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  1. #1
    trialsg's Avatar
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    Cool WarRock PH Absolute Power Hack - By Thrials Ghame


    Let's kick out some dirt... Hahahaha!
    I love this... It's funny!



  2. #2
    COD3RIN's Avatar
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    Great silent aim
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  3. #3
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    hack wep po ba yung ak electro mo ??

  4. #4
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    Release na yan..

  5. #5
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    sir Release That please But Warning Them dont use in Infantry only in A.I

  6. #6
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    same din, nyahaha, lol

  7. #7
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    pahingi nyan pls..

  8. #8
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    pinge naman ng glasswall mo

  9. #9
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    Red face Thanix ZOPK

    Hahaha
    Attached Thumbnails Attached Thumbnails
    6.jpg  


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  11. #10
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    called effect range lol its public since King7 stole it from cyno and released it


    Code:
    		if (Items::Weapon.EffectRange)
    		{
    			WORD Weapon = *(WORD*)(dwPlayerPointer + WR_WEAPON_OFS);
    			effectRange = true;
    			if (WeaponClasses::GetWeaponInfo1(Weapon) && WeaponClasses::GetWeaponInfo2(Weapon))
    			{
    				WeaponClasses::GetWeaponInfo1(Weapon)->EffectRange = 1000;
    				WeaponClasses::GetWeaponInfo2(Weapon)->EffectRange = 1000;
    			}
    		}
    		else
    		{
    			if (effectRange)
    			{
    				for (WORD Weapon = 0; Weapon <= 415; Weapon++)
    				{
                                            // Restore Shit
    				}
    				effectRange = false;
    			}
    		}
    Code:
    class CWeapon
    {
    	public:
    	char _0x0000[4];
    		__int16 WeaponID; //0x0004 
    		char EnglishName[32]; //0x0006 
    		char KoreanName[32]; //0x0026 
    		char Code[5]; //0x0046 
    		BYTE Active; //0x004B 
    		__int16 TargetDamageLow1; //0x004C 
    		__int16 TargetDamageLow2; //0x004E 
    		__int16 TargetDamageLow3; //0x0050 
    		__int16 TargetDamageLow4; //0x0052 
    		__int16 TargetDamageMid1; //0x0054 
    		__int16 TargetDamageMid2; //0x0056 
    		__int16 TargetDamageMid3; //0x0058 
    		__int16 TargetDamageMid4; //0x005A 
    		__int16 TargetDamageHigh1; //0x005C 
    		__int16 TargetDamageHigh2; //0x005E 
    		__int16 TargetDamageHigh3; //0x0060 
    		__int16 TargetDamageHigh4; //0x0062 
    	char _0x0064[40];
    		__int32 Power; //0x008C 
    		__int32 ShootRange; //0x0090 
    		__int32 AmmoNum; //0x0094 
    		__int32 MagazineNum; //0x0098 
    		__int32 EffectRange; //0x009C 
    		__int32 Parabola; //0x00A0 
    		float ReactAmount; //0x00A4 
    		float ReactRecovery; //0x00A8 
    		float Accurate; //0x00AC 
    		__int32 ShootSpeed; //0x00B0 
    		__int32 Weight; //0x00B4 
    		float ReloadTime; //0x00B8 
    	char _0x00BC[12];
    		BYTE bBuy; //0x00C8 
    		BYTE Label; //0x00C9 
    		BYTE BuyType; //0x00CA 
    	char _0x00CB[5];
    		__int32 DinarCost1; //0x00D0 
    		__int32 DinarCost2; //0x00D4 
    		__int32 DinarCost3; //0x00D8 
    		__int32 DinarCost4; //0x00DC 
    		__int32 DinarCost5; //0x00E0 
    		__int32 DinarCost6; //0x00E4 
    		__int32 CashCost1; //0x00E8 
    		__int32 CashCost2; //0x00EC 
    		__int32 CashCost3; //0x00F0 
    		__int32 CashCost4; //0x00F4 
    		__int32 CashCost5; //0x00F8 
    		__int32 CashCost6; //0x00FC 
    		__int32 ReqLevel; //0x0100 
    		__int32 bUseButton; //0x0104 
    		__int16 bPremiumOnly; //0x0108 
    		__int16 bShopExchange; //0x010A 
    		__int16 SortPoint; //0x010C 
    	char _0x010E[10];
    		float FirstShootDelayTime; //0x0118 
    	char _0x011C[252];
    		char BaseWeapon[5]; //0x0218 
    		BYTE UsableCQC; //0x021D 
    		BYTE UsableBG; //0x021E 
    		BYTE UsableAI; //0x021F 
    		BYTE UsableEngineer; //0x0220 
    		BYTE UsableMedic; //0x0221 
    		BYTE UsableSniper; //0x0222 
    		BYTE UsableAssault; //0x0223 
    		BYTE UsableHeavy; //0x0224 
    		BYTE UsableSlot1; //0x0225 
    		BYTE UsableSlot2; //0x0226 
    		BYTE UsableSlot3; //0x0227 
    		BYTE UsableSlot4; //0x0228 
    		BYTE UsableSlot5; //0x0229 
    		BYTE UsableSlot6; //0x022A 
    		BYTE UsableSlot7; //0x022B 
    		BYTE UsableSlot8; //0x022C 
    		char ScopeTexName[35]; //0x022D 
    		__int32 SoundIndex; //0x0250 
    	char _0x0254[4];
    		BYTE ExtraAmmo; //0x0258 
    	char _0x0259[7];
    		__int16 Power2; //0x0260 
    		__int16 RPM; //0x0262 
    		__int16 Accuracy; //0x0264 
    		__int16 Recoil; //0x0266 
    	char _0x0268[12];
    };//Size=0x0274
    Code:
    #define WR_WEAPONINFO1 0xC14848
    #define WR_WEAPONINFO2 0xB07508

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  13. #11
    pusongbato's Avatar
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    @XTCKazbah1337 how king7 stole this source of cyno, in what way?, lol

  14. #12
    trialsg's Avatar
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    My code doesn't looks like that. LOL, it only consist of 4 lines

  15. #13
    pusongbato's Avatar
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    Quote Originally Posted by trialsg View Post
    My code doesn't looks like that. LOL, it only consist of 4 lines
    I knew your code is what it looks but for me his code is more efficient, nyahaha, lol

  16. #14
    jOrenz03's Avatar
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    nice kelang po iyo ma rerelease nice one

  17. #15
    XTCKazbah1337's Avatar
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    XTCKazbah1337 how king7 stole this source of cyno, in what way?, lol
    he unpacked my dll and stole it

    My code doesn't looks like that. LOL, it only consist of 4 lines
    you can do it with 1 line too with modifying the bytes but asm bypass is needed for it. I think you dont restore yours so its always on
    Last edited by XTCKazbah1337; 10-27-2014 at 09:26 AM.

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