0x3796FD28
#define FlyHack 0x3796F8A8
#define FPS 0x3796E7DC
#define Tracers 0x3797AF4C
[19:16:05] => ClientFX.fxd
#define ClientFX 0x6AF34
[19:16:05] => Escaneamento Dos Endereços Finalizados .
[19:16:06] => Ponteiros
.cLTModel 0x7b7928
.DrawPrim1 0x729f64
.DrawPrim2 0x6db095e4
.cLTBase 0x798540
.GameClientShell 0x379838c0
.cCharacterFX 0x379A2E14
.ClientInfoMgr 0x379a324c
.PlayerManager 0x379a28b8
.cLTClient 0x728084
.Local 0x379f2e0c
[19:16:06] => Escaneamento Dos Ponteiros Finalizados .