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  1. #1
    derkrasseboy's Avatar
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    Question Aimbot Logic C++

    So im trying to make an Aimbot and I already checked out a bunch of source codes and videos but i cant really get it to work. When messing around with Cheat Engine i found out that 2 Floats are the Aim-Location basically, theres a y-Value and a x-Value, when i froze both I wasnt able to move my Crosshair at all. So my first question is if there is actually 1 Value that fully describes the Aim Location, that i dont need to work with x / y Values, if that makes any sense. Then there are so many different Values that are you "View".. Im pretty confident i need to choose the ViewAngle but what is the ViewMatrix then? I cant really find a description of those anywhere. Would be really nice if someone could help me out.

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    KappaMang's Avatar
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    View angle is the angle at which you character is pointing. View Matrix is everything you can see.

  3. #3
    GreenMelon2.0's Avatar
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    There Are 3 Values, x,y,z. each one reprisents different angles u the player can move his crosshair. z (roll) must always be 0 or u will get a untrusted ban. then u calculate the angle between u and the guy, then write said angle to x and y. profit, it may be a QAngle (a struct/class/whatever including a x,y and z float) that u could write completly over?

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    Hunter's Avatar
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    1 week has passed and no further replies have been made by the OP. Assuming solved.

    /Closed.

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