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  1. #1
    MokrySucharPL's Avatar
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    How to make no team in ace of spades ?

    Recently, I noticed that one player does not have a team, and as he wrote, was his team (!!) and different each time, for example (*) and was invisible and could kill me with a shovel, and I saw nothing to kill me.




    I'm used translator. Sorry for mistakes.

  2. #2
    MeNot_A's Avatar
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    In my opinion:

    Some possible things can do it:
    -Use 16+ character name(and glitch into invisible)
    -Hack the 16+ character name
    -One admin joke with you(with script?)
    -Some non-ascii charaters in his/her name
    -Some other things,that I don't really know how it works. :')

    Related google search words(I can't post links):
    -ace of spades client emu => then click on mpgh.net related link.

    <it's for aos75/classic,not OS or Steam_AoS, have fun with it!>

  3. #3
    RGswerhgerheherherherhrh's Avatar
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    lol i can do that in Enderware code that it alows over just 15 letters but 50 and im sure the client has not so much percent to crash

  4. #4
    RGswerhgerheherherherhrh's Avatar
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    16+ name is nor supported automaticly in openspades(i can do 25 letters and im not even in chat using my hack lel)

  5. #5
    RGswerhgerheherherherhrh's Avatar
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    Quote Originally Posted by MeNot_A View Post
    In my opinion:

    Some possible things can do it:
    -Use 16+ character name(and glitch into invisible)
    -Hack the 16+ character name
    -One admin joke with you(with script?)
    -Some non-ascii charaters in his/her name
    -Some other things,that I don't really know how it works. :')

    Related google search words(I can't post links):
    -ace of spades client emu => then click on mpgh.net related link.

    <it's for aos75/classic,not OS or Steam_AoS, have fun with it!>
    its an miscalculation of the server. when a string bigger then the max given amount of text it can not create a player entity. the client and the hitbox move but the kv6 models are not created due to the show-name-of-team-mate-when-hovering-over-them system is calculated by the position of the kv6 models. its a weird bug. and the team is just a selection exploit which allows the user to send different team data.

    btw he could hit you because hit packet system is clientsided


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