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  1. #1
    bob90's Avatar
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    Is there anyway to change a hacks hotkeys?

    I have to perfectly working hacks (when used alone) but when combined they basically make a VIP...

    Now, thing is, they both use insert to open a menu of their own and i think that it what is crashing them.

    Alone, they both work, together, they don't.
    I want to test these to see if they work together if i changed the hotkeys.

    Any help would be appreciated.

    Thanks.

    PS: If this works I'll see what I can do about releasing them...

  2. #2
    Shocking's Avatar
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    I'm not much of a c++ person. But i think you would have to edit it in c++ and change the hotkey. There's probably a command that binds the key to open the menu, you would have to change that and you should be done. But don't listen to me, I'm c++ uneducated, but i think that's how it goes, i used to know Java.

    Then of course you would have to build it to check if anything is wrong, probably shouldn't have anything wrong if it was a working hack. Only thing that could come up with an error is if you input the command line right or not.

    If you don't know what your doing then i don't think you should attempt it.
    Last edited by Shocking; 12-27-2009 at 02:32 PM.

  3. #3
    Crash's Avatar
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    If you don't have the source code, then no.

    If you do then change the if(GetAsyncKeyState( ... ))
    Change ... to the key you want.
    ex. VK_INSERT , 'S' , 'T' , 'N' , VK_SPACE , etc

  4. #4
    Shocking's Avatar
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    Thats what i forgot, you need the source code first.

    Thought so about the command that binds a key to open up the menu :P
    I'm not even c++ educated.

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    Divine (12-27-2009)

  6. #5
    BARON's Avatar
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    No...Because They Are Full Hacks....Unless You De compile Them You can't.....ANyway You Cant Run 2 Hacks Together That Have D3D Menu's

    (I'm A Coder So I Know This Stuff)

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    bob90 (12-28-2009)

  8. #6
    2vivi's Avatar
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    Quote Originally Posted by BARON View Post
    No...Because They Are Full Hacks....Unless You De compile Them You can't.....ANyway You Cant Run 2 Hacks Together That Have D3D Menu's

    (I'm A Coder So I Know This Stuff)
    nice i never knew that

  9. #7
    bob90's Avatar
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    K, thanks for the info, but is there anyway to change the hacks around (i can decompile) so i can set them to the number pad? would that work? Like one having the menue and the other with num-pad keys?

  10. #8
    2vivi's Avatar
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    Quote Originally Posted by bob90 View Post
    K, thanks for the info, but is there anyway to change the hacks around (i can decompile) so i can set them to the number pad? would that work? Like one having the menue and the other with num-pad keys?
    yes that WILL work!

    you just cant have 2 hacks running that both have d3d menus..
    but you can have as many hacks a you want open that dont use d3d menus

  11. #9
    pzyngel's Avatar
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    lies!!!
    im using 2 hacks with menus right now
    and both use insert key... ;D
    beliave me!

  12. #10
    NuB_GhOsT's Avatar
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    I'll look up a tutorial for you

  13. #11
    Shocking's Avatar
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    But most hacks created nowadays are D3D based aren't they?

  14. #12
    ^...,^'s Avatar
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    yes most hacks are d3d the "gui" /menui is c++ and c# java ect
    ...

  15. #13
    do ray's Avatar
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    Unless, ur a coder, I don't think so

  16. #14
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    you would have to decompile it . im not sure if you can do it with the original program that created it or if you have to download a program for that specific pupose.

    it depends on the hack program that created it .
    i did i with the unmentionables so i could use mpgh pub and that one since both hotkeys for the menu are insert.

    each key has a number. for example insert i think is " 112"

    just decompile it and find that value your trying to change .

    and change it to whatever key you want by using the number key ( insert = 112)

    im not sure how to find the number keys...

    google bomb it

  17. #15
    NuB_GhOsT's Avatar
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    No point looking up a tut now

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