Code:
class cJogadorInformacao
{
public:
char _0x0000[4];
__int32 Index; //0x0004
char _0x0008[12];
char Nome[14]; //0x0014
char _0x0022[10];
__Object* Object; //0x002C
__int32 Matados; //0x0030
__int32 Mortes; //0x0034
__int32 MatadosVivo; //0x0038
__int32 MorreuSemMatar; //0x003C
char _0x0040[8];
__int32 Suicidios; //0x0048
char _0x004C[4];
__int32 DoubleKills; //0x0050
__int32 MultiKills; //0x0054
__int32 UltraKills; //0x0058
__int32 FantasticKills; //0x005C
char _0x0060[4];
__int32 TirosCabeca; //0x0064
__int32 Missao; //0x0068
char _0x006C[8];
__int32 Time; //0x0074
char _0x0078[4];
BYTE EstaMorto; //0x007C
char _0x007D[463];
__int32 Patente; //0x024C
char _0x0250[76];
__int32 Pontuacao; //0x029C
char _0x02A0[8];
__int32 Combo; //0x02A8
char _0x02AC[144];
cJogadorInformacao* Anterior; //0x033C
cJogadorInformacao* Proximo; //0x0340
};//Size=0x0840