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  1. #16
    Mizzle420420's Avatar
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    Quote Originally Posted by Chaffy View Post
    they Said that they optimized the game already
    yeah no, it still gets piss poor fps

  2. #17
    Mizzle420420's Avatar
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    Just thought I would post a updated list of what I have found. There are a lot more if you look, I just haven't taken the time to add them all to the list.

    Code:
    //------Mizzle420420 DayZ Resources-----//
    
    //------Start Objects and Bases-----//	
    
    AttachmentBase
    {
    	Att_Optic_M4CarryHandle
    	Att_Optic_BUIS
    	OpticBase
    	{
    		Att_Optic_PUScope
    		Att_Optic_ACOG
    		Att_Optic_Kashtan
    		PoweredOpticBase
    		{
    			Att_Optic_M68
    			Att_Optic_M4T3NRDS
    			Att_Optic_FNP45_MRD
    			Att_Optic_Redpoint		
    		}
    		Optic2dBase
    		{
    			Att_Optic_Longrange
    			Att_Optic_Hunting
    			Att_Optic_Pistol
    			Att_Optic_PSO1
    			{
    				Att_Optic_PSO11
    			};
    		};
    	}; 
    };
     EN5C_Inventory_Base
     {	
    	EN5C_Att_Optic_PSO11
    	EN5C_Att_Optic_PSO1
    	EN5C_Att_Optic_Pistol
    	EN5C_Att_Optic_Hunting
    	EN5C_Att_Optic_Longrange
    	EN5C_Att_Optic_Kashtan
    	EN5C_Att_Optic_PUScope
    	EN5C_Att_Optic_ACOG
    	EN5C_Att_Optic_M4CarryHandle
     	EN5C_Att_Optic_BUIS
    	EN5C_Powered_Base
    	{
    		EN5C_Att_Optic_M4T3NRDS
    		EN5C_Att_Optic_M68
    		EN5C_Att_Optic_FNP45MRD
    		EN5C_Att_Optic_Redpoint
    	};
    
     }:
     InventoryBase
     {
    	GrenadeBase
    	{
    		FlashGrenade
    		GrenadeRGD5
    		Grenade
    		SmokeGrenadeBase
    		{
    			SmokeGrenadeBase
    			SmokeGrenade_Red
    			SmokeGrenade_Green
    			SmokeGrenade_Yellow
    			SmokeGrenade_White
    			SmokeGrenade_RDG2Base
    		};
    		SmokeGrenade_RDG2Base
    		{
    		SmokeGrenade_RDG2_Black
    		SmokeGrenade_RDG2_White
    		};
    	};
     };
     
     EN5C_Inventory_Base
     {
    	EN5C_Grenade_Base
    	{
    		EN5C_FlashGrenade
    		EN5C_GrenadeRGD5
    		EN5C_Grenade
    		EN5C_SmokeGrenade_ColorBase
    		{
    			EN5C_SmokeGrenade_Red
    			EN5C_SmokeGrenade_Yellow
    			EN5C_SmokeGrenade_Green
    			EN5C_SmokeGrenade_Purple
    			EN5C_SmokeGrenade_White
    		};
    		EN5C_SmokeGrenadeRDG2_ColorBase
    		{
    			EN5C_SmokeGrenadeRDG2_Black
    			EN5C_SmokeGrenadeRDG2_White
    		};
    	};
     };
     
     Strategic
     {
    	 GrenadeExplosion
    	 ImproGrenadeExplosion
    	 FlashGrenadeExplosion
     };
     
     DefaultAmmo
     {
    	LaserBombCore
    	FuelExplosion
    	MineCore	 
    	TimeBombCore 
    	BulletCore
    	{
    		BulletBase
    	};
     };
     
          
    
    Projectiles = 
    {
    	A_composite
    	A_crude
    	A_primitive
    	A_Boned
    	A_bolt
    	B_Flare
    	B_22_Ball
    	B_380_Ball
    	B_9mm_Ball
    	B_9x39_AP
    	B_357
    	B_45ACP_Ball
    	B_545X39_Ball
    	B_556X45_Ball
    	B_762X39_Ball
    	B_762x54_Ball
    	B_308Win_Ball
    	B_12Gauge_Pellets
    	B_12Gauge_Slug
    };
    Melee = 
    {
    	MeleeFist
    	MeleeDamage
    	MeleeProd
    	MeleeLightBlunt
    	MeleeSoft
    	MeleeFist
    	MeleeZombie
    	MeleeZombieMale
    	MeleeZombieMaleSoldier
    	MeleeZombieFemale
    	MeleeZombieMaleLong
    	MeleeZombieMaleSoldierLong
    	MeleeZombieFemaleLong
    	MeleeSlash
    	MeleeStab
    	MeleeBlunt
    	MeleeMachete
    	MeleeBat
    	MeleeHeavybat
    	MeleeAxe
    	MeleeFireaxe
    	MeleeChainsaw
    };	
    Explosions = 
    {
    	LaserBombCore
    	FuelExplosion
    	G_GrenadeHand
    	G_FlashGrenadeHand
    	G_SmokeGrenadeHand
    };	
    
    allMissionObjects = 
    {
    	entities =
    	{
    		survivorbase
    		ZombieBase
    		TentMedium_Pitched
    		TentLarge_Pitched
    		TentCar_Pitched
    	};
    	LandVehicle =
    	{
    		V3S_Cargo
    		V3S_Chassis
    		land_mh_60wreck
    		Land_Mi8_Crashed
    		Land_UH1Y_Wreck
    		Land_Volha_police_DayZ
    	};
    	InventoryBase =
    	{
    		TentMedium_packed
    		TentLarge_backpack
    		TentCar_packed
    		ContainerBase
    		FixedContainer
    		AttachmentBase
    		BottleBase
    		EyeWearBase
    		BayonetBase
    		AxeBase
    		KnifeBase
    		BayonetBase
    		SeedItemBase
    		riflecore
    		pistolcore
    		MeleeItemBase
    		MagazineBase
    		AmmunitionItemBase
    		AmmunitionBoxItemBase
    		CraftingItemBase
    		ItemBook
    		MedicalItemBase
    		DrinksItemBase
    		FoodItemBase =
    		{
    			FoodCanned
    			FoodCanned_Closed
    			FruitBase
    			MeatBase
    			berrybase	
    		};
    		ClothingBase =
    		{
    			BagBase
    			HeadgearBase
    			MaskBase
    			TopWearBase
    			BottomWearBase
    			FootwearBase
    			VestBase
    			GlovesBase
    		};
    	};
    };
    
    //------End Bases-----//

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