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  1. #1
    Invader_Zim's Avatar
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    Understanding Loot Drop Percentages

    Sorry if I'm just retarded, but I don't understand how to read the drop rates.

    For example, here is the Medusa god.



    I see that the portal for an Abyss has a 20 on the end. I was guessing that is a 20% chance to drop? After that, we get into TierLoot and ItemLoot, which have very small numbers, throwing me off. I don't know how to read those numbers as a percentage, because after that, we have something called "Threshold" at 0.18. I was guessing that the smaller numbers following the "Loots" corresponded with the "Threshold" number. I just haven't figured out how the math works.

    So I'm just a little lost, could anyone explain to me what all these numbers mean?
    Last edited by Invader_Zim; 05-05-2016 at 05:09 PM.

    My weapon is a backpack.

  2. #2
    Chiroy's Avatar
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    It means it will drop. What source are you using? If it's fab source it'll be controlled, if it's any other source such as Clubs it'll drop 100% though u can change it.

  3. #3
    Invader_Zim's Avatar
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    I am using Fabianos. I understand what is dropping, I just would like to know how to change the percentages. I understand changing the numbers have an affect, but what is the specific percentage? Like if Potion of Speed is set to 0.01 underneath "new Threshold(0.18," what is the percentage of that item dropping?

    My weapon is a backpack.

  4. #4
    BlackRayquaza's Avatar
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    Quote Originally Posted by Invader_Zim View Post
    I am using Fabianos. I understand what is dropping, I just would like to know how to change the percentages. I understand changing the numbers have an affect, but what is the specific percentage? Like if Potion of Speed is set to 0.01 underneath "new Threshold(0.18," what is the percentage of that item dropping?
    1 = 100%
    .1 = 10%
    .01 = 1%
    YEP cock

  5. #5
    HGAEHaeheadhetdhtertherh's Avatar
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    threshold is damage procentage taken

  6. #6
    Desire's Avatar
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    Code:
    new Threshold(0.1, //The double int here is the amount of damaged needed for soulbound for the items you placed
    new ItemLoot("Dirk of Cronus", 0.01), //The number here represents 1% rate of dropping after reaching soulbound, aka the threshold
    new TierLoot(12, ItemType.Weapon, 0.5) // (TIER, ItemType.(Look at other drops), (percent). This has a 50% chance of dropping a tier 12 weapon
    ),
    new MostDamagers(5, //This will take the top 5 damagers to give the loot put below also taking the percentages
    new ItemLoot("Potion of Defense", 0.75) //Same thing, 75%
    )
    You would also need the reference for loot drops

    - - - Updated - - -

    I did type that up myself 'cause I feel like coding a lot today lmfao

    - - - Updated - - -

    Quote Originally Posted by Invader_Zim View Post
    20% chance to drop
    If you place your cursor on "new DropPortalOnDeath"
    It will tell you "int Percent" instead of itemloot which tells you "double probability" which is 0.1 and etc

    - - - Updated - - -

    Not to mention

    Thresholds for loot must be outside the State but in the .Init
    im not really back nor will i ever get back into developing pservers
    though ill check once every month atleast


     

  7. The Following 2 Users Say Thank You to Desire For This Useful Post:

    HGAEHaeheadhetdhtertherh (05-06-2016),Invader_Zim (05-06-2016)

  8. #7
    Invader_Zim's Avatar
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    Thank you for your help.

    My weapon is a backpack.

  9. The Following User Says Thank You to Invader_Zim For This Useful Post:

    Luis (05-06-2016)

  10. #8
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    Problem solved.

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