Coder.DiasII (10-15-2013),Jason` (10-17-2013),TokolocoSK (10-15-2013)
Class:
Define:Code://Generated using ReClass by DrUnKeN ChEeTaH class cConsoles; class cConsoles { public: char unknown0[4]; //0x0000 float ShowFps; //0x0004 char unknown8[4400]; //0x0008 float PlayerGravity; //0x1138 char unknown4412[824]; //0x113C float BaseMoveAccel; //0x1474 char unknown5240[32]; //0x1478 float StartAccel; //0x1498 char unknown5276[32]; //0x149C float MaxAccel; //0x14BC char unknown5312[32]; //0x14C0 float AccelInc; //0x14E0 char unknown5348[32]; //0x14E4 float WalkVel; //0x1504 char unknown5384[32]; //0x1508 float FRunVel; //0x1528 char unknown5420[32]; //0x152C float BRunVel; //0x154C char unknown5456[32]; //0x1550 float SRunVel; //0x1570 // char unknown5492[32]; //0x1574 float JumpVel; //0x1594 char unknown5528[32]; //0x1598 float DuckVel; //0x15B8 char unknown5564[30392]; //0x15BC float ActivationDistance; //0x8C74 char unknown35960[2684]; //0x8C78 float ShowFirePath; //0x96F4 }; //By Code64 [Code RED] - [CABR] -> 05/10/2013 || Black Diamond - [CAmerican] -> 14/10/2013
access:Code:#define Addr_Consoles 0x37933050 cConsoles* pConsoles;
Example use:Code:pConsoles = (cConsoles*)Addr_Consoles;
Code:int Var; if( Var ) { /*On*/ pConsoles->ShowFps = 1.0f; } else { /*Off*/ pConsoles->ShowFps = 0.0f; }Credits: Code64 (Code RED) || Black Diamond - Update - [CAmerican] || Coder.DiasII -> Posted CShell
Thanks: xCyniu -> The first post addressess
Last edited by Black Diamond; 10-14-2013 at 12:36 PM.
Coder.DiasII (10-15-2013),Jason` (10-17-2013),TokolocoSK (10-15-2013)
Coder.DiasII (10-14-2013)
Here's some ptc commands iv been tinkering with lol
i seen them in a rez post and tryed them in a ptc &
there working xD
Code:Command("+ScreenGlowEnable 1.0f"); Command("+ScreenGlowUVScale 0.001f");imma see if i can get more working like themCode:Command("+ScreenGlowEnable 1.0f"); Command("+ScreenGlowShowTexture 1.0f");
Other Example
On:
Off:Code:pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->StartAccel = 500.0f + 500.0f * 3.0f; pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f; pConsoles->WalkVel = 70.0f + 70.0f * 3.0f; pConsoles->FRunVel = 285.0f + 285.0f * 3.0f; pConsoles->BRunVel = 285.0f + 285.0f * 3.0f; pConsoles->SRunVel = 285.0f + 285.0f * 3.0f; pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
Code:pConsoles->BaseMoveAccel = 3000.0f; pConsoles->StartAccel = 500.0f; pConsoles->MaxAccel = 3000.0f; pConsoles->AccelInc = 6000.0f; pConsoles->WalkVel = 70.0f; pConsoles->FRunVel = 285.0f; pConsoles->BRunVel = 285.0f; pConsoles->SRunVel = 285.0f; pConsoles->DuckVel = 50.0f;
CANA Update
10\16
@Black Diamond
I will update the class