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  1. #1
    mukmin017's Avatar
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    Someone can help?

    i use Chaozz coder code , also use old source who released here .
    but not working

    can someone release TeamESP source ? old pointer and offsets .
    if want release working pointer and offsets also can /me
    ~MUKMIN017~

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  2. #2
    mukmin017's Avatar
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    /Msg2Short
    ~MUKMIN017~

    WEAPON HACK 2016 BlackShot Sea And Global Preview





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  3. #3
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    Quote Originally Posted by mukmin017 View Post
    i use Chaozz coder code , also use old source who released here .
    but not working

    can someone release TeamESP source ? old pointer and offsets .
    if want release working pointer and offsets also can /me
    Code:
    if(esp)....
    *(BYTE*)(*(DWORD*)addr + offset) = 1;
    else
    .......

  4. #4
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    Quote Originally Posted by Obliteration View Post
    Code:
    if(esp)....
    *(BYTE*)(*(DWORD*)addr + offset) = 1;
    else
    .......
    you have source code full team esp..without pointer offset?

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  5. #5
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    Quote Originally Posted by ilmyking46 View Post
    you have source code full team esp..without pointer offset?
    Well, you can also use this:
    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      bool bTeamESP = false;
    
      while (true)
      {
        if (*(DWORD*)address1)
        {
          if (*(DWORD *)(address1 + offset))
          {
            if (*(DWORD*)address2)
              *(BYTE*)(address2 + offset) = bTeamESP;	
            if (GetAsyncKeyState(VK_HOTKEY)&1)
              bTeamESP = !bTeamESP;
          }
        }

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    mukmin017 (02-20-2016)

  7. #6
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    Quote Originally Posted by Obliteration View Post
    Well, you can also use this:
    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      bool bTeamESP = false;
    
      while (true)
      {
        if (*(DWORD*)address1)
        {
          if (*(DWORD *)(address1 + offset))
          {
            if (*(DWORD*)address2)
              *(BYTE*)(address2 + offset) = bTeamESP;	
            if (GetAsyncKeyState(VK_HOTKEY)&1)
              bTeamESP = !bTeamESP;
          }
        }
    Thnx been waiting for sum1 to upload source code for NameESP
    ---------------------------------------------------------------------------------------------

    Contact me here:




    ---------------------------------------------------------------------------------------------

  8. #7
    Lucyfer's Avatar
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    Quote Originally Posted by Obliteration View Post
    Well, you can also use this:
    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      bool bTeamESP = false;
    
      while (true)
      {
        if (*(DWORD*)address1)
        {
          if (*(DWORD *)(address1 + offset))
          {
            if (*(DWORD*)address2)
              *(BYTE*)(address2 + offset) = bTeamESP;	
            if (GetAsyncKeyState(VK_HOTKEY)&1)
              bTeamESP = !bTeamESP;
          }
        }
    thx you bro!

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    Quote Originally Posted by mukmin017 View Post
    i use Chaozz coder code , also use old source who released here .
    but not working

    can someone release TeamESP source ? old pointer and offsets .
    if want release working pointer and offsets also can /me
    Code:
    #define ADR_TEAMPOINTER 0x923218 //Must Update
    #define OFS_TEAMOFFSET 0x59
    
    DWORD TEAM = *(DWORD*)ADR_TEAMPOINTER;
    if(GetKeyState(VK_MBUTTON))
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 1;
    else 
    {
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 0;
    }
    }
    
    void TeamESP()
    {
    	for(;;)
    	{
    		ESP();
    	}
    	Sleep(300);
    }
    Source Credits to Jhem and Caezer99

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    mukmin017 (02-20-2016)

  11. #9
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    Quote Originally Posted by yulu View Post
    Code:
    #define ADR_TEAMPOINTER 0x923218 //Must Update
    #define OFS_TEAMOFFSET 0x59
    
    DWORD TEAM = *(DWORD*)ADR_TEAMPOINTER;
    if(GetKeyState(VK_MBUTTON))
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 1;
    else 
    {
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 0;
    }
    }
    
    void TeamESP()
    {
    	for(;;)
    	{
    		ESP();
    	}
    	Sleep(300);
    }
    Source Credits to Jhem and Caezer99
    thanks !
    /Msg2Short
    ~MUKMIN017~

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  12. #10
    Lucyfer's Avatar
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    Quote Originally Posted by yulu View Post
    Code:
    #define ADR_TEAMPOINTER 0x923218 //Must Update
    #define OFS_TEAMOFFSET 0x59
    
    DWORD TEAM = *(DWORD*)ADR_TEAMPOINTER;
    if(GetKeyState(VK_MBUTTON))
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 1;
    else 
    {
    *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 0;
    }
    }
    
    void TeamESP()
    {
    	for(;;)
    	{
    		ESP();
    	}
    	Sleep(300);
    }
    Source Credits to Jhem and Caezer99
    why the code diffrent with obliteration?

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  13. #11
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    Quote Originally Posted by ilmyking46 View Post
    why the code diffrent with obliteration?
    He is uploading for both teams Red And Blue I think
    ---------------------------------------------------------------------------------------------

    Contact me here:




    ---------------------------------------------------------------------------------------------

  14. #12
    Lucyfer's Avatar
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    Quote Originally Posted by Anju01 View Post


    He is uploading for both teams Red And Blue I think
    i think teamesp by yulu is new update code

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  15. #13
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    Quote Originally Posted by ilmyking46 View Post
    why the code diffrent with obliteration?
    there is not necessarily only 1 source code for a hack. have different methods to do it.
    for example if the result you want is 4, 2+2 is not the only answer. you can do 2x2, 3+1, 4+0, 8/2, etc.
    same hack, but different methods of doing it.
    the one i posted is by @FuckYouWenda and the one yulu posted was by Jhem and Caezer99

  16. #14
    Lucyfer's Avatar
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    Quote Originally Posted by Obliteration View Post
    there is not necessarily only 1 source code for a hack. have different methods to do it.
    for example if the result you want is 4, 2+2 is not the only answer. you can do 2x2, 3+1, 4+0, 8/2, etc.
    same hack, but different methods of doing it.
    the one i posted is by @FuckYouWenda and the one yulu posted was by Jhem and Caezer99
    ok thx for information

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  17. #15
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    Quote Originally Posted by ilmyking46 View Post
    why the code diffrent with obliteration?
    IDK explain bcuz am not a programmer but some source base does not work properly, this base source if edited a little bit u can use normally.


    Quote Originally Posted by Anju01 View Post


    He is uploading for both teams Red And Blue I think
    Only 1 address is for both Team but the value is different:
    0xTeamESP = 01; // for see enemy in Read Team
    0xTeamESP = 00; // for see enemy in Blue Team

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