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  1. #1
    Dexter's Avatar
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    PolyMeme v8.8.3 | PolyHack | MultiHack | OpenSource | Undetected

    PolyMeme V8.8.3


    What is a PolyHack and why is it superior to other hacks?

    A PolyHack is a regular CS:GO hack, but it utilizes Merccy's PolyLoader's string swapping and encryption. It makes it very hard for VAC to detect the cheat, as every hack you load is different to another person's, so the signature keeps changing.


    What's New?
    Trigger Key now set to LShift (Can be changed from source)
    Offsets updated to the newest version

    Features
    Triggerbot (Left Shift Key)
    SlowAim (Sets sensitivity to a preset value when and only when you hover over a enemy... Recommended for high sensitivity players.)
    Health Based ESP
    Crosshair ESP
    Radar (Can't test now to see if it works. Yolo)
    AutoPistol (Left Mouse) (Hold leftclick to shoot pistol full auto)
    Bunnyhop





    Credits
    HitByParkedCar
    WasserEsser for some things
    Adri308 for commenting code + bug fixing
    ViKiNG
    Steady
    Lord Helios
    Merccy2
    DexterMPGH (Updated Offsets)



    Scans
    https://www.virustotal.com/en/file/b...is/1458841534/
    https://www.metadefender.com/#!/resu...9ade/extracted

    You MUST have "Merccy's Polyloader" to use this which can be found here:
    https://www.mpgh.net/forum/showthread.php?t=985481



    PS I was in a hurry so i have not tested all the features, but trigger and esp should work fine.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Sylar; 03-26-2016 at 12:44 AM.

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  3. #2
    jony21's Avatar
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    Awesome can´t wait ! Very nice release !

  4. #3
    isbariya's Avatar
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    Awesome! I was trying to update the offsets by myself from 8.8.2 but I didn't know if I was doing it correctly since some Offsets were the same.

  5. #4
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    You updateted it... Great job!
    ᖫ✧If Young Metro don't trust you i'm gon' shoot you✧ᖭ

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    AquaBoost's Avatar
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    great hack, highly recommended

  7. #6
    muerto123's Avatar
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    ¿I have one question, if i update manually the offsets, the cheat was undetectable? This process is difficult?

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    Cant wait to play with it tomorrow D:
    ᖫ✧If Young Metro don't trust you i'm gon' shoot you✧ᖭ

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    %100 detected trust me pls

  10. #9
    Dexter's Avatar
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    Quote Originally Posted by muerto123 View Post
    ¿I have one question, if i update manually the offsets, the cheat was undetectable? This process is difficult?
    Yes, u can manually update the offsets, and it will be undetected, but make sure you use a good dumper as some dumpers give false offsets sometimes.

  11. #10
    isbariya's Avatar
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    Quote Originally Posted by Dexter View Post
    Yes, u can manually update the offsets, and it will be undetected, but make sure you use a good dumper as some dumpers give false offsets sometimes.
    Can you upload offsets.h to pastebin or something? I want to compare it with my updated offsets.. It's gonna take a while for the attachment above to get approved.

  12. #11
    Dexter's Avatar
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    Quote Originally Posted by isbariya View Post
    Can you upload offsets.h to pastebin or something? I want to compare it with my updated offsets.. It's gonna take a while for the attachment above to get approved.
    I dont think that's allowed, but you find offsets in the megathread

  13. #12
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    - - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
    DT_Local -> m_vecPunch: ________________________ 0x00003018
    DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    ClientState -> m_dwClientState: ________________ 0x00610344
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x00000000
    EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
    RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804BC
    EntityList -> m_dwEntityList: __________________ 0x04A9B464
    WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
    Extra -> m_dwInput: ____________________________ 0x04EE5EF0
    Extra -> m_dwGlobalVars: _______________________ 0x00529134
    Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C
    Extra -> m_dwForceJump: ________________________ 0x04F300E8
    Extra -> m_dwForceAttack: ______________________ 0x02EDB448
    Extra -> m_dwSensitivity: ______________________ 0x00A85CC4
    Extra -> m_dwMouseEnable: ______________________ 0x00A85D20
    Offsets to use.

  14. #13
    muerto123's Avatar
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    Thanks for the fast answer. ¿How i do to update the offsets? I don't find a easy tutorial.

  15. #14
    isbariya's Avatar
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    Quote Originally Posted by Dexter View Post
    I dont think that's allowed, but you find offsets in the megathread
    I tried updating the offsets and compiling.. however Polyloader just crashes at the "unzipping" process

  16. #15
    Dexter's Avatar
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    Quote Originally Posted by muerto123 View Post
    Thanks for the fast answer. ¿How i do to update the offsets? I don't find a easy tutorial.
    open the zip folder, find the offsets.h file and thats where you update the offsets.

    - - - Updated - - -

    Quote Originally Posted by isbariya View Post
    I tried updating the offsets and compiling.. however Polyloader just crashes at the "unzipping" process
    do not rename any files, it will cause a crash, or it might be your polyloader, are u using the correct version? with admin rights? PS The error/crash message would help too.

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