perfect bhop will always be detected, its not worth it anyways, you can easily get trigger ud by adding random delays to it (https://www.cplusplus.com/reference/cstdlib/rand/)
So i made my hack(externally using invisibleLib) only Bunny/Trigger only. what am i asking is there some source or some outdated opensource to bypass SMAC? if anyone knows can you link me there. i tried googling but i think the sources is within other forums which i dont know.
perfect bhop will always be detected, its not worth it anyways, you can easily get trigger ud by adding random delays to it (https://www.cplusplus.com/reference/cstdlib/rand/)
If you understand CPP.
Code:if ((buttons & IN_JUMP) && !(iPrevButtons[client] & IN_JUMP)) // This executes if a client sends +jump { if (GetEntityFlags(client) & FL_ONGROUND) { new Float:fGameTime = GetGameTime(); if (fCheckTime[client] > 0.0 && fGameTime > fCheckTime[client]) { AutoTrigger_Detected(client, METHOD_BUNNYHOP); } else { fCheckTime[client] = fGameTime + MIN_JUMP_TIME; } } else // This executes if a client sends +jump when they are NOT on ground { fCheckTime[client] = 0.0; // In the above statement, if fCheckTime equals 0.0 or lower AutoTrigger_Detected won't be called } }
Don't look for sources, you are young you don't want to enter skid life.
I believe in you.
alright mate. i'll add rand() on my bhop and trigger would that do the trick?
mik334 (10-20-2015)
no, don't use rand() for bhop
that won't help and will break your bhop
use rand() for your triggerbot
with bhop do something like this:
aka set jump key, remove jump key, then set jump key again in midair to bypass itCode:int iBunnyHopTicks = 0; void BunnyHop() { if (iBunnyHopTicks >= 3) { iBunnyHopTicks = 0; } if (*regular shit* && (iBunnyHopTicks == 0 || iBunnyHopTicks == 2)) { *jump shit* } else { *stop jump shit* } iBunnyHopTicks++; }
so i've rewritten the code now, and im thinking. is there any flags i should watch out when trying out my home made trigger&bhop .exe?