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  1. #1
    Caesar1928's Avatar
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    Fabiano lag caused by "Can't register playerhit"

    So my server is fine except when there's like 20+ people on and this error is what causes the lag

    any ideas on how I can reduce this?

  2. #2
    R1S3's Avatar
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    godmode maybe, lol

  3. #3
    skilly noob's Avatar
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    Quote Originally Posted by R1S3 View Post
    godmode maybe, lol
    that would make it even worse, all those random numbers, just be 0, I tested it xd

  4. #4
    R1S3's Avatar
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    Quote Originally Posted by skilly noob View Post
    that would make it even worse, all those random numbers, just be 0, I tested it xd
    Ye but removing player hit packet would cause that message, since it's removed in client but not server it doesn't "register" it kek

  5. #5
    skilly noob's Avatar
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    Quote Originally Posted by R1S3 View Post
    Ye but removing player hit packet would cause that message, since it's removed in client but not server it doesn't "register" it kek
    not sure what youre trying to say, of course if the server doesnt even have the packet, it would not register it, cuz it wouldnt even exist, but if you have a godmode client, the server will register the hits, but not the damage

    ot; though the only thing you could do is I believe upgrade your VPS or try to optimize how the server handles it self etc, only thing that is causing this is memory leaks or we its called xd
    Last edited by skilly noob; 01-10-2016 at 03:04 PM.

  6. #6
    R1S3's Avatar
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    Quote Originally Posted by skilly noob View Post
    not sure what youre trying to say, of course if the server doesnt even have the packet, it would not register it, cuz it wouldnt even exist
    to make a godmode client, you remove the packet from
    but even client packets still have to be in the server or else how would it function right
    thats why theres a folder specifically named cliPackets in networking folder in wserver project..

  7. #7
    skilly noob's Avatar
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    Quote Originally Posted by R1S3 View Post
    to make a godmode client, you remove the packet from
    but even client packets still have to be in the server or else how would it function right
    thats why theres a folder specifically named cliPackets in networking folder in wserver project..
    u dont make a godmode client by removing the client packet from the server, if you remove the packet from the CLIENT, the actual client, it will register, but as a constant 0.

  8. #8
    R1S3's Avatar
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    Quote Originally Posted by skilly noob View Post
    u dont make a godmode client by removing the client packet from the server, if you remove the packet from the CLIENT, the actual client, it will register, but as a constant 0.
    ive done it on only one client before but it still worked fine for me

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