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  1. #16
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    Quote Originally Posted by MikeRaarupBirk View Post
    Make custom items not laggy would be amazing
    This is a problem Bear experienced himself when he was making custom items, This cannot be fixed server side this is handled in the .xml data and the client itself but before you go here is a tip..

    When you open your .swf with Notepad++ you can see your custom items there and if you cannot see your custom item there then you probably want to add it it.
    When you add it it, its like preloading it just like the items in dat1.xml
     
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    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

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  2. #17
    Riigged's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    Make custom items not laggy would be amazing
    dont use remote textures

     








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  4. #18
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    Quote Originally Posted by DimitriSavage View Post
    This is a problem Bear experienced himself when he was making custom items, This cannot be fixed server side this is handled in the .xml data and the client itself but before you go here is a tip..

    When you open your .swf with Notepad++ you can see your custom items there and if you cannot see your custom item there then you probably want to add it it.
    When you add it it, its like preloading it just like the items in dat1.xml
    Already added my item into the client, but i have no clue what to do about the other stuff

    - - - Updated - - -

    Quote Originally Posted by Riigged View Post
    dont use remote textures
    Im not using remote textures.

  5. #19
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    Quote Originally Posted by MikeRaarupBirk View Post
    Already added my item into the client, but i have no clue what to do about the other stuff
    If you have Notepad++ (Can be downloaded Online its a really good tool)

    If you open your client.swf with Notepad++ you can see the xml of the custom items there....and if you don't then add them and they will preload into the client and fix the lag by forcing everyone's client to be updated with that texture at start
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
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  6. #20
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by DimitriSavage View Post
    If you have Notepad++ (Can be downloaded Online its a really good tool)

    If you open your client.swf with Notepad++ you can see the xml of the custom items there....and if you don't then add them and they will preload into the client and fix the lag by forcing everyone's client to be updated with that texture at start
    I only see lots of random letters https://gyazo.com/aca7e73e9c05713ade2b11313b06d303

  7. #21
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    Quote Originally Posted by MikeRaarupBirk View Post
    I only see lots of random letters https://gyazo.com/aca7e73e9c05713ade2b11313b06d303
    Then you need to make yourself a template...replace one of the items in the dat1.xml (I mean take the Id and everything else and just change it to something else) and that will cause for your client(when the server loads it in) to write it in the .swf

    if that doesn't work then discuss with Bear lol because he found a way to have the xml in the swf itself and it preloaded without a problem

    Also using JPEX SWF Decompiler and viewing the client in binary mode will allow you to see all the xmls in the client

    I will post how to view in Binary mode and what you will be seeing
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
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  8. #22
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by DimitriSavage View Post
    Then you need to make yourself a template...replace one of the items in the dat1.xml (I mean take the Id and everything else and just change it to something else) and that will cause for your client(when the server loads it in) to write it in the .swf

    if that doesn't work then discuss with Bear lol because he found a way to have the xml in the swf itself and it preloaded without a problem

    Also using JPEX SWF Decompiler and viewing the client in binary mode will allow you to see all the xmls in the client

    I will post how to view in Binary mode and what you will be seeing
    I can see my custom item, and i can use it. When i open up 2 clients and shoots with my new item, then my other client lags really hard

  9. #23
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    Quote Originally Posted by MikeRaarupBirk View Post
    I can see my custom item, and i can use it. When i open up 2 clients and shoots with my new item, then my other client lags really hard
    Like I said replace one of the items in dat1.xml

    It could be anything...even a T1 sword lol it doesn't matter just replace one of them

    If it still lags then its the client and you should change your weapon and projectile location indexes (i mean just change where the sprites are at)

    and if you aren't using ext(remote textures) then you might want to change to it
    Last edited by DimitriSavage; 05-10-2016 at 09:22 AM.
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
    Java Development Kit by Oracle Corp.
    Blender by Blender Foundation
    Unity by Unity Tech.
    Unreal Engine by Epic Games


  10. #24
    Jankos's Avatar
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    Quote Originally Posted by Bear View Post
    Haha I'm on my schools trash chromebook

    ew yes i know

    I went to the ****** xDD

    - - - Updated - - -



    Check where it is placed

    - - - Updated - - -

    Study skull shrine is what I'd do

    That's the problem. When I kill an event *Oryx* is not saying that the event is dead and he is starting "enemy killed" taunt.
    <3

    If I did something useful, feel free to Donate to me

  11. #25
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    Quote Originally Posted by Jankos View Post

    That's the problem. When I kill an event *Oryx* is not saying that the event is dead and he is starting "enemy killed" taunt.
    switch the sentences then... if it is switching then sentences for the cube god then just switch em so they fit as if it was working correctly...no need to waste time debugging(god i hate debugging)

    if it says the killed when it spawns and then spawn when its killed just switch the two sentences and your done

    and by sentences i mean the strings "orangetext"
    Last edited by DimitriSavage; 05-10-2016 at 09:45 AM.
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
    Java Development Kit by Oracle Corp.
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  12. #26
    Jankos's Avatar
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    Quote Originally Posted by DimitriSavage View Post
    switch the sentences then... if it is switching then sentences for the cube god then just switch em so they fit as if it was working correctly...no need to waste time debugging(god i hate debugging)

    if it says the killed when it spawns and then spawn when its killed just switch the two sentences and your done

    and by sentences i mean the strings "orangetext"
    Na Na.. By meaning "Here should be the Event on death taunt", Oryx first should say that Event appeared, and next he should say(when player killed the Quest) Event Killed phrase, that is added in oryx.cs
    *And he "IS NOT saying that phrase" *.
    That's what I mean. What you said that part is obvious, but my problem is on the other side. I do not want to debug it myself(I haven't time to do that. I have work, but i would like to have some fun on this server at free time)
    <3

    If I did something useful, feel free to Donate to me

  13. #27
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    Quote Originally Posted by Jankos View Post
    Na Na.. By meaning "Here should be the Event on death taunt", Oryx first should say that Event appeared, and next he should say(when player killed the Quest) Event Killed phrase, that is added in oryx.cs
    *And he "IS NOT saying that phrase" *.
    That's what I mean. What you said that part is obvious, but my problem is on the other side. I do not want to debug it myself(I haven't time to do that. I have work, but i would like to have some fun on this server at free time)
    well it works for me and I don't have your server files in front of me but I will put some hard code debugging time into it to see if i can find any pontential problems the problems that may be causing these errors
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
    Java Development Kit by Oracle Corp.
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  14. #28
    Jankos's Avatar
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    Yup. I think that I will need to
    <3

    If I did something useful, feel free to Donate to me

  15. #29
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    Quote Originally Posted by Jankos View Post
    Na Na.. By meaning "Here should be the Event on death taunt", Oryx first should say that Event appeared, and next he should say(when player killed the Quest) Event Killed phrase, that is added in oryx.cs
    *And he "IS NOT saying that phrase" *.
    That's what I mean. What you said that part is obvious, but my problem is on the other side. I do not want to debug it myself(I haven't time to do that. I have work, but i would like to have some fun on this server at free time)
    is cube god the only one having these problems?

    if it is then your missing something

    if it isn't then the handler (public void OnEnemyKilled) is not broadcasting msgs

    - - - Updated - - -

    NOOOOOOO!!!!!!!! I can't edit it again :/ oh well Time for Part 3 :3
    Last edited by DimitriSavage; 05-10-2016 at 11:23 AM.
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

    Visual Studio by Microsoft
    Xamarin Studio by Xamarin
    SharpDevelop by IcSharpCode Team
    Notepad++ by Don Ho
    AutoHotKey by Chris Mallet & Steve Gray
    Cheat Engine by Eric Heijen
    Java Development Kit by Oracle Corp.
    Blender by Blender Foundation
    Unity by Unity Tech.
    Unreal Engine by Epic Games


  16. #30
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    Quote Originally Posted by DimitriSavage View Post
    is cube god the only one having these problems?

    if it is then your missing something

    if it isn't then the handler (public void OnEnemyKilled) is not broadcasting msgs

    - - - Updated - - -

    NOOOOOOO!!!!!!!! I can't edit it again :/ oh well Time for Part 3 :3


    ripperonies
    im not really back nor will i ever get back into developing pservers
    though ill check once every month atleast


     

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