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  1. #16
    xhumpex's Avatar
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    would also be interested. Maybe you could do it on the forum or smth?

  2. #17
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    how do you guys find the knife speed value?

  3. #18
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    Quote Originally Posted by xhumpex View Post
    how do you guys find the knife speed value?
    i use bulletspeed*1.5 if user is holding knife

  4. #19
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    Quote Originally Posted by wobniar1337 View Post
    i use bulletspeed*1.5 if user is holding knife
    How do you find the bulletspeed then?^^

  5. #20
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    Quote Originally Posted by xhumpex View Post
    How do you find the bulletspeed then?^^
    search for float value from the weapons.ini divided by 10

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  7. #21
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    Quote Originally Posted by wobniar1337 View Post
    search for float value from the weapons.ini divided by 10
    My question now is how to find the current knife throw speed value, because it is different on how long the user is holding the throw key...

    And if it may be possible, I would love to have a look at your source for drawing stuff etc. I was doing it external with opengl right now, but you are internal if I see it correctly and this would be very helpful. <3

    Thank you in advance
    Humpex
    Last edited by xhumpex; 10-03-2016 at 01:41 AM.

  8. #22
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    Well, ok here are the source
    But I don't think it would help you at all since it was for Directx 8 and Soldat is using OpenGL now after version 1.7 (thats why I didn't even want to port it to the new versions - half of the code would need to be changed, not just new addresses). Not even telling that this code is a big mess and its really poorly commented and there are many parts in polish language xD (oh wait i just did tell, stupid me)
    Btw, it's the full version and I'm using Visual Studio 2010 Express, and for "d3d8.h" and so files you need to download and install full DirectX SDK (you need plenty of things and they can be not so easy to find if you want to compile the code as it is ;_
    About the knife speed in the new versions - I am not sure, as it depends now on how long user is pressing the button it can be hard to use it in some things (eg. if you want to draw "sniper line" for the knife). If you need to find the current knife speed i suggest you to make a hotkey in cheat engine pausing the game, hold the F key some time and pause the game while holding it, then just search for increased/decreased value untill you'll find something

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  10. #23
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    /Approved. Post back results and as always, use at your own risk.

  11. #24
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    Quote Originally Posted by wobniar1337 View Post
    Well, ok here are the source
    But I don't think it would help you at all since it was for Directx 8 and Soldat is using OpenGL now after version 1.7 (thats why I didn't even want to port it to the new versions - half of the code would need to be changed, not just new addresses). Not even telling that this code is a big mess and its really poorly commented and there are many parts in polish language xD (oh wait i just did tell, stupid me)
    Btw, it's the full version and I'm using Visual Studio 2010 Express, and for "d3d8.h" and so files you need to download and install full DirectX SDK (you need plenty of things and they can be not so easy to find if you want to compile the code as it is ;_
    About the knife speed in the new versions - I am not sure, as it depends now on how long user is pressing the button it can be hard to use it in some things (eg. if you want to draw "sniper line" for the knife). If you need to find the current knife speed i suggest you to make a hotkey in cheat engine pausing the game, hold the F key some time and pause the game while holding it, then just search for increased/decreased value untill you'll find something.
    This source is so helpful! Thank you sir! I really appreciate your help and I already did the above method to find the throw speed adress. It would be interesting to know how much time you invested in this little internal?

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