Code:#define dwPlayer 0x1138047C class PlayerBase { public: _local* _enemyteam; //0x0000 char pad_0x0004[0x3C]; //0x0004 };//Size=0x0040 class _local { public: char pad_0x0000[0x44]; //0x0000 playerTeam* worldOfPlayerBase; //0x0044 char pad_0x0048[0x68]; //0x0048 _localPlayer* local_; //0x00B0 char pad_0x00B4[0x4]; //0x00B4 };//Size=0x00B8 class _localPlayer { public: char pad_0x0000[0xC]; //0x0000 _postion* camerPosition; //0x000C char pad_0x0010[0x4]; //0x0010 };//Size=0x0014 class _postion { public: char pad_0x0000[0x14]; //0x0000 world* worldOf; //0x0014 };//Size=0x0018 class world { public: char pad_0x0000[0x2D0]; //0x0000 Camera ViewBone; //0x02D0 char pad_0x04D4[0x8]; //0x04D4 };//Size=0x04DC class Camera { public: char pad_0x0000[0x4]; //0x0000 float xPos; //0x0004 float yPos; //0x0008 float zPos; //0x000C char pad_0x0010[0x1F4]; //0x0010 };//Size=0x0204 class playerTeam { public: char pad_0x0000[0x2D0]; //0x0000 TeamEntity BaseTeam; //0x02D0 char pad_0x04E4[0x4]; //0x04E4 };//Size=0x04E8 class TeamEntity { public: char pad_0x0000[0x4]; //0x0000 float _xPos; //0x0004 float _yPos; //0x0008 float _zPos; //0x000C char pad_0x0010[0x1F0]; //0x0010 __int32 _health; //0x0200 char pad_0x0204[0x10]; //0x0204 };//Size=0x0214 class TeamofWorld { public: char pad_0x0000[0x40]; //0x0000 };//Size=0x0040 PlayerBase *CPlayer = (PlayerBase*)(DWORD)dwPlayer;