You bring up an interesting point. It might be possible.
Hey, Is there a way to make a hack that automatically disconnects you whenever you die?
For example, when you d/c with a client sided attack hack, it is when still alive monsters kill you. is there anyway to have all monster shots disconnect you when they kill you? i am thinking making them like slightly out of sync or something.....
Thanks
You bring up an interesting point. It might be possible.
Be careful, stray too far from the pack and you'll get lost.
I have been thinking a bit more about this, what if you were to adjust the players speed to one less ore point one less than it already is, would that trigger the disconnect that is disabled in sprite worlds? because if it didn't disconnect, then you would move slightly less, and therefore all the shots that kill you would disconnect you i believe.
Tell me if my logic is incorrect...
That wouldn't work. Actually you can cripple your character to walk real slow and you won't get disconnected. It's only if you're going fast than you should be.
Be careful, stray too far from the pack and you'll get lost.
The 100 extra attack from dev keys would disconnect me instead of killing me every time a monster that i turned into a ghost killed me.
So, it is most certainly possible to DC instead of dieing via a mismatch between the server and your client, I just don't know any other easy way of triggering it on purpose
Well we don't know yet if the disconnect is really caused by your health reaching zero (this is actually really unlikely in light of new evidence I've found on how the game updates the player's health). It is more likely to be a disconnect similar to speed hacking or weapon properties hacking. The relationship would be on projectile hits that should have happened. If the server detects that, "hey you should have been hit" it will promptly disconnect the player. The reason it doesn't happen immediately is probably due to the server not checking every single projectile fired.
Be careful, stray too far from the pack and you'll get lost.
So my idea on d/c on dying wont work?
I'm not saying it won't work. All I'm saying is it might be a little more complicated that it seems. Using this to gain insight on how the hack can be done probably isn't the best one. You'll be better off stopping the damage before a killing blow and nexusing. That works.
Be careful, stray too far from the pack and you'll get lost.
Madmayhem (11-15-2012)