I played around with those yesterday and didn't get it to work. Trying again.
Thanks
I am not sure what i'm doing wrong here:
Code:
MenuInit()
{
level.humanM = [];
level.zombieM = [];
i = 0;
level.humanM[i] = [];
level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2] = "Buy Intervention Sniper Rifle - " + level.itemCost["Intervention"];
The sniper does NOT come up i the menu. My other parts of the sniper are these:
CostInit()
Code:
{
level.itemCost = [];
level.itemCost["ammo"] = 200;
level.itemCost["LMG"] = 450;
level.itemCost["Assault Rifle"] = 150;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 450;
level.itemCost["Intervention"] = 400;
level.itemCost["Akimbo"] = 300;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 150;
level.itemCost["Silencer"] = 300;
level.itemCost["XMags"] = 150;
level.itemCost["ROF"] = 50;
level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 100;
level.itemCost["ThrowingKnife"] = 200;
level.itemCost["SteadyAim"] = 150;
level.itemCost["SteadyAimPro"] = 250;
level.itemCost["SleightOfHand"] = 200;
level.itemCost["SleightOfHandPro"] = 150;
level.itemCost["SitRep"] = 100;
level.itemCost["SitRepPro"] = 200;
level.itemCost["StoppingPower"] = 400;
level.itemCost["StoppingPowerPro"] = 50;
level.itemCost["ColdBlooded"] = 250;
level.itemCost["ColdBloodedPro"] = 100;
level.itemCost["Ninja"] = 100;
level.itemCost["NinjaPro"] = 250;
level.itemCost["Lightweight"] = 150;
level.itemCost["LightweightPro"] = 50;
level.itemCost["FinalStand"] = 200;
}
doHumanshop()
_________________________________________________
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
Code:
if(self.menu == 4)
{
if(self.bounty >= level.itemCost["Intervention"])
{
self.bounty -= level.itemCost["Intervention"];
self giveWeapon("cheytac_mp", 0, false);
self switchToWeapon("cheytac_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Intervention Sniper Rifle Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
//EDIT//@@@@@@@
Alright i got the actual function to work, its just the menu doesn't show the intervention