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  1. #1
    Coder.UnkNóia's Avatar
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    Post Address Combat Arms Brasil [13/09/15]

    Address Combat Arms Brasil [13/09/15]

    Code:
    ///////////////////////////////////////////////////////////////////////// 
    ///////////////////////////////////////////////////////////////////////// 
                                  Combat Arms Logger                          
     Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo, [i]Flux   
     *****.Dash, Gellin, Tayp.Anonymous, DisOwned, BlackLegend, NikM          
    ///////////////////////////////////////////////////////////////////////// 
    /////////////////////////////////////////////////////////////////////// 
    
    
    Engine Entry Point : 0x460000 
    Engine .code Size : 0x2D0A00 
    Engine .code Offset : 0x1000 
    
    CShell Entry Point : 0x37100000 
    CShell .code Size : 0x67B800 
    CShell .code Offset : 0x1000 
    
    EhSvc Entry Point : 0x46A0000 
    EhSvc .code Size : 0x131000 
    EhSvc .code Offset : 0x1000 
    
    d3d9.dll Entry Point : 0x4FCD0000 
    d3d9.dll .code Size : 0x18A600 
    d3d9.dll .code Offset : 0x1000 
    
    //                                  [ Hook Engine ] 
    
    
    #define StartOptimized2D        0x549D40 
    #define PresentEngine        0x657726 
    #define BeginEndScene        0x5ABB50 
    #define DipEngine        0x65A7CD 
    #define Start3D        0x54996F 
    #define EndScene        0x5AA683 
    
    
    //                                  [ Engine.exe ] 
    
    
    #define DeviceGame        0x8618D0 
    #define LTClientEXE        0x4928F0 
    #define SendToServer        0x47D210 
    #define WorldToScreen        0x49EA40 
    #define CursorCenter        0x7E1344 
    #define DrawPrimitive        0x7DAC14 
    #define IntersectSegment        0x479C17 
    #define GlassWall        0x5A9D99 
    #define WireFrame        0x5B8469 
    #define RemoveTexture        0x5A9DAC 
    #define FullBright        0x5A9F32 
    #define RemoveEffects        0x5A9DAC 
    #define Bypass        0x5351A9 
    
    
    //                                  [ CShell.dll ] 
    
    
    #define GameStatus        0x37A2F688 
    #define UnlimitedAmmo        0x3749FAD7 
    #define WeaponSet        No Posto Ipiranga 
    #define LTClientDLL        0x37A16C4C 
    #define PlayerByIndex        0x371AD170 
    #define GCS        0x37A55CE0 
    #define PlayerManager        0x37A55DC4 
    #define PlayerStatus        0x37A349D8 
    #define PointeiroRapid        0x9349C0 
    #define CharacterFX        0x37A34F00 
    #define LocalPlayer        0x371ADBF0 
    #define ClientInfoMgr        0x37A123A8 
    #define CameraUpdate        0x3739E46F 
    #define WeaponMGR        Pego errado 
    #define GetConsoleInt        0x373F3C30 
    #define LTCommon        0x37A89898 
    #define BuildFont        0x3761D570 
    #define GetFontHandle        0x373B5400 
    #define FillFont        0x3761E220 
    #define FontECX        0x37A7F64C 
    #define LTCSBase        0x37A16C30 
    #define SuperBullets        0x374A3A46 
    #define BypassChat        0x3762E4A0 
    #define BypassMenu        0x3762E430 
    #define NoRecoil        0x3739BBA8 
    #define NoReload        0x374A8A82 
    
    
    //                                  [ PushToConsole ] 
    
    
    #define Consoles    errado 
    #define Statitics        0x379F92AC 
    #define FPS        0x379F9288 
    #define Jump        0x379FE390 
    #define PickUP        0x37A0614C 
    #define BaseMoveAccel        0x379FE270 
    #define StartAccel        0x379FE294 
    #define MaxAccel        0x379FE2B8 
    #define AccelInc        0x379FE2DC 
    #define WalkVel        0x379FE300 
    #define BRunVel        0x379FE348 
    #define FRunVel        0x379FE324 
    #define SRunVel        0x379FE36C 
    #define DuckVel        0x379FE228 
    
    
    //                                  [ EhSvc.dll ] 
    
    
    #define Detection        0xF46AB960 
    #define HSAntiCrash        0xF46F3A44 
    #define AsmDetection        0xF46E138D 
    #define NanoCheck1        0xF46D6E2A 
    #define NanoCheck2        0xF46F015F 
    #define EhsvcSelfCrC        0xF47BEF10 
    #define HSCallBack1        0xF0000000 
    #define HSCallBack2        0xF46AB9F8 
    #define HSNanoScan1        0xF476575F 
    #define HSNanoScan2        0xF4761EE1


    Coder.UnkNóia




    luis3232
    xCyniu
    Matrix - X
    We11ngton
    Mr_Supremo
    [i]Flux
    C0der.Dash
    Gellin
    Tayp.Anonymous
    DisOwned
    BlackLegend
    NikM

  2. #2
    King Of Death's Avatar
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    WeaponMGR -> 37A862D4
    Console -> 379F9284
    Acho que o weapon set é -> 37A85CC0
    Last edited by King Of Death; 09-20-2015 at 09:38 PM.

  3. #3
    paulo paulo's Avatar
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    obrigado valeu

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