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  1. #31
    saminas30's Avatar
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    is it ud????????????????

  2. #32
    maestro1994's Avatar
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    Quote Originally Posted by Yamiez View Post
    [B]Oh and there is still a memory leak in "FindPattern" function =]
    Why the hell are you surprising there is a memory leak in that function if that's not the only one place where there are memory leaks?;)
    That's nothing of interesting, there are operators such as "new" and "delete" to manipulate heap memory; the first one allocates memory in the heap, the second one frees the memory from the heap :
    Code:
    BYTE* data = new BYTE[size];
    ...
    delete data;
    It would be discounted to know:).



  3. #33
    Yemiez's Avatar
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    Quote Originally Posted by maestro1994 View Post
    Why the hell are you surprising there is a memory leak in that function if that's not the only one place where there are memory leaks?
    That's nothing of interesting, there are operators such as "new" and "delete" to manipulate heap memory; the first one allocates memory in the heap, the second one frees the memory from the heap :
    Code:
    BYTE* data = new BYTE[size];
    ...
    delete data;
    It would be discounted to know.

    EDIT: My bad, misunderstood you

    Did you even read the code?

    If ReadProcessMemory fails or if the pattern is not found the memory is leaked.
    Last edited by Yemiez; 01-27-2016 at 11:20 AM.

  4. #34
    jahc0rew's Avatar
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    Quote Originally Posted by saminas30 View Post
    is it ud????????????????
    maybe yes, maybe not

  5. #35
    maestro1994's Avatar
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    A moment, I wasn't talking about memory leaks, but just about memory manipulation (this happens often to me because I'm a non-native english guy, I could counfound some terms), as I saw you were talking about that, see what happens when someone doesn't think?...

    Quote Originally Posted by Yamiez View Post
    Did you even read the code?

    If ReadProcessMemory fails or if the pattern is not found the memory is leaked.
    Of course, you must always ensure that:
    delete [] data
    is always called.

    - - - Updated - - -

    Basically it has memory leaks, because you have:
    Code:
    if (!ReadProcessMemory(_process, (LPVOID)start, data, size, &bytesRead)) {
        return NULL;
    }
    which fires then you have leaked data as he never calls delete [] before returning. He also leaks at the end of the function as he never calls delete [] before returning. @Yamiez I'm sure you noticed there is an incorrect delete in this part:
    Code:
    for (DWORD i = 0; i < size; i++) {
        if (DataCompare((const BYTE*)(data + i), (const BYTE*)sig, mask)) {
            delete data; 
            return start + i;
        }
    }
    It's an ub (undefined behavior) to call delete on an allocated pointer with new[] (if you use new[], you need to use delete[]).
    Also probably you noticed that a smart pointer would be nice:)
    Last edited by maestro1994; 01-27-2016 at 11:29 AM.



  6. The Following 2 Users Say Thank You to maestro1994 For This Useful Post:

    Adrenaline (01-27-2016),Yemiez (01-27-2016)

  7. #36
    idanb323's Avatar
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    Thanks for posting this!!

  8. #37
    DizZy13's Avatar
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    Played 7 games, no ban. I recommand it

  9. #38
    Tra1ner's Avatar
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    It sucks how there is no triggerbot :/'

  10. #39
    T-800's Avatar
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    The offsets are good; Tested and working ; Status not changed.

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


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    MarcoReckless (01-28-2016)

  12. #40
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    dude i've a question, im french and i dont understand one things, can you explain me what strings mean ? after i'm going to search dw but i need to understand why change strings is important to don't get banned.
    And can I play 'safe' without change strings ? only change offset i mean when I have to change

  13. #41
    DizZy13's Avatar
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    @gerassss By recompiling do you mean deleting the last compiled executable, and compiling a new one? How does it help?It generates random code, or?

  14. #42
    T-800's Avatar
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    Quote Originally Posted by DizZy13 View Post
    @gerassss By recompiling do you mean deleting the last compiled executable, and compiling a new one? How does it help?It generates random code, or?
    Yep.

    "Never stop being a good person because of bad people"


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  15. #43
    DizZy13's Avatar
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    Quote Originally Posted by gerassss View Post
    Yep.
    Ok, thanks
    Thanks for release
    //But why would you recompile it 3 times?Isn't the same thing?Sorry for these dumb questions ^^ i'm new to this.
    //Just got permanently untrusted
    Last edited by DizZy13; 01-28-2016 at 12:13 PM.

  16. #44
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    Quote Originally Posted by DizZy13 View Post
    Ok, thanks
    Thanks for release
    //But why would you recompile it 3 times?Isn't the same thing?Sorry for these dumb questions ^^ i'm new to this.
    //Just got permanently untrusted
    You only need to recompile once. It's like when people use hash changers, it really doesn't do anything and is unnecessary.

  17. #45
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    and i've another question, why we should not have the hack on in the main menu etc ?

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