hi i would like to post a very d4nk beer god behavior. it took a whole team of l33t coders to produce this behavior and should be handled with care.
I do hope you enjoy this sw4g script and use it for good, not eeeeviiiiiiil.
thx and has a wodnerful day peac3!
Code:
using wServer.logic.behaviors;
using wServer.logic.transitions;
using wServer.logic.loot;
namespace wServer.logic
{
partial class BehaviorDb
{
private _ BeerGod = () => Behav()
.Init("Beer God",
new State(
new State(
new ConditionalEffect(ConditionEffectIndex.Invincible),
new State("default",
new PlayerWithinTransition(6, "grow")
),
new State("grow",
new ChangeSize(30, 145),
new TimedTransition(5500, "fight1")
)
),
new State("fight1",
new Taunt("These drunken barrels are cylinders to perfection"),
new Wander(0.5),
new Shoot(10, count: 6, projectileIndex: 1, coolDown: 1000),
new Shoot(8.4, count: 1, projectileIndex: 0, coolDown: new Cooldown(500, 100)
)
)
),
new Threshold(0.01,
new ItemLoot("Mad God Ale", 1.00),
new ItemLoot("Oryx Stout", 1.00),
new ItemLoot("Realm-wheat Hefeweizen", 1.00)
)
)
;
}
}
if u need any help adding this in then just ask
EDIT: if there's already a beer god behavior out there rip i didnt see it